Added items for Template_Contrebandier and create some NPCs from that template
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13 changed files with 1062 additions and 13 deletions
215
characters/Contrebandier_1.json
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215
characters/Contrebandier_1.json
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{
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"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
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"id": "Contrebandier_1",
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"name": "Contrebandier 1",
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"portrait": "https://drive.google.com/uc?export=view&id=1AqtB76iEJO2iaOUGgYqN_XFJhvyhZHGe",
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"thumbnail": "https://drive.google.com/uc?export=view&id=1NtrZbjKJ-7oRE8Aerq1-USaS1HkbMfRZ",
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"level": 2,
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"shouldLevelUp": false,
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"strength": 15,
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"dexterity": 13,
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"constitution": 12,
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"height": 11,
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"intelligence": 10,
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"power": 7,
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"charisma": 9,
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"damage": 0,
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"fatigue": 0,
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"diminished": 0,
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"alterations": [
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"ARMOR_LIGHT_LEATHER"
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],
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"skills": [
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{
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"id": "COMBAT",
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"label": "Bagarre",
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"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "DODGE",
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"label": "Esquive",
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"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
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"base": "floor5(DEX*2)",
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"bonus": "20",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "GRAB",
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"label": "Saisie",
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"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
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"base": "floor5(STR+HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "THROW",
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"label": "Lancer",
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"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
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"base": "floor5(STR+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ATHLETICS",
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"label": "Athlétisme",
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"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
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"base": "floor5(STR+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ACROBATICS",
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"label": "Acrobatie",
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"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
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"base": "floor5(DEX+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERCEPTION",
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"label": "Perception",
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"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SEARCH",
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"label": "Recherche",
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"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "EMPATHY",
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"label": "Empathie",
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"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
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"base": "floor5(CHA+INT)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERSUASION",
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"label": "Persuasion",
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"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
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"base": "floor5(CHA*3)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "INTIMIDATION",
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"label": "Intimidation",
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"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
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"base": "floor5(CHA+max(HEI,POW)*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SPIEL",
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"label": "Baratin",
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"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
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"base": "floor5(CHA*2+INT)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "BARGAIN",
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"label": "Marchandage",
