Add id + levelUp + base expression to the charactersheet edition.
This commit is contained in:
parent
e2b3b54f88
commit
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11 changed files with 352 additions and 89 deletions
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@ -62,22 +62,55 @@
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<string name="character_sheet_edit__skills__bonus_label">Bonus</string>
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<string name="character_sheet_edit__skills__level_label">Niveau</string>
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<string name="character_sheet_edit__skills__title">Compétences</string>
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<string name="character_sheet_edit__skills__combat">Bagarre</string>
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<string name="character_sheet_edit__skills__dodge">Esquive</string>
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<string name="character_sheet_edit__skills__grab">Saisie</string>
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<string name="character_sheet_edit__skills__throw">Lancer</string>
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<string name="character_sheet_edit__skills__athletics">Athlétisme</string>
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<string name="character_sheet_edit__skills__acrobatics">Acrobatie</string>
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<string name="character_sheet_edit__skills__perception">Perception</string>
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<string name="character_sheet_edit__skills__search">Recherche</string>
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<string name="character_sheet_edit__skills__empathy">Empathie</string>
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<string name="character_sheet_edit__skills__persuasion">Persuasion</string>
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<string name="character_sheet_edit__skills__intimidation">Intimidation</string>
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<string name="character_sheet_edit__skills__spiel">Baratin</string>
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<string name="character_sheet_edit__skills__bargain">Marchandage</string>
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<string name="character_sheet_edit__skills__discretion">Discrétion</string>
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<string name="character_sheet_edit__skills__sleight_of_hand">Escamotage</string>
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<string name="character_sheet_edit__skills__aid">Premiers soins</string>
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<string name="character_sheet_edit__skills__combat_label">Bagarre</string>
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<string name="character_sheet_edit__skills__combat_description">Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2</string>
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<string name="character_sheet_edit__skills__combat_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__dodge_label">Esquive</string>
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<string name="character_sheet_edit__skills__dodge_description">Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2</string>
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<string name="character_sheet_edit__skills__dodge_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__grab_label">Saisie</string>
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<string name="character_sheet_edit__skills__grab_description">Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI</string>
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<string name="character_sheet_edit__skills__grab_base">floor5(STR+HEI)</string>
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<string name="character_sheet_edit__skills__throw_label">Lancer</string>
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<string name="character_sheet_edit__skills__throw_description">Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX</string>
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<string name="character_sheet_edit__skills__throw_base">floor5(STR+DEX)</string>
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<string name="character_sheet_edit__skills__athletics_label">Athlétisme</string>
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<string name="character_sheet_edit__skills__athletics_description">Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2</string>
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<string name="character_sheet_edit__skills__athletics_base">floor5(STR+CON*2)</string>
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<string name="character_sheet_edit__skills__acrobatics_label">Acrobatie</string>
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<string name="character_sheet_edit__skills__acrobatics_description">Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2</string>
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<string name="character_sheet_edit__skills__acrobatics_base">floor5(DEX+CON*2)</string>
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<string name="character_sheet_edit__skills__perception_label">Perception</string>
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<string name="character_sheet_edit__skills__perception_description">Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2</string>
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<string name="character_sheet_edit__skills__perception_base">floor5(10+INT*2)</string>
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<string name="character_sheet_edit__skills__search_label">Recherche</string>
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<string name="character_sheet_edit__skills__search_description">Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2</string>
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<string name="character_sheet_edit__skills__search_base">floor5(10+INT*2)</string>
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<string name="character_sheet_edit__skills__empathy_label">Empathie</string>
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<string name="character_sheet_edit__skills__empathy_description">Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT</string>
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<string name="character_sheet_edit__skills__empathy_base">floor5(CHA+INT)</string>
