Add server synchronization feature.
This commit is contained in:
parent
53c6aede27
commit
fa49d8ed22
15 changed files with 154 additions and 48 deletions
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@ -0,0 +1,9 @@
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="24dp"
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android:height="24dp"
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android:viewportWidth="960"
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android:viewportHeight="960">
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<path
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android:fillColor="#000000"
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android:pathData="M160,800L160,720L270,720L254,706Q202,660 181,601Q160,542 160,482Q160,371 226.5,284.5Q293,198 400,170L400,254Q328,280 284,342.5Q240,405 240,482Q240,527 257,569.5Q274,612 310,648L320,658L320,560L400,560L400,800L160,800ZM560,790L560,706Q632,680 676,617.5Q720,555 720,478Q720,433 703,390.5Q686,348 650,312L640,302L640,400L560,400L560,160L800,160L800,240L690,240L706,254Q755,303 777.5,360.5Q800,418 800,478Q800,589 733.5,675.5Q667,762 560,790Z" />
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</vector>
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@ -9,11 +9,13 @@ import com.pixelized.desktop.lwa.repository.item.ItemRepository
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import com.pixelized.desktop.lwa.repository.network.NetworkRepository
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import com.pixelized.desktop.lwa.repository.settings.SettingsRepository
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import com.pixelized.desktop.lwa.repository.tag.TagRepository
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import com.pixelized.shared.lwa.protocol.websocket.GameAdminEvent
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.ExperimentalCoroutinesApi
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import kotlinx.coroutines.coroutineScope
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import kotlinx.coroutines.flow.distinctUntilChanged
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import kotlinx.coroutines.flow.filter
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import kotlinx.coroutines.flow.filterIsInstance
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import kotlinx.coroutines.flow.flatMapLatest
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import kotlinx.coroutines.flow.flowOn
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import kotlinx.coroutines.flow.launchIn
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@ -45,12 +47,39 @@ class DataSyncViewModel(
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@OptIn(ExperimentalCoroutinesApi::class)
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suspend fun synchronise() = coroutineScope {
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networkRepository.data.onEach { println(it) }.launchIn(this)
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networkRepository.data
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.onEach { println(it) }
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.launchIn(this)
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networkRepository.status
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.filter { status -> status == NetworkRepository.Status.CONNECTED }
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.flatMapLatest { networkRepository.data }
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.filterIsInstance(GameAdminEvent.ServerSynchronization::class)
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.flowOn(context = Dispatchers.IO)
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.onEach {
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updateRepository()
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updateCharacterInstance(
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instances = campaignRepository.campaignFlow().value.instances
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)
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}
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.launchIn(this)
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networkRepository.status
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.filter { status -> status == NetworkRepository.Status.CONNECTED }
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.flowOn(context = Dispatchers.IO)
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.onEach {
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.onEach { updateRepository() }
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.launchIn(this)
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networkRepository.status
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.filter { status -> status == NetworkRepository.Status.CONNECTED }
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.flowOn(context = Dispatchers.IO)
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.flatMapLatest { campaignRepository.campaignFlow().map { it.instances } }
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.distinctUntilChanged()
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.onEach { updateCharacterInstance(instances = it) }
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.launchIn(this)
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}
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private suspend fun updateRepository() {
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try {
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tagRepository.updateAlterationTags()
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alterationRepository.updateAlterationFlow()
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@ -63,14 +92,10 @@ class DataSyncViewModel(
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println(exception.message) // TODO proper exception handling
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}
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}
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.launchIn(this)
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networkRepository.status
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.filter { status -> status == NetworkRepository.Status.CONNECTED }
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.flowOn(context = Dispatchers.IO)
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.flatMapLatest { campaignRepository.campaignFlow().map { it.instances } }
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.distinctUntilChanged()
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.onEach { instances ->
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private suspend fun updateCharacterInstance(
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instances: Set<String>,
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) {
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instances.forEach { characterSheetId ->
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try {
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characterRepository.updateCharacterSheet(
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@ -84,6 +109,4 @@ class DataSyncViewModel(
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}
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}
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}
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.launchIn(this)
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}
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}
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@ -10,6 +10,7 @@ import com.pixelized.shared.lwa.model.campaign.Campaign
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import com.pixelized.shared.lwa.protocol.websocket.ApiSynchronisation
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import com.pixelized.shared.lwa.protocol.websocket.CampaignEvent
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import com.pixelized.shared.lwa.protocol.websocket.CharacterSheetEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameAdminEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameMasterEvent
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import com.pixelized.shared.lwa.protocol.websocket.RollEvent
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import com.pixelized.shared.lwa.protocol.websocket.SocketMessage
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@ -140,6 +141,8 @@ class TextMessageFactory(
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is GameMasterEvent -> null
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is GameAdminEvent -> null
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is ApiSynchronisation -> null
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}
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}
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@ -19,6 +19,7 @@ import com.pixelized.desktop.lwa.ui.composable.error.ErrorSnackHandler
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import kotlinx.coroutines.launch
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import lwacharactersheet.composeapp.generated.resources.Res