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"description": "Négocier les prix.\n\n- Base : CHA * 2",
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"base": "floor5(CHA*2)",
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"bonus": "25",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "DISCRETION",
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"label": "Discrétion",
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"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
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"base": "floor5(CHA+DEX*2-HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SLEIGHT_OF_HAND",
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"label": "Escamotage",
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"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "AID",
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"label": "Premiers soins",
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"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
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"base": "floor5(INT+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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}
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],
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"occupations": [
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{
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"id": "520089b9-c2b9-4cd3-81d1-de0ee867d5dc",
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"label": "Maitrise de la dague",
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"description": "",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "4405c358-8c68-4a7a-8914-ba2f6bf59931",
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"label": "Maitrise de l'arbalete de poing",
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"description": "Doit être rechargée, prends une action",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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}
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],
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"magics": [],
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"rolls": [
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{
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"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
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"label": "Dague (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "1d4+1",
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"special": "a1d4+1",
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"critical": "2d4+2"
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},
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{
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"id": "12bd0b10-2ae1-4011-8f3a-755bcb445f72",
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"label": "Arbalète de poing (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "2d4+1",
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"special": "a2d4+1",
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"critical": "4d4+2"
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}
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]
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}
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215
characters/Contrebandier_2.json
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215
characters/Contrebandier_2.json
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{
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"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
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"id": "Contrebandier_2",
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"name": "Contrebandier 2",
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"portrait": "https://drive.google.com/uc?export=view&id=1AqtB76iEJO2iaOUGgYqN_XFJhvyhZHGe",
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"thumbnail": "https://drive.google.com/uc?export=view&id=1NtrZbjKJ-7oRE8Aerq1-USaS1HkbMfRZ",
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"level": 2,
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"shouldLevelUp": false,
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"strength": 15,
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"dexterity": 13,
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"constitution": 12,
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"height": 11,
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"intelligence": 10,
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"power": 7,
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"charisma": 9,
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"damage": 0,
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"fatigue": 0,
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"diminished": 0,
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"alterations": [
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"ARMOR_LIGHT_LEATHER"
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],
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"skills": [
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{
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"id": "COMBAT",
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"label": "Bagarre",
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"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "DODGE",
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"label": "Esquive",
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"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