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<string name="character_sheet_edit__skills__persuasion_label">Persuasion</string>
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<string name="character_sheet_edit__skills__persuasion_description">Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3</string>
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<string name="character_sheet_edit__skills__persuasion_base">floor5(CHA*3)</string>
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<string name="character_sheet_edit__skills__intimidation_label">Intimidation</string>
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<string name="character_sheet_edit__skills__intimidation_description">Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2</string>
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<string name="character_sheet_edit__skills__intimidation_base">floor5(CHA+max(HEI,POW)*2)</string>
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<string name="character_sheet_edit__skills__spiel_label">Baratin</string>
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<string name="character_sheet_edit__skills__spiel_description">Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT</string>
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<string name="character_sheet_edit__skills__spiel_base">floor5(CHA*2+INT)</string>
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<string name="character_sheet_edit__skills__bargain_label">Marchandage</string>
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<string name="character_sheet_edit__skills__bargain_description">Négocier les prix.\n\n- Base : CHA * 2</string>
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<string name="character_sheet_edit__skills__bargain_base">floor5(CHA*2)</string>
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<string name="character_sheet_edit__skills__discretion_label">Discrétion</string>
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<string name="character_sheet_edit__skills__discretion_description">Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI</string>
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<string name="character_sheet_edit__skills__discretion_base">floor5(CHA+DEX*2-HEI)</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_label">Escamotage</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_description">Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__aid_label">Premiers soins</string>
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<string name="character_sheet_edit__skills__aid_description">Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX</string>
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<string name="character_sheet_edit__skills__aid_base">floor5(INT+DEX)</string>
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<string name="character_sheet_edit__level_up">Level Up</string>
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<string name="character_sheet_edit__occupation__title">Occupations</string>
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<string name="character_sheet_edit__occupation__add_action">Ajouter une occupation</string>
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<string name="character_sheet_edit__actions__name_label">Nom</string>
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@ -99,10 +99,15 @@ class CharacterSheetStore(
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private suspend fun handleMessage(message: Message) {
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when (val payload = message.value) {
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is RestSynchronisation.CharacterUpdate -> getCharacterSheet(
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characterSheetId = payload.id,
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forceUpdate = true
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)
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is RestSynchronisation.CharacterUpdate -> {
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getCharacterSheet(
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characterSheetId = payload.id,
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forceUpdate = true,
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)
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if (_previewFlow.value.firstOrNull { it.characterSheetId == payload.id } == null) {
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charactersPreview()
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}
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}
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is RestSynchronisation.CharacterDelete -> {
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_previewFlow.value = previewFlow.value.toMutableList()
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@ -3,11 +3,14 @@ package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit
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import androidx.compose.runtime.State
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import androidx.compose.runtime.derivedStateOf
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import androidx.compose.runtime.mutableStateOf
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import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipUio
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.SkillFieldFactory
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.occupation
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpWrapperUio
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import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio
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import com.pixelized.desktop.lwa.utils.extention.unAccent
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import com.pixelized.shared.lwa.model.characterSheet.CharacterSheet
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import com.pixelized.shared.lwa.usecase.CharacterSheetUseCase
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import lwacharactersheet.composeapp.generated.resources.Res
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@ -20,29 +23,61 @@ import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__ch
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__int
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__pow
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__str
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__level_up
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__name_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bonus_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__level_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_title