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import lwacharactersheet.composeapp.generated.resources.ic_camping_24dp
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import lwacharactersheet.composeapp.generated.resources.ic_sync_24dp
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import lwacharactersheet.composeapp.generated.resources.ic_visibility_24dp
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import lwacharactersheet.composeapp.generated.resources.ic_visibility_off_24dp
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import org.koin.compose.viewmodel.koinViewModel
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@ -40,6 +41,11 @@ fun GMActionPage(
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GMActionContent(
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actions = actions,
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scroll = scroll,
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onServerSync = {
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scope.launch {
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viewModel.onServerSync()
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}
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},
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onPartyHeal = {
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scope.launch {
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viewModel.onPartyHeal()
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@ -68,6 +74,7 @@ fun GMActionContent(
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scroll: ScrollState,
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spacing: Dp = 8.dp,
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actions: State<ActionPageUio?>,
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onServerSync: () -> Unit,
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onPartyHeal: () -> Unit,
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onPartyVisibility: () -> Unit,
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onNpcVisibility: () -> Unit,
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@ -78,6 +85,12 @@ fun GMActionContent(
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.padding(vertical = spacing, horizontal = spacing),
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verticalArrangement = Arrangement.spacedBy(space = spacing),
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) {
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GMAction(
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modifier = Modifier.fillMaxWidth(),
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icon = Res.drawable.ic_sync_24dp,
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label = "Syncrhonization du serveur",
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onAction = onServerSync,
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)
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GMAction(
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modifier = Modifier.fillMaxWidth(),
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icon = Res.drawable.ic_camping_24dp,
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@ -6,6 +6,7 @@ import com.pixelized.desktop.lwa.repository.campaign.CampaignRepository
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import com.pixelized.desktop.lwa.repository.characterSheet.CharacterSheetRepository
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import com.pixelized.desktop.lwa.repository.network.NetworkRepository
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import com.pixelized.desktop.lwa.ui.composable.error.ErrorSnackUio
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import com.pixelized.shared.lwa.protocol.websocket.GameAdminEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameMasterEvent
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import kotlinx.coroutines.flow.MutableSharedFlow
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import kotlinx.coroutines.flow.SharedFlow
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@ -38,6 +39,19 @@ class GMActionViewModel(
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initialValue = null,
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)
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suspend fun onServerSync() {
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try {
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networkRepository.share(
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GameAdminEvent.ServerSynchronization(
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timestamp = System.currentTimeMillis(),
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)
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)
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} catch (exception: Exception) {
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val message = ErrorSnackUio.from(exception = exception)
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_error.emit(message)
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}
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}
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suspend fun onPartyHeal() {
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campaignRepository.campaignFlow().value.characters.forEach { characterSheetId ->
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val sheet = characterRepository.characterDetail(
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@ -41,7 +41,7 @@ class AlterationStore(
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fun alterationsFlow(): StateFlow<List<Alteration>> = alterationFlow
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private fun updateAlterationFlow() {
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fun updateAlterationFlow() {
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alterationFlow.value = try {
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load()
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} catch (exception: Exception) {
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@ -38,7 +38,7 @@ class CampaignStore(
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fun campaignFlow(): StateFlow<Campaign> = campaignFlow
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private fun updateCampaignFlow() {
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fun updateCampaignFlow() {
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campaignFlow.value = try {
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load()
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} catch (exception: Exception) {
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@ -40,7 +40,7 @@ class CharacterSheetStore(
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fun characterSheetsFlow(): StateFlow<List<CharacterSheet>> = characterSheetsFlow
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private suspend fun updateCharacterFlow() {
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fun updateCharacterFlow() {
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characterSheetsFlow.value = try {
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load()
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} catch (exception: Exception) {
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@ -54,7 +54,7 @@ class CharacterSheetStore(
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JsonCodingException::class,
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JsonConversionException::class,
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)
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suspend fun load(
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fun load(
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directory: File = this.directory,
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): List<CharacterSheet> {
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return directory
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@ -40,7 +40,7 @@ class InventoryStore(
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fun inventoryFlow(): StateFlow<Map<String, Inventory>> = inventoryFlow
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private suspend fun updateInventoryFlow() {
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fun updateInventoryFlow() {
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inventoryFlow.value = try {
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load()
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} catch (exception: Exception) {
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@ -43,7 +43,7 @@ class ItemStore(
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fun itemsFlow(): StateFlow<List<Item>> = itemFlow
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private fun updateItemsFlow() {
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fun updateItemsFlow() {
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itemFlow.value = try {
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load()
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} catch (exception: Exception) {
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@ -33,6 +33,15 @@ class TagStore(
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val scope = CoroutineScope(Dispatchers.IO + Job())
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// load the initial data
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scope.launch {
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updateTagFlow()
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}
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}
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fun alterationTags(): StateFlow<Map<String, TagJson>> = alterationTagsFlow
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fun characterTags(): StateFlow<Map<String, TagJson>> = characterTagsFlow
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fun itemTags(): StateFlow<Map<String, TagJson>> = itemTagsFlow
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fun updateTagFlow() {
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update(
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flow = alterationTagsFlow,
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file = alterationFile(),
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@ -46,11 +55,6 @@ class TagStore(
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file = itemFile(),
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)
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}
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}
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fun alterationTags(): StateFlow<Map<String, TagJson>> = alterationTagsFlow
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fun characterTags(): StateFlow<Map<String, TagJson>> = characterTagsFlow
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fun itemTags(): StateFlow<Map<String, TagJson>> = itemTagsFlow
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private fun update(
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flow: MutableStateFlow<Map<String, TagJson>>,
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@ -1,15 +1,22 @@
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package com.pixelized.server.lwa.server
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import com.pixelized.server.lwa.model.alteration.AlterationService
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import com.pixelized.server.lwa.model.alteration.AlterationStore
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import com.pixelized.server.lwa.model.campaign.CampaignService
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import com.pixelized.server.lwa.model.campaign.CampaignStore
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import com.pixelized.server.lwa.model.character.CharacterSheetService
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import com.pixelized.server.lwa.model.character.CharacterSheetStore
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import com.pixelized.server.lwa.model.inventory.InventoryService
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import com.pixelized.server.lwa.model.inventory.InventoryStore
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import com.pixelized.server.lwa.model.item.ItemService
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import com.pixelized.server.lwa.model.item.ItemStore
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import com.pixelized.server.lwa.model.tag.TagService
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import com.pixelized.server.lwa.model.tag.TagStore
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import com.pixelized.shared.lwa.model.campaign.factory.CampaignJsonFactory
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import com.pixelized.shared.lwa.protocol.websocket.ApiSynchronisation
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import com.pixelized.shared.lwa.protocol.websocket.CampaignEvent
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import com.pixelized.shared.lwa.protocol.websocket.CharacterSheetEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameAdminEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameMasterEvent
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import com.pixelized.shared.lwa.protocol.websocket.RollEvent
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import com.pixelized.shared.lwa.protocol.websocket.SocketMessage
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@ -23,6 +30,12 @@ class Engine(
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val inventoryService: InventoryService,
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val tagService: TagService,
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val campaignJsonFactory: CampaignJsonFactory,
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private val campaignStore: CampaignStore,
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private val characterStore: CharacterSheetStore,
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private val alterationStore: AlterationStore,
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private val itemStore: ItemStore,
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private val inventoryStore: InventoryStore,
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private val tagStore: TagStore,
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) {
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val webSocket = MutableSharedFlow<SocketMessage>()
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@ -94,6 +107,23 @@ class Engine(
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is CampaignEvent.UpdateScene -> Unit
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}
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is GameAdminEvent -> when (message) {
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is GameAdminEvent.ServerSynchronization -> {
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characterStore.updateCharacterFlow()
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campaignStore.updateCampaignFlow()
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alterationStore.updateAlterationFlow()
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itemStore.updateItemsFlow()
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inventoryStore.updateInventoryFlow()
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tagStore.updateTagFlow()
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webSocket.emit(
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value = GameAdminEvent.ServerSynchronization(
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timestamp = System.currentTimeMillis(),
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),
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)
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}
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}
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is ApiSynchronisation -> Unit // Nothing to do there.
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}
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}
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@ -10,7 +10,7 @@ import com.pixelized.shared.lwa.protocol.rest.CharacterPreviewJson
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class CharacterSheetJsonFactory(
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private val v1: CharacterSheetJsonV1Factory,
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) {
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suspend fun convertFromJson(
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fun convertFromJson(
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json: CharacterSheetJson,
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): CharacterSheet {
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return when (json) {
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@ -7,7 +7,7 @@ import com.pixelized.shared.lwa.usecase.CharacterSheetUseCase
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class CharacterSheetJsonV1Factory(
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private val characterSheetUseCase: CharacterSheetUseCase,
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) {
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suspend fun convertFromJson(
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fun convertFromJson(
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json: CharacterSheetJsonV1,
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): CharacterSheet = characterSheetUseCase.run {
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CharacterSheet(
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@ -0,0 +1,10 @@
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package com.pixelized.shared.lwa.protocol.websocket
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import kotlinx.serialization.Serializable
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@Serializable
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sealed interface GameAdminEvent : SocketMessage {
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@Serializable
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data class ServerSynchronization(override val timestamp: Long) : GameAdminEvent
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}
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