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"base": "floor5(DEX*2)",
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"bonus": "20",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "GRAB",
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"label": "Saisie",
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"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
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"base": "floor5(STR+HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "THROW",
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"label": "Lancer",
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"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
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"base": "floor5(STR+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ATHLETICS",
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"label": "Athlétisme",
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"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
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"base": "floor5(STR+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ACROBATICS",
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"label": "Acrobatie",
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"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
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"base": "floor5(DEX+CON*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERCEPTION",
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"label": "Perception",
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"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SEARCH",
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"label": "Recherche",
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"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "EMPATHY",
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"label": "Empathie",
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"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
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"base": "floor5(CHA+INT)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERSUASION",
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"label": "Persuasion",
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"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
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"base": "floor5(CHA*3)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "INTIMIDATION",
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"label": "Intimidation",
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"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
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"base": "floor5(CHA+max(HEI,POW)*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SPIEL",
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"label": "Baratin",
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"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
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"base": "floor5(CHA*2+INT)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "BARGAIN",
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"label": "Marchandage",
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"description": "Négocier les prix.\n\n- Base : CHA * 2",
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"base": "floor5(CHA*2)",
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"bonus": "25",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "DISCRETION",
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"label": "Discrétion",
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"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
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"base": "floor5(CHA+DEX*2-HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SLEIGHT_OF_HAND",
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"label": "Escamotage",
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"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "AID",
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"label": "Premiers soins",
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"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
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"base": "floor5(INT+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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}
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],
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"occupations": [
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{
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"id": "520089b9-c2b9-4cd3-81d1-de0ee867d5dc",
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"label": "Maitrise de la dague",
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"description": "",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "4405c358-8c68-4a7a-8914-ba2f6bf59931",
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"label": "Maitrise de l'arbalete de poing",
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"description": "Doit être rechargée, prends une action",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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}
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],
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"magics": [],
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"rolls": [
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{
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"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
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"label": "Dague (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "1d4+1",