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_title
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_label
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_base
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_description
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import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_label
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import org.jetbrains.compose.resources.getString
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import java.util.UUID
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import kotlin.math.max
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class CharacterSheetEditFactory(
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@ -78,12 +113,12 @@ class CharacterSheetEditFactory(
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?: 0
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return CharacterSheet(
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id = editedSheet.id,
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id = editedSheet.id.value,
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name = editedSheet.name.value.value,
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portrait = currentSheet?.portrait,
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thumbnail = currentSheet?.thumbnail,
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level = level,
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shouldLevelUp = currentSheet?.shouldLevelUp ?: false,
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shouldLevelUp = editedSheet.levelUp.checked.value,
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strength = strength,
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dexterity = dexterity,
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constitution = constitution,
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@ -100,8 +135,10 @@ class CharacterSheetEditFactory(
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CharacterSheet.Skill(
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id = editedSkill.id,
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label = editedSkill.label,
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description = currentSkill?.description,
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base = "${editedSkill.base.value}",
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description = currentSkill?.description
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?: commonSkillDescription(skillId = editedSkill.id),
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base = currentSkill?.base
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?: commonSkillBase(skillId = editedSkill.id),
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bonus = editedSkill.bonus.value.value.takeIf { it.isNotBlank() },
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level = editedSkill.level.value.value.toIntOrNull() ?: 0,
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occupation = editedSkill.option.checked.value,
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@ -216,12 +253,16 @@ class CharacterSheetEditFactory(
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val magicSkillsLabel = getString(Res.string.character_sheet_edit__skills__magic_title)
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return with(characterSheetUseCase) {
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val name = skillFieldFactory.createWrapper(
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label = mutableStateOf(getString(Res.string.character_sheet_edit__name_label)),
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value = sheet?.name ?: ""
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)
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CharacterSheetEditPageUio(
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id = sheet?.id ?: UUID.randomUUID().toString(),
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name = skillFieldFactory.createWrapper(
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label = mutableStateOf(getString(Res.string.character_sheet_edit__name_label)),
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value = sheet?.name ?: ""
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),
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id = derivedStateOf {
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sheet?.id ?: name.value.value.unAccent().replace(" ", "_")
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},
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levelUp = createLevelUpWrapper(shouldLevelUp = sheet?.shouldLevelUp ?: false),
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name = name,
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strength = str,
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dexterity = dex,
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constitution = con,
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@ -233,97 +274,113 @@ class CharacterSheetEditFactory(
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createBaseSkill(
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sheet = sheet,
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id = CharacterSheet.CommonSkillId.COMBAT_ID,
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label = getString(Res.string.character_sheet_edit__skills__combat),
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label = getString(Res.string.character_sheet_edit__skills__combat_label),
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description = getString(Res.string.character_sheet_edit__skills__combat_description),
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base = derivedStateOf { normalize(dex() * 2) },
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),
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createBaseSkill(
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sheet = sheet,
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id = CharacterSheet.CommonSkillId.DODGE_ID,
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label = getString(Res.string.character_sheet_edit__skills__dodge),
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label = getString(Res.string.character_sheet_edit__skills__dodge_label),
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description = getString(Res.string.character_sheet_edit__skills__dodge_description),
