Added Kailyn Norva character sheet and needed alteration for her.
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18
alterations/ARMOR_DARK_LEATHER.json
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18
alterations/ARMOR_DARK_LEATHER.json
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{
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"type": "com.pixelized.shared.lwa.model.alteration.AlterationJsonV1",
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"id": "ARMOR_DARK_LEATHER",
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"metadata": {
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"name": "Armure de cuir sombre",
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"description": "Armure cuir sombre, idéale pour se fondre dans la pénombre"
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},
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"fields": [
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{
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"fieldId": "ARMOR",
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"expression": "+1"
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},
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{
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"fieldId": "DISCRETION",
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"expression": "+10"
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}
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]
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}
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230
characters/Kailyn_Norva.json
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characters/Kailyn_Norva.json
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{
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"type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
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"id": "Kailyn_Norva",
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"name": "Kailyn Norva",
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"portrait": "",
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"thumbnail": "",
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"level": 2,
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"shouldLevelUp": false,
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"strength": 13,
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"dexterity": 15,
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"constitution": 7,
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"height": 10,
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"intelligence": 12,
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"power": 8,
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"charisma": 10,
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"skills": [
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{
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"id": "COMBAT",
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"label": "Bagarre",
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"description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "DODGE",
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"label": "Esquive",
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"description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
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"base": "floor5(DEX*2)",
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"bonus": "50",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "GRAB",
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"label": "Saisie",
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"description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
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"base": "floor5(STR+HEI)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "THROW",
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"label": "Lancer",
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"description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
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"base": "floor5(STR+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ATHLETICS",
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"label": "Athlétisme",
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"description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
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"base": "floor5(STR+CON*2)",
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"bonus": "10",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "ACROBATICS",
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"label": "Acrobatie",
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"description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
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"base": "floor5(DEX+CON*2)",
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"bonus": "40",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERCEPTION",
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"label": "Perception",
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"description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "SEARCH",
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"label": "Recherche",
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"description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
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"base": "floor5(10+INT*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "EMPATHY",
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"label": "Empathie",
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"description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
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"base": "floor5(CHA+INT)",
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"bonus": "30",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "PERSUASION",
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"label": "Persuasion",
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"description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
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"base": "floor5(CHA*3)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "INTIMIDATION",
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"label": "Intimidation",
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"description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
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"base": "floor5(CHA+max(HEI,POW)*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "SPIEL",
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"label": "Baratin",
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"description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
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"base": "floor5(CHA*2+INT)",
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"bonus": "20",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "BARGAIN",
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"label": "Marchandage",
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"description": "Négocier les prix.\n\n- Base : CHA * 2",
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"base": "floor5(CHA*2)",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "DISCRETION",
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"label": "Discrétion",
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"description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
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"base": "floor5(CHA+DEX*2-HEI)",
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"bonus": "40",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "SLEIGHT_OF_HAND",
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"label": "Escamotage",
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"description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
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"base": "floor5(DEX*2)",
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"bonus": "40",
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"level": 0,
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"occupation": true,
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"used": false
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},
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{
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"id": "AID",
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"label": "Premiers soins",
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"description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
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"base": "floor5(INT+DEX)",
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"level": 0,
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"occupation": false,
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"used": false
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}
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],
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"occupations": [
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{
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"id": "04559a03-9b68-4eeb-b44e-250ff5ae0018",
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"label": "Maitrise hachette (mêlée)",
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"description": "",
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"base": "30",
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"level": 0,
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"occupation": false,
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"used": false
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},
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{
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"id": "d5f88823-7e4d-4a1d-859c-edbf6e8fa364",
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"label": "Maitrise hachette (lancer)",
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"description": "",
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"base": "",
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"bonus": "30",
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"level": 0,
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"occupation": true,
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"used": false
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}
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],
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"magics": [],
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"rolls": [
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{
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"id": "5096272d-aa98-4cb2-b0b6-7cb4a43c2cbc",
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"label": "Hachette mêlée",
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"canBeCritical": false,
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"roll": "1d6+1+BDC"
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},
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{
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"id": "07bf106d-104c-4b8d-83dd-14df3894195a",
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"label": "Hachetee mêlée (spéciale)",
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"canBeCritical": false,
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"roll": "a1d6+1+BDC"
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},
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{
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"id": "ed58b5f8-b676-4280-a777-4581da565f8f",
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"label": "Hachetee mêlée (critique)",
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"canBeCritical": false,
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"roll": "2d6+2+BDC"
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},
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{
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"id": "b7b483b3-e052-49a1-b129-4117c555ef14",
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"label": "Hachette lancée",
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"canBeCritical": false,
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"roll": "1d6+BDD"
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},
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{
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"id": "9ef1f863-abfb-4071-8952-133b3b2b22a5",
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"label": "Hachette lancée (spéciale)",
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"canBeCritical": false,
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"roll": "a1d6+BDD"
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},
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{
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"id": "2093557c-1875-4399-b2df-a7d7c0a4009a",
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"label": "Hachette lancée (critique)",
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"canBeCritical": false,
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"roll": "2d6+BDD"
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}
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]
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}
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