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"special": "a1d4+1",
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"critical": "2d4+2"
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},
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{
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"id": "12bd0b10-2ae1-4011-8f3a-755bcb445f72",
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"label": "Arbalète de poing (Dégâts)",
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"description": "",
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"canBeCritical": true,
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"roll": "2d4+1",
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"special": "a2d4+1",
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"critical": "4d4+2"
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}
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]
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}
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215
characters/Contrebandier_3.json
Normal file
215
characters/Contrebandier_3.json
Normal file
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{
|
||||
"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
|
||||
"id": "Contrebandier_3",
|
||||
"name": "Contrebandier 3",
|
||||
"portrait": "https://drive.google.com/uc?export=view&id=1AqtB76iEJO2iaOUGgYqN_XFJhvyhZHGe",
|
||||
"thumbnail": "https://drive.google.com/uc?export=view&id=1NtrZbjKJ-7oRE8Aerq1-USaS1HkbMfRZ",
|
||||
"level": 2,
|
||||
"shouldLevelUp": false,
|
||||
"strength": 15,
|
||||
"dexterity": 13,
|
||||
"constitution": 12,
|
||||
"height": 11,
|
||||
"intelligence": 10,
|
||||
"power": 7,
|
||||
"charisma": 9,
|
||||
"damage": 0,
|
||||
"fatigue": 0,
|
||||
"diminished": 0,
|
||||
"alterations": [
|
||||
"ARMOR_LIGHT_LEATHER"
|
||||
],
|
||||
"skills": [
|
||||
{
|
||||
"id": "COMBAT",
|
||||
"label": "Bagarre",
|
||||
"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "DODGE",
|
||||
"label": "Esquive",
|
||||
"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"bonus": "20",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "GRAB",
|
||||
"label": "Saisie",
|
||||
"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
|
||||
"base": "floor5(STR+HEI)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "THROW",
|
||||
"label": "Lancer",
|
||||
"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
|
||||
"base": "floor5(STR+DEX)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "ATHLETICS",
|
||||
"label": "Athlétisme",
|
||||
"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
|
||||
"base": "floor5(STR+CON*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "ACROBATICS",
|
||||
"label": "Acrobatie",
|
||||
"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
|
||||
"base": "floor5(DEX+CON*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "PERCEPTION",
|
||||
"label": "Perception",
|
||||
"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
|
||||
"base": "floor5(10+INT*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SEARCH",
|
||||
"label": "Recherche",
|
||||
"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
|
||||
"base": "floor5(10+INT*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "EMPATHY",
|
||||
"label": "Empathie",
|
||||
"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
|
||||
"base": "floor5(CHA+INT)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "PERSUASION",
|
||||
"label": "Persuasion",
|
||||
"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
|
||||
"base": "floor5(CHA*3)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "INTIMIDATION",
|
||||
"label": "Intimidation",
|
||||
"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
|
||||
"base": "floor5(CHA+max(HEI,POW)*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SPIEL",
|
||||
"label": "Baratin",
|
||||
"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
|
||||
"base": "floor5(CHA*2+INT)",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "BARGAIN",
|
||||
"label": "Marchandage",
|
||||
"description": "Négocier les prix.\n\n- Base : CHA * 2",
|
||||
"base": "floor5(CHA*2)",
|
||||
"bonus": "25",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "DISCRETION",
|
||||
"label": "Discrétion",
|
||||
"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
|
||||
"base": "floor5(CHA+DEX*2-HEI)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SLEIGHT_OF_HAND",
|
||||
"label": "Escamotage",
|
||||
"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "AID",
|
||||
"label": "Premiers soins",
|
||||
"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
|
||||
"base": "floor5(INT+DEX)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
}
|
||||
],
|
||||
"occupations": [
|
||||
{
|
||||
"id": "520089b9-c2b9-4cd3-81d1-de0ee867d5dc",
|
||||
"label": "Maitrise de la dague",
|
||||
"description": "",
|
||||
"base": "",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "4405c358-8c68-4a7a-8914-ba2f6bf59931",
|
||||
"label": "Maitrise de l'arbalete de poing",
|
||||
"description": "Doit être rechargée, prends une action",
|
||||
"base": "",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
}
|
||||
],
|
||||
"magics": [],
|
||||
"rolls": [
|
||||
{
|
||||
"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
|
||||
"label": "Dague (Dégâts)",
|
||||
"description": "",
|
||||
"canBeCritical": true,
|
||||
"roll": "1d4+1",
|
||||
"special": "a1d4+1",
|
||||
"critical": "2d4+2"
|
||||
},
|
||||
{
|
||||
"id": "12bd0b10-2ae1-4011-8f3a-755bcb445f72",
|
||||
"label": "Arbalète de poing (Dégâts)",
|
||||
"description": "",
|
||||
"canBeCritical": true,
|
||||
"roll": "2d4+1",
|
||||
"special": "a2d4+1",
|
||||
"critical": "4d4+2"
|