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base = derivedStateOf { normalize(dex() * 2) },
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),
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createBaseSkill(
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sheet = sheet,
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id = CharacterSheet.CommonSkillId.GRAB_ID,
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label = getString(Res.string.character_sheet_edit__skills__grab),
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label = getString(Res.string.character_sheet_edit__skills__grab_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__grab_description),
|
||||
base = derivedStateOf { normalize(str() + hei()) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.THROW_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__throw),
|
||||
label = getString(Res.string.character_sheet_edit__skills__throw_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__throw_description),
|
||||
base = derivedStateOf { normalize(str() + dex()) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.ATHLETICS_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__athletics),
|
||||
label = getString(Res.string.character_sheet_edit__skills__athletics_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__athletics_description),
|
||||
base = derivedStateOf { normalize(str() + con() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.ACROBATICS_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__acrobatics),
|
||||
label = getString(Res.string.character_sheet_edit__skills__acrobatics_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__acrobatics_description),
|
||||
base = derivedStateOf { normalize(dex() + con() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.PERCEPTION_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__perception),
|
||||
label = getString(Res.string.character_sheet_edit__skills__perception_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__perception_description),
|
||||
base = derivedStateOf { normalize(10 + int() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.SEARCH_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__search),
|
||||
label = getString(Res.string.character_sheet_edit__skills__search_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__search_description),
|
||||
base = derivedStateOf { normalize(10 + int() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.EMPATHY_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__empathy),
|
||||
label = getString(Res.string.character_sheet_edit__skills__empathy_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__empathy_description),
|
||||
base = derivedStateOf { normalize(cha() + int()) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.PERSUASION_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__persuasion),
|
||||
label = getString(Res.string.character_sheet_edit__skills__persuasion_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__persuasion_description),
|
||||
base = derivedStateOf { normalize(cha() * 3) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.INTIMIDATION_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__intimidation),
|
||||
label = getString(Res.string.character_sheet_edit__skills__intimidation_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__intimidation_description),
|
||||
base = derivedStateOf { normalize(cha() + max(pow(), hei()) * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.SPIEL_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__spiel),
|
||||
label = getString(Res.string.character_sheet_edit__skills__spiel_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__spiel_description),
|
||||
base = derivedStateOf { normalize(cha() * 2 + int()) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.BARGAIN_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__bargain),
|
||||
label = getString(Res.string.character_sheet_edit__skills__bargain_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__bargain_description),
|
||||
base = derivedStateOf { normalize(cha() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.DISCRETION_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__discretion),
|
||||
label = getString(Res.string.character_sheet_edit__skills__discretion_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__discretion_description),
|
||||
base = derivedStateOf { normalize(cha() + dex() * 2 - hei()) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__sleight_of_hand),
|
||||
label = getString(Res.string.character_sheet_edit__skills__sleight_of_hand_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__sleight_of_hand_description),
|
||||
base = derivedStateOf { normalize(dex() * 2) },
|
||||
),
|
||||
createBaseSkill(
|
||||
sheet = sheet,
|
||||
id = CharacterSheet.CommonSkillId.AID_ID,
|
||||
label = getString(Res.string.character_sheet_edit__skills__aid),
|
||||
label = getString(Res.string.character_sheet_edit__skills__aid_label),
|
||||
description = getString(Res.string.character_sheet_edit__skills__aid_description),
|
||||
base = derivedStateOf { normalize(int() + dex()) },
|
||||
),
|
||||
),
|
||||
|
|
@ -383,10 +440,22 @@ class CharacterSheetEditFactory(
|
|||
}
|
||||
}
|
||||
|
||||
private suspend fun createLevelUpWrapper(
|
||||
shouldLevelUp: Boolean,
|
||||
): LevelUpWrapperUio {
|
||||
val field = mutableStateOf(shouldLevelUp)
|
||||
return LevelUpWrapperUio(
|
||||
label = getString(Res.string.character_sheet_edit__level_up),
|
||||
checked = field,
|
||||
onCheck = { field.value = it },
|
||||
)
|
||||
}
|
||||
|
||||
private suspend fun createBaseSkill(
|
||||
sheet: CharacterSheet?,
|
||||
id: String,
|
||||
label: String,
|
||||
description: String,
|
||||
base: State<Int>,
|
||||
): BaseSkillFieldUio {
|
||||
val skill = sheet?.commonSkills?.firstOrNull { it.id == id }
|
||||
|
|
@ -404,10 +473,80 @@ class CharacterSheetEditFactory(
|
|||
value = skill?.level?.takeIf { it > 0 }?.toString() ?: "",
|
||||
),
|
||||
option = skillFieldFactory.occupationOption(skill?.occupation ?: false),
|
||||
tooltip = TooltipUio(
|
||||
title = label,
|
||||
description = description,
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun SimpleFieldUio.unpack(): String? {
|
||||
return value.value.value.ifBlank { value.placeholder.value }
|
||||
}
|
||||
|
||||
private suspend fun commonSkillBase(skillId: String): String {
|
||||
return when (skillId) {
|
||||
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_base)
|
||||
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_base)
|
