Micro update of the portrait blood overlay.
Add a color animation tied to the total domage received.
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parent
a93bb9d3f5
commit
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2 changed files with 6 additions and 2 deletions
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@ -2,6 +2,7 @@ package com.pixelized.desktop.lwa.ui.screen.campaign.player.ribbon
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import androidx.compose.animation.AnimatedContent
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import androidx.compose.animation.AnimatedVisibility
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import androidx.compose.animation.animateColorAsState
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import androidx.compose.animation.core.EaseOutCirc
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import androidx.compose.animation.core.animateFloatAsState
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import androidx.compose.animation.core.tween
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@ -183,10 +184,13 @@ private fun BloodOverlay(
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targetValue = min(maxHp, max(0f, (maxHp - hp) / maxHp)),
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animationSpec = tween(durationMillis = 350, easing = EaseOutCirc)
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)
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val animatedColor = animateColorAsState(
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targetValue = bloodColor.copy(alpha = ((maxHp - hp) / maxHp) / 4f + .25f)
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)
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Box(
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modifier = modifier
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.fillMaxWidth()
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.fillMaxHeight(fraction = animatedRatio.value)
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.background(color = bloodColor)
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.background(color = animatedColor.value)
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)
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}
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@ -83,7 +83,7 @@ fun darkLwaColorTheme(
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),
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portrait: LwaColors.Portrait = LwaColors.Portrait(
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levelUp = LwaColorPalette.Gold,
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blood = LwaColorPalette.Blood.copy(alpha = .25f),
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blood = LwaColorPalette.Blood,
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),
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chat: LwaColors.Chat = LwaColors.Chat(
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timestamp = base.secondary,
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