||||
}
|
||||
]
|
||||
}
|
||||
215
characters/Contrebandier_4.json
Normal file
215
characters/Contrebandier_4.json
Normal file
|
|
@ -0,0 +1,215 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
|
||||
"id": "Contrebandier_4",
|
||||
"name": "Contrebandier 4",
|
||||
"portrait": "https://drive.google.com/uc?export=view&id=1AqtB76iEJO2iaOUGgYqN_XFJhvyhZHGe",
|
||||
"thumbnail": "https://drive.google.com/uc?export=view&id=1NtrZbjKJ-7oRE8Aerq1-USaS1HkbMfRZ",
|
||||
"level": 2,
|
||||
"shouldLevelUp": false,
|
||||
"strength": 15,
|
||||
"dexterity": 13,
|
||||
"constitution": 12,
|
||||
"height": 11,
|
||||
"intelligence": 10,
|
||||
"power": 7,
|
||||
"charisma": 9,
|
||||
"damage": 0,
|
||||
"fatigue": 0,
|
||||
"diminished": 0,
|
||||
"alterations": [
|
||||
"ARMOR_LIGHT_LEATHER"
|
||||
],
|
||||
"skills": [
|
||||
{
|
||||
"id": "COMBAT",
|
||||
"label": "Bagarre",
|
||||
"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "DODGE",
|
||||
"label": "Esquive",
|
||||
"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"bonus": "20",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "GRAB",
|
||||
"label": "Saisie",
|
||||
"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
|
||||
"base": "floor5(STR+HEI)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "THROW",
|
||||
"label": "Lancer",
|
||||
"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
|
||||
"base": "floor5(STR+DEX)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "ATHLETICS",
|
||||
"label": "Athlétisme",
|
||||
"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
|
||||
"base": "floor5(STR+CON*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "ACROBATICS",
|
||||
"label": "Acrobatie",
|
||||
"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
|
||||
"base": "floor5(DEX+CON*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "PERCEPTION",
|
||||
"label": "Perception",
|
||||
"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
|
||||
"base": "floor5(10+INT*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SEARCH",
|
||||
"label": "Recherche",
|
||||
"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
|
||||
"base": "floor5(10+INT*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "EMPATHY",
|
||||
"label": "Empathie",
|
||||
"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
|
||||
"base": "floor5(CHA+INT)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "PERSUASION",
|
||||
"label": "Persuasion",
|
||||
"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
|
||||
"base": "floor5(CHA*3)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "INTIMIDATION",
|
||||
"label": "Intimidation",
|
||||
"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
|
||||
"base": "floor5(CHA+max(HEI,POW)*2)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SPIEL",
|
||||
"label": "Baratin",
|
||||
"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
|
||||
"base": "floor5(CHA*2+INT)",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "BARGAIN",
|
||||
"label": "Marchandage",
|
||||
"description": "Négocier les prix.\n\n- Base : CHA * 2",
|
||||
"base": "floor5(CHA*2)",
|
||||
"bonus": "25",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "DISCRETION",
|
||||
"label": "Discrétion",
|
||||
"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
|
||||
"base": "floor5(CHA+DEX*2-HEI)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "SLEIGHT_OF_HAND",
|
||||
"label": "Escamotage",
|
||||
"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
|
||||
"base": "floor5(DEX*2)",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "AID",
|
||||
"label": "Premiers soins",
|
||||
"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
|
||||
"base": "floor5(INT+DEX)",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
}
|
||||
],
|
||||
"occupations": [
|
||||
{
|
||||
"id": "520089b9-c2b9-4cd3-81d1-de0ee867d5dc",
|
||||
"label": "Maitrise de la dague",
|
||||
"description": "",
|
||||
"base": "",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
},
|
||||
{
|
||||
"id": "4405c358-8c68-4a7a-8914-ba2f6bf59931",
|
||||
"label": "Maitrise de l'arbalete de poing",
|
||||
"description": "Doit être rechargée, prends une action",
|
||||
"base": "",
|
||||
"bonus": "30",
|
||||
"level": 0,
|
||||
"occupation": true,
|
||||
"used": false
|
||||
}
|
||||
],
|
||||
"magics": [],
|
||||
"rolls": [
|
||||
{
|
||||
"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
|
||||
"label": "Dague (Dégâts)",
|
||||
"description": "",
|
||||
"canBeCritical": true,
|
||||
"roll": "1d4+1",
|
||||
"special": "a1d4+1",
|
||||
"critical": "2d4+2"
|
||||
},
|
||||
{
|
||||
"id": "12bd0b10-2ae1-4011-8f3a-755bcb445f72",
|
||||
"label": "Arbalète de poing (Dégâts)",
|
||||
"description": "",
|
||||
"canBeCritical": true,
|
||||
"roll": "2d4+1",
|
||||
"special": "a2d4+1",
|
||||
"critical": "4d4+2"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -2,8 +2,8 @@
|
|||
"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
|
||||
"id": "Template_Contrebandier",
|
||||
"name": "Template_Contrebandier",
|
||||
"portrait": "",
|
||||
"thumbnail": "",
|
||||
"portrait": "https://drive.google.com/uc?export=view&id=1AqtB76iEJO2iaOUGgYqN_XFJhvyhZHGe",
|
||||
"thumbnail": "https://drive.google.com/uc?export=view&id=1NtrZbjKJ-7oRE8Aerq1-USaS1HkbMfRZ",
|
||||
"level": 2,
|
||||
"shouldLevelUp": false,
|
||||
"strength": 15,
|
||||
|
|
@ -191,17 +191,7 @@
|
|||
"used": false
|
||||
}
|
||||
],
|
||||
"magics": [
|
||||
{
|
||||
"id": "74e6013b-0e7b-42df-8cd1-083207eae010",
|
||||
"label": "",
|
||||
"description": "",
|
||||
"base": "",
|
||||
"level": 0,
|
||||
"occupation": false,
|
||||
"used": false
|
||||
}
|
||||
],
|
||||
"magics": [],
|
||||
"rolls": [
|
||||
{
|
||||
"id": "c7fbae8f-4d05-4719-b3eb-6879d288fda4",