||||
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_base)
|
||||
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_base)
|
||||
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_base)
|
||||
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_base)
|
||||
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_base)
|
||||
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_base)
|
||||
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_base)
|
||||
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_base)
|
||||
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_base)
|
||||
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_base)
|
||||
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_base)
|
||||
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_base)
|
||||
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_base)
|
||||
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_base)
|
||||
else -> ""
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun commonSkillLabel(skillId: String): String {
|
||||
return when (skillId) {
|
||||
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_label)
|
||||
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_label)
|
||||
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_label)
|
||||
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_label)
|
||||
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_label)
|
||||
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_label)
|
||||
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_label)
|
||||
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_label)
|
||||
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_label)
|
||||
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_label)
|
||||
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_label)
|
||||
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_label)
|
||||
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_label)
|
||||
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_label)
|
||||
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_label)
|
||||
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_label)
|
||||
else -> ""
|
||||
}
|
||||
}
|
||||
|
||||
private suspend fun commonSkillDescription(skillId: String): String {
|
||||
return when (skillId) {
|
||||
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_description)
|
||||
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_description)
|
||||
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_description)
|
||||
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_description)
|
||||
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_description)
|
||||
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_description)
|
||||
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_description)
|
||||
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_description)
|
||||
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_description)
|
||||
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_description)
|
||||
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_description)
|
||||
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_description)
|
||||
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_description)
|
||||
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_description)
|
||||
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_description)
|
||||
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_description)
|
||||
else -> ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,6 +21,7 @@ import androidx.compose.material.icons.Icons
|
|||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.Stable
|
||||
import androidx.compose.runtime.State
|
||||
import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
|
|
@ -34,12 +35,15 @@ import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.Action
|
|||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillForm
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpField
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpWrapperUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleField
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillFieldUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillForm
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapperUio
|
||||
import com.pixelized.desktop.lwa.ui.theme.lwa
|
||||
import kotlinx.coroutines.launch
|
||||
import lwacharactersheet.composeapp.generated.resources.Res
|
||||
import lwacharactersheet.composeapp.generated.resources.character_sheet__skills__common_title
|
||||
|
|
@ -50,7 +54,6 @@ import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__ch
|
|||
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__save_action
|
||||
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_action
|
||||
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_action
|
||||
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__sub_characteristics__title
|
||||
import lwacharactersheet.composeapp.generated.resources.ic_save_24dp
|
||||
import org.jetbrains.compose.resources.painterResource
|
||||
import org.jetbrains.compose.resources.stringResource
|
||||
|
|
@ -58,7 +61,8 @@ import org.koin.compose.viewmodel.koinViewModel
|
|||
|
||||
@Stable
|
||||
data class CharacterSheetEditPageUio(
|
||||
val id: String,
|
||||
val id: State<String>,
|
||||
val levelUp: LevelUpWrapperUio,
|
||||
val name: TextFieldWrapperUio,
|
||||
val strength: SimpleFieldUio,
|
||||
val dexterity: SimpleFieldUio,
|
||||
|
|
@ -168,6 +172,19 @@ fun CharacterSheetEdit(
|
|||
.padding(all = 16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(space = 16.dp)
|
||||
) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Text(
|
||||
modifier = Modifier.weight(1f),
|
||||
style = MaterialTheme.lwa.typography.base.caption,
|
||||
text = form.id.value
|
||||
)
|
||||
LevelUpField(
|
||||
field = form.levelUp,
|
||||
)
|
||||
}
|
||||
|
||||
TextFieldWrapper(
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
wrapper = form.name,
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ class CharacterSheetEditViewModel(
|
|||
|
||||
suspend fun save() {
|
||||
val updatedSheet = sheetFactory.updateCharacterSheet(
|
||||
currentSheet = characterSheetRepository.characterDetail(characterSheetId = _characterSheet.value.id),
|
||||
currentSheet = characterSheetRepository.characterDetail(characterSheetId = _characterSheet.value.id.value),
|
||||
editedSheet = _characterSheet.value,
|
||||
)
|
||||
characterSheetRepository.updateCharacter(
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable
|
||||
|
||||
import androidx.compose.foundation.ExperimentalFoundationApi
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
|
|
@ -24,6 +25,8 @@ import androidx.compose.ui.Alignment
|
|||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipLayout
|
||||
import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.CheckedOption
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.DropDownCheckedMenuItem
|
||||
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper
|
||||
|
|
@ -40,8 +43,10 @@ class BaseSkillFieldUio(
|
|||
val bonus: TextFieldWrapperUio,
|
||||
val level: TextFieldWrapperUio,
|
||||
val option: CheckedOption,
|
||||
val tooltip: TooltipUio,
|
||||
)
|
||||
|
||||
@OptIn(ExperimentalFoundationApi::class)
|
||||
@Composable
|
||||
fun BaseSkillForm(
|
||||
modifier: Modifier = Modifier,
|
||||
|
|
@ -75,24 +80,27 @@ fun BaseSkillForm(
|
|||
maxLines = 1,
|
||||
text = field.label,
|
||||
)
|
||||
Column(
|
||||
TooltipLayout(
|
||||
modifier = Modifier
|
||||
.width(width = 96.dp)
|
||||
.padding(start = 16.dp),
|
||||
tooltip = field.tooltip,
|
||||
) {
|
||||
Text(
|
||||
style = MaterialTheme.typography.caption,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
maxLines = 1,
|
||||
color = MaterialTheme.colors.onSurface.copy(ContentAlpha.medium),
|
||||
text = baseLabel.value,
|
||||
)
|
||||
Text(
|
||||
style = MaterialTheme.typography.body1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
maxLines = 1,
|
||||
text = "+${field.base.value}",
|
||||
)
|
||||
Column {
|
||||
Text(
|
||||
style = MaterialTheme.typography.caption,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
maxLines = 1,
|
||||
color = MaterialTheme.colors.onSurface.copy(ContentAlpha.medium),
|
||||
text = baseLabel.value,
|
||||
)
|
||||
Text(
|
||||
style = MaterialTheme.typography.body1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
maxLines = 1,
|
||||
text = "+${field.base.value}",
|
||||
)
|
||||
}
|
||||
}
|
||||
TextFieldWrapper(
|
||||
modifier = Modifier.width(width = 96.dp),
|
||||
|
|
|
|||
|
|
@ -0,0 +1,39 @@
|
|||
package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable
|
||||
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.material.Checkbox
|
||||
import androidx.compose.material.MaterialTheme
|
||||
import androidx.compose.material.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.Stable
|
||||
import androidx.compose.runtime.State
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import com.pixelized.desktop.lwa.ui.theme.lwa
|
||||
|
||||
@Stable
|
||||
class LevelUpWrapperUio(
|
||||
val label: String,
|
||||
val checked: State<Boolean>,
|
||||
val onCheck: (Boolean) -> Unit,
|
||||
)
|
||||
|
||||
@Composable
|
||||
fun LevelUpField(
|
||||
modifier: Modifier = Modifier,
|
||||
field: LevelUpWrapperUio,
|
||||
) {
|
||||
Row(
|
||||
modifier = modifier,
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Text(
|
||||
style = MaterialTheme.lwa.typography.base.body1,
|
||||
text = field.label,
|
||||
)
|
||||
Checkbox(
|
||||
checked = field.checked.value,
|
||||
onCheckedChange = field.onCheck,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -17,9 +17,15 @@ sealed class ActionOption(
|
|||
val label: String,
|
||||
onOption: () -> Unit,
|
||||
) : OptionUio(onOption = onOption) {
|
||||
|
||||
class DeleteOptionUio(icon: ImageVector, label: String, onOption: () -> Unit) :
|
||||
ActionOption(icon = icon, label = label, onOption = onOption)
|
||||
class DeleteOptionUio(
|
||||
icon: ImageVector,
|
||||
label: String,
|
||||
onOption: () -> Unit,
|
||||
) : ActionOption(
|
||||
icon = icon,
|
||||
label = label,
|
||||
onOption = onOption,
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
|
|
|
|||
|
|
@ -19,8 +19,15 @@ sealed class CheckedOption(
|
|||
val checked: State<Boolean>,
|
||||
onOption: () -> Unit,
|
||||
) : OptionUio(onOption = onOption) {
|
||||
class OccupationOption(label: String, checked: State<Boolean>, onOption: () -> Unit) :
|
||||
CheckedOption(label = label, checked = checked, onOption = onOption)
|
||||
class OccupationOption(
|
||||
label: String,
|
||||
checked: State<Boolean>,
|
||||
onOption: () -> Unit,
|
||||
) : CheckedOption(
|
||||
label = label,
|
||||
checked = checked,
|
||||
onOption = onOption,
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
|
|
|
|||
|
|
@ -1,15 +1,15 @@
|
|||
package com.pixelized.desktop.lwa.ui.screen.gamemaster
|
||||
|
||||
import com.pixelized.shared.lwa.model.characterSheet.CharacterSheetPreview
|
||||
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio
|
||||
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio.Action
|
||||
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMTagUio
|
||||
import com.pixelized.desktop.lwa.utils.extention.unAccent
|
||||
import com.pixelized.shared.lwa.model.campaign.Campaign
|
||||
import com.pixelized.shared.lwa.model.characterSheet.CharacterSheetPreview
|
||||
import lwacharactersheet.composeapp.generated.resources.Res
|
||||
import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__character_label
|
||||
import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__npc_label
|
||||
import org.jetbrains.compose.resources.getString
|
||||
import java.text.Normalizer
|
||||
|
||||
class GameMasterFactory {
|
||||
|
||||
|
|
@ -19,7 +19,7 @@ class GameMasterFactory {
|
|||
filter: String,
|
||||
tags: Map<GMTagUio.TagId, Boolean>,
|
||||
): List<GMCharacterUio> {
|
||||
val normalizedFilter = Normalizer.normalize(filter, Normalizer.Form.NFD)
|
||||
val normalizedFilter = filter.unAccent()
|
||||
|
||||
return characters.mapNotNull {
|
||||
convertToGMCharacterPreviewUio(
|
||||
|
|
@ -48,7 +48,7 @@ class GameMasterFactory {
|
|||
}
|
||||
// Filter process : Name.
|
||||
if (filter.isNotEmpty()) {
|
||||
val normalizedName = Normalizer.normalize(character.name, Normalizer.Form.NFD)
|
||||
val normalizedName = character.name.unAccent()
|
||||
// If the filter is not empty and the character is not
|
||||
val nameHighlight = normalizedName.contains(other = filter, ignoreCase = true)
|
||||
if (nameHighlight.not()) {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,12 @@
|
|||
package com.pixelized.desktop.lwa.utils.extention
|
||||
|
||||
import java.text.Normalizer
|
||||
|
||||
private val REGEX_UN_ACCENT = "\\p{InCombiningDiacriticalMarks}+".toRegex()
|
||||
|
||||
val String.ARG: String get() = "$this={$this}"
|
||||
|
||||
fun CharSequence.unAccent(): String {
|
||||
val temp = Normalizer.normalize(this, Normalizer.Form.NFD)
|
||||
return REGEX_UN_ACCENT.replace(temp, "")
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue