Added Contrebandier NPC Template
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alterations/ARMOR_LIGHT_LEATHER.json
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alterations/ARMOR_LIGHT_LEATHER.json
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{
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"type": "com.pixelized.shared.lwa.model.alteration.AlterationJsonV1",
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"id": "ARMOR_LIGHT_LEATHER",
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"metadata": {
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"name": "Armure de cuir léger",
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"description": "+1 Armure"
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},
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"tags": [
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"EQUIPMENT"
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],
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"fields": [
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{
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"fieldId": "ARMOR",
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"expression": "1"
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}
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]
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}
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225
characters/Template_Contrebandier.json
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characters/Template_Contrebandier.json
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{
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"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
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"id": "Template_Contrebandier",
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"name": "Template_Contrebandier",
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"portrait": "",
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"thumbnail": "",
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"level": 2,
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"shouldLevelUp": false,
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"strength": 15,
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"dexterity": 13,
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"constitution": 12,
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"height": 11,
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"intelligence": 10,
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"power": 7,
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"charisma": 9,
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"damage": 0,
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"fatigue": 0,
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"diminished": 0,
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"alterations": [
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"ARMOR_LIGHT_LEATHER"
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],
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"skills": [
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{
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"id": "COMBAT",
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"label": "Bagarre",
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"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "DODGE",
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"label": "Esquive",
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"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
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"base": "floor5(DEX*2)",
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"bonus": "20",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "GRAB",
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"label": "Saisie",
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"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
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"base": "floor5(STR+HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "THROW",
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"label": "Lancer",
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"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
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"base": "floor5(STR+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ATHLETICS",
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"label": "Athlétisme",
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"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
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"base": "floor5(STR+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ACROBATICS",
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"label": "Acrobatie",
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"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
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"base": "floor5(DEX+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERCEPTION",
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"label": "Perception",
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"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SEARCH",
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"label": "Recherche",
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"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "EMPATHY",
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"label": "Empathie",
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"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
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"base": "floor5(CHA+INT)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERSUASION",
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"label": "Persuasion",
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"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
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"base": "floor5(CHA*3)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "INTIMIDATION",
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"label": "Intimidation",
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"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
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"base": "floor5(CHA+max(HEI,POW)*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SPIEL",
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"label": "Baratin",
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"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
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"base": "floor5(CHA*2+INT)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "BARGAIN",
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"label": "Marchandage",
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"description": "Négocier les prix.\n\n- Base : CHA * 2",
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"base": "floor5(CHA*2)",
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"bonus": "25",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "DISCRETION",
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"label": "Discrétion",
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"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
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"base": "floor5(CHA+DEX*2-HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SLEIGHT_OF_HAND",
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"label": "Escamotage",
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"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "AID",
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"label": "Premiers soins",
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"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
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"base": "floor5(INT+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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}
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],
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"occupations": [
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{
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"id": "520089b9-c2b9-4cd3-81d1-de0ee867d5dc",
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"label": "Maitrise de la dague",
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"description": "",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "4405c358-8c68-4a7a-8914-ba2f6bf59931",
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"label": "Maitrise de l'arbalete de poing",
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"description": "Doit être rechargée, prends une action",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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}
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],
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"magics": [
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{
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"id": "74e6013b-0e7b-42df-8cd1-083207eae010",
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"label": "",
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"description": "",
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"base": "",
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"level": 0,
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"occupation": false,
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"used": false
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}
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],
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"rolls": [
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{
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"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
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"label": "Dague (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "1d4+1",
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"special": "a1d4+1",
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"critical": "2d4+2"
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},
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{
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"id": "12bd0b10-2ae1-4011-8f3a-755bcb445f72",
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"label": "Arbalète de poing (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "2d4+1",
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"special": "a2d4+1",
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"critical": "4d4+2"
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}
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]
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}
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