|
||||
|
|
|
|||
29
inventory/Contrebandier_1.json
Normal file
29
inventory/Contrebandier_1.json
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.inventory.InventoryJsonV1",
|
||||
"characterSheetId": "Contrebandier_1",
|
||||
"purse": {
|
||||
"gold": 0,
|
||||
"silver": 12,
|
||||
"copper": 0
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
"inventoryId": "393f73a0-6081-49b5-a8db-446342d9895e",
|
||||
"itemId": "COMMON_DAGGER",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "64bb2be6-0e9c-466b-90e5-d1b4b6c3e81b",
|
||||
"itemId": "COMMON_HANDCROSSBOW",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "d52c7cae-b705-49e1-8001-16ba51f36cee",
|
||||
"itemId": "HANDCROSSBOW_BOLT",
|
||||
"count": 1.0,
|
||||
"equipped": false
|
||||
}
|
||||
]
|
||||
}
|
||||
29
inventory/Contrebandier_2.json
Normal file
29
inventory/Contrebandier_2.json
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.inventory.InventoryJsonV1",
|
||||
"characterSheetId": "Contrebandier_2",
|
||||
"purse": {
|
||||
"gold": 0,
|
||||
"silver": 8,
|
||||
"copper": 0
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
"inventoryId": "bf98e102-cf6a-4a39-a419-1ca5377eed85",
|
||||
"itemId": "COMMON_DAGGER",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "c1cf40f3-49cf-4e99-ad9b-b155790499b3",
|
||||
"itemId": "COMMON_HANDCROSSBOW",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "c4daa624-2e8b-41eb-8784-d7da3404465e",
|
||||
"itemId": "HANDCROSSBOW_BOLT",
|
||||
"count": 1.0,
|
||||
"equipped": false
|
||||
}
|
||||
]
|
||||
}
|
||||
29
inventory/Contrebandier_3.json
Normal file
29
inventory/Contrebandier_3.json
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.inventory.InventoryJsonV1",
|
||||
"characterSheetId": "Contrebandier_3",
|
||||
"purse": {
|
||||
"gold": 0,
|
||||
"silver": 10,
|
||||
"copper": 0
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
"inventoryId": "f971b617-1f90-4b02-b083-10ec6d1e5a4b",
|
||||
"itemId": "COMMON_DAGGER",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "a96f3769-f63a-4e26-aba3-db07fc4a31e8",
|
||||
"itemId": "COMMON_HANDCROSSBOW",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "17ca7888-26da-4305-a43a-b69abc17848d",
|
||||
"itemId": "HANDCROSSBOW_BOLT",
|
||||
"count": 1.0,
|
||||
"equipped": false
|
||||
}
|
||||
]
|
||||
}
|
||||
29
inventory/Contrebandier_4.json
Normal file
29
inventory/Contrebandier_4.json
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.inventory.InventoryJsonV1",
|
||||
"characterSheetId": "Contrebandier_4",
|
||||
"purse": {
|
||||
"gold": 0,
|
||||
"silver": 8,
|
||||
"copper": 0
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
"inventoryId": "dfdcd295-2eec-4fb4-b882-7905643fcb05",
|
||||
"itemId": "COMMON_DAGGER",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "ee4b1295-cc87-4805-9d3e-9a0b34856b14",
|
||||
"itemId": "COMMON_HANDCROSSBOW",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "a41c22b8-0278-4c7c-8f36-4917a5564a45",
|
||||
"itemId": "HANDCROSSBOW_BOLT",
|
||||
"count": 1.0,
|
||||
"equipped": false
|
||||
}
|
||||
]
|
||||
}
|
||||
29
inventory/Template_Contrebandier.json
Normal file
29
inventory/Template_Contrebandier.json
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.inventory.InventoryJsonV1",
|
||||
"characterSheetId": "Template_Contrebandier",
|
||||
"purse": {
|
||||
"gold": 0,
|
||||
"silver": 0,
|
||||
"copper": 0
|
||||
},
|
||||
"items": [
|
||||
{
|
||||
"inventoryId": "d6f3f6e6-27ad-4dba-afa0-690162471ec2",
|
||||
"itemId": "COMMON_DAGGER",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"inventoryId": "68fe80ae-0c1c-4709-8907-9a42e6822a42",
|
||||
"itemId": "HANDCROSSBOW_BOLT",
|
||||
"count": 1.0,
|
||||
"equipped": false
|
||||
},
|
||||
{
|
||||
"inventoryId": "3de28f5d-2882-48e1-adb7-d47b7f60763c",
|
||||
"itemId": "COMMON_HANDCROSSBOW",
|
||||
"count": 1.0,
|
||||
"equipped": true
|
||||
}
|
||||
]
|
||||
}
|
||||
18
items/COMMON_DAGGER.json
Normal file
18
items/COMMON_DAGGER.json
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.item.ItemJsonV1",
|
||||
"id": "COMMON_DAGGER",
|
||||
"metadata": {
|
||||
"name": "Dague",
|
||||
"description": "Dague commune",
|
||||
"image": "https://bg3.wiki/w/images/d/de/Dagger_Icon.png"
|
||||
},
|
||||
"options": {
|
||||
"stackable": false,
|
||||
"equipable": true,
|
||||
"consumable": false
|
||||
},
|
||||
"tags": [
|
||||
"EQUIPMENT"
|
||||
],
|
||||
"alterations": []
|
||||
}
|
||||
18
items/COMMON_HANDCROSSBOW.json
Normal file
18
items/COMMON_HANDCROSSBOW.json
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.item.ItemJsonV1",
|
||||
"id": "COMMON_HANDCROSSBOW",
|
||||
"metadata": {
|
||||
"name": "Arbalète de poing",
|
||||
"description": "Petite arbalète s'attachant au poignet. Doit être retirée pour être rechargée.",
|
||||
"image": "https://bg3.wiki/w/images/7/7e/Hand_Crossbow_Faded.png"
|
||||
},
|
||||
"options": {
|
||||
"stackable": false,
|
||||
"equipable": true,
|
||||
"consumable": false
|
||||
},
|
||||
"tags": [
|
||||
"EQUIPMENT"
|
||||
],
|
||||
"alterations": []
|
||||
}
|
||||
18
items/HANDCROSSBOW_BOLT.json
Normal file
18
items/HANDCROSSBOW_BOLT.json
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"type": "com.pixelized.shared.lwa.model.item.ItemJsonV1",
|
||||
"id": "HANDCROSSBOW_BOLT",
|
||||
"metadata": {
|
||||
"name": "Carreau d'arbalète de poing",
|
||||
"description": "Carreau pour une arbalète de poing",
|
||||
"image": "https://bg3.wiki/w/images/7/74/Arrow_of_Piercing_Faded.png"
|
||||
},
|
||||
"options": {
|
||||
"stackable": true,
|
||||
"equipable": false,
|
||||
"consumable": true
|
||||
},
|
||||
"tags": [
|
||||
"CONSUMABLE"
|
||||
],
|
||||
"alterations": []
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue