Added NPC Dhal Marivene
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								characters/Dhal_Marivene.json
									
										
									
									
									
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								characters/Dhal_Marivene.json
									
										
									
									
									
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{
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    "type": "com.pixelized.shared.lwa.model.characterSheet.CharacterSheetJsonV1",
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    "id": "Dhal_Marivene",
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    "name": "Dhal Marivène",
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    "portrait": "",
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    "thumbnail": "",
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    "level": 3,
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    "shouldLevelUp": false,
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    "strength": 7,
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    "dexterity": 13,
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    "constitution": 12,
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    "height": 9,
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    "intelligence": 15,
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    "power": 14,
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    "charisma": 14,
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    "damage": 0,
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    "fatigue": 0,
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    "diminished": 0,
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    "alterations": [
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        "TATOO_STALAK",
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        "ACCESSORY_CANE_OF_ENERGY"
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    ],
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    "skills": [
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        {
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            "id": "COMBAT",
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            "label": "Bagarre",
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            "description": "Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2",
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            "base": "floor5(DEX*2)",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "DODGE",
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            "label": "Esquive",
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            "description": "Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2",
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            "base": "floor5(DEX*2)",
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            "bonus": "35",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "GRAB",
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            "label": "Saisie",
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            "description": "Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI",
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            "base": "floor5(STR+HEI)",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "THROW",
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            "label": "Lancer",
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            "description": "Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX",
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            "base": "floor5(STR+DEX)",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "ATHLETICS",
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            "label": "Athlétisme",
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            "description": "Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2",
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            "base": "floor5(STR+CON*2)",
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            "bonus": "20",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "ACROBATICS",
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            "label": "Acrobatie",
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            "description": "Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2",
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            "base": "floor5(DEX+CON*2)",
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            "bonus": "15",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "PERCEPTION",
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            "label": "Perception",
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            "description": "Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2",
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            "base": "floor5(10+INT*2)",
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            "bonus": "30",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "SEARCH",
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            "label": "Recherche",
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            "description": "Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2",
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            "base": "floor5(10+INT*2)",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "EMPATHY",
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            "label": "Empathie",
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            "description": "Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT",
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            "base": "floor5(CHA+INT)",
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            "bonus": "45",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "PERSUASION",
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            "label": "Persuasion",
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            "description": "Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3",
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            "base": "floor5(CHA*3)",
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            "bonus": "40",
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            "level": 0,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "INTIMIDATION",
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            "label": "Intimidation",
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            "description": "Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2",
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            "base": "floor5(CHA+max(HEI,POW)*2)",
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            "level": 0,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "SPIEL",
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            "label": "Baratin",
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            "description": "Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT",
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            "base": "floor5(CHA*2+INT)",
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            "bonus": "40",
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            "level": 0,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "BARGAIN",
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            "label": "Marchandage",
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            "description": "Négocier les prix.\n\n- Base : CHA * 2",
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            "base": "floor5(CHA*2)",
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            "level": 2,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "DISCRETION",
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            "label": "Discrétion",
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            "description": "Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI",
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            "base": "floor5(CHA+DEX*2-HEI)",
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            "bonus": "20",
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            "level": 1,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "SLEIGHT_OF_HAND",
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            "label": "Escamotage",
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            "description": "Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2",
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            "base": "floor5(DEX*2)",
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            "level": 2,
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            "occupation": false,
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            "used": false
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        },
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        {
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            "id": "AID",
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            "label": "Premiers soins",
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            "description": "Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX",
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            "base": "floor5(INT+DEX)",
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            "level": 1,
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            "occupation": false,
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            "used": false
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        }
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    ],
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    "occupations": [
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        {
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            "id": "5413c315-facf-4644-9aa0-32e8330c36f3",
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            "label": "Connaissance (Lwa)",
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            "description": "",
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            "base": "",
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            "level": 2,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "d9d8a58c-5928-450f-a8a0-cc7897718429",
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            "label": "Connaissance (Objets magiques)",
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            "description": "",
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            "base": "",
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            "level": 2,
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            "occupation": true,
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            "used": false
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        }
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    ],
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    "magics": [
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        {
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            "id": "8f0a4f6b-521e-477c-a842-80861601ef4e",
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            "label": "Invisibilité (Rituel)",
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            "description": "Rend invisible le lanceur et ses vêtements pendants 30 minutes. \n\nTemps d'incantation: 3 tours.\nCoûts: 10 PP",
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            "base": "",
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            "level": 1,
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            "occupation": true,
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            "used": false
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        },
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        {
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            "id": "f6fbbed0-88e8-4584-b65c-2f8ec3829b78",
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            "label": "Pieu de glace (Sorcellerie)",
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            "description": "Conjure un pieu de glace qui file vers sa cible à la vitesse d'une flèche.\n\nCoût : 2 PP\nDégâts : 1d8 + 2\nEnrichissement : +2 PP -> +1d8",
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            "base": "",
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            "bonus": "30",
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            "level": 0,
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            "occupation": true,
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            "used": false
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        }
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    ],
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    "rolls": [
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        {
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            "id": "3cae9977-c26a-4709-86d2-4df0078c8d94",
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            "label": "Pieu de glace",
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            "description": "",
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            "canBeCritical": true,
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            "roll": "1d8+2",
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            "special": "a1d8+2",
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            "critical": "2d8+4"
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        },
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        {
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            "id": "948f996d-7655-4651-bffe-bec03b83ad60",
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            "label": "Pieu de glace (Enrichi 1)",
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            "description": "",
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            "canBeCritical": true,
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            "roll": "2d8+2",
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            "special": "a2d8+2",
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            "critical": "4d8+4"
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        }
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    ]
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}
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