Add character portrait display feature.
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18 changed files with 214 additions and 20 deletions
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@ -5,11 +5,12 @@ import com.pixelized.server.lwa.model.campaign.CampaignService
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import com.pixelized.server.lwa.model.character.CharacterSheetService
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import com.pixelized.shared.lwa.model.campaign.Campaign
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import com.pixelized.shared.lwa.model.campaign.factory.CampaignJsonFactory
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import com.pixelized.shared.lwa.protocol.websocket.SocketMessage
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import com.pixelized.shared.lwa.protocol.websocket.CampaignMessage
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import com.pixelized.shared.lwa.protocol.websocket.GameEvent
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import com.pixelized.shared.lwa.protocol.websocket.GameMasterEvent
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import com.pixelized.shared.lwa.protocol.websocket.RestSynchronisation
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import com.pixelized.shared.lwa.protocol.websocket.RollMessage
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import com.pixelized.shared.lwa.protocol.websocket.SocketMessage
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import com.pixelized.shared.lwa.protocol.websocket.ToggleActiveAlteration
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import com.pixelized.shared.lwa.protocol.websocket.UpdateSkillUsageMessage
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import kotlinx.coroutines.flow.MutableSharedFlow
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@ -65,6 +66,10 @@ class Engine(
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is GameMasterEvent.TogglePlayer -> campaignService.updateToggleParty()
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is GameMasterEvent.ToggleNpc -> campaignService.updateToggleNpc()
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}
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is GameEvent -> when (message) {
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is GameEvent.DisplayPortrait -> Unit // Nothing to do here.
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}
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}
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}
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}
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