Add id + levelUp + base expression to the charactersheet edition.

This commit is contained in:
Thomas Andres Gomez 2025-03-17 15:46:17 +01:00
parent e2b3b54f88
commit 50ed975913
11 changed files with 352 additions and 89 deletions

View file

@ -62,22 +62,55 @@
<string name="character_sheet_edit__skills__bonus_label">Bonus</string> <string name="character_sheet_edit__skills__bonus_label">Bonus</string>
<string name="character_sheet_edit__skills__level_label">Niveau</string> <string name="character_sheet_edit__skills__level_label">Niveau</string>
<string name="character_sheet_edit__skills__title">Compétences</string> <string name="character_sheet_edit__skills__title">Compétences</string>
<string name="character_sheet_edit__skills__combat">Bagarre</string> <string name="character_sheet_edit__skills__combat_label">Bagarre</string>
<string name="character_sheet_edit__skills__dodge">Esquive</string> <string name="character_sheet_edit__skills__combat_description">Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2</string>
<string name="character_sheet_edit__skills__grab">Saisie</string> <string name="character_sheet_edit__skills__combat_base">floor5(DEX*2)</string>
<string name="character_sheet_edit__skills__throw">Lancer</string> <string name="character_sheet_edit__skills__dodge_label">Esquive</string>
<string name="character_sheet_edit__skills__athletics">Athlétisme</string> <string name="character_sheet_edit__skills__dodge_description">Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2</string>
<string name="character_sheet_edit__skills__acrobatics">Acrobatie</string> <string name="character_sheet_edit__skills__dodge_base">floor5(DEX*2)</string>
<string name="character_sheet_edit__skills__perception">Perception</string> <string name="character_sheet_edit__skills__grab_label">Saisie</string>
<string name="character_sheet_edit__skills__search">Recherche</string> <string name="character_sheet_edit__skills__grab_description">Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI</string>
<string name="character_sheet_edit__skills__empathy">Empathie</string> <string name="character_sheet_edit__skills__grab_base">floor5(STR+HEI)</string>
<string name="character_sheet_edit__skills__persuasion">Persuasion</string> <string name="character_sheet_edit__skills__throw_label">Lancer</string>
<string name="character_sheet_edit__skills__intimidation">Intimidation</string> <string name="character_sheet_edit__skills__throw_description">Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX</string>
<string name="character_sheet_edit__skills__spiel">Baratin</string> <string name="character_sheet_edit__skills__throw_base">floor5(STR+DEX)</string>
<string name="character_sheet_edit__skills__bargain">Marchandage</string> <string name="character_sheet_edit__skills__athletics_label">Athlétisme</string>
<string name="character_sheet_edit__skills__discretion">Discrétion</string> <string name="character_sheet_edit__skills__athletics_description">Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2</string>
<string name="character_sheet_edit__skills__sleight_of_hand">Escamotage</string> <string name="character_sheet_edit__skills__athletics_base">floor5(STR+CON*2)</string>
<string name="character_sheet_edit__skills__aid">Premiers soins</string> <string name="character_sheet_edit__skills__acrobatics_label">Acrobatie</string>
<string name="character_sheet_edit__skills__acrobatics_description">Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2</string>
<string name="character_sheet_edit__skills__acrobatics_base">floor5(DEX+CON*2)</string>
<string name="character_sheet_edit__skills__perception_label">Perception</string>
<string name="character_sheet_edit__skills__perception_description">Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2</string>
<string name="character_sheet_edit__skills__perception_base">floor5(10+INT*2)</string>
<string name="character_sheet_edit__skills__search_label">Recherche</string>
<string name="character_sheet_edit__skills__search_description">Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2</string>
<string name="character_sheet_edit__skills__search_base">floor5(10+INT*2)</string>
<string name="character_sheet_edit__skills__empathy_label">Empathie</string>
<string name="character_sheet_edit__skills__empathy_description">Évaluer les pensées et/ou les motivations cachées dun autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT</string>
<string name="character_sheet_edit__skills__empathy_base">floor5(CHA+INT)</string>
<string name="character_sheet_edit__skills__persuasion_label">Persuasion</string>
<string name="character_sheet_edit__skills__persuasion_description">Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3</string>
<string name="character_sheet_edit__skills__persuasion_base">floor5(CHA*3)</string>
<string name="character_sheet_edit__skills__intimidation_label">Intimidation</string>
<string name="character_sheet_edit__skills__intimidation_description">Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2</string>
<string name="character_sheet_edit__skills__intimidation_base">floor5(CHA+max(HEI,POW)*2)</string>
<string name="character_sheet_edit__skills__spiel_label">Baratin</string>
<string name="character_sheet_edit__skills__spiel_description">Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT</string>
<string name="character_sheet_edit__skills__spiel_base">floor5(CHA*2+INT)</string>
<string name="character_sheet_edit__skills__bargain_label">Marchandage</string>
<string name="character_sheet_edit__skills__bargain_description">Négocier les prix.\n\n- Base : CHA * 2</string>
<string name="character_sheet_edit__skills__bargain_base">floor5(CHA*2)</string>
<string name="character_sheet_edit__skills__discretion_label">Discrétion</string>
<string name="character_sheet_edit__skills__discretion_description">Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI</string>
<string name="character_sheet_edit__skills__discretion_base">floor5(CHA+DEX*2-HEI)</string>
<string name="character_sheet_edit__skills__sleight_of_hand_label">Escamotage</string>
<string name="character_sheet_edit__skills__sleight_of_hand_description">Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2</string>
<string name="character_sheet_edit__skills__sleight_of_hand_base">floor5(DEX*2)</string>
<string name="character_sheet_edit__skills__aid_label">Premiers soins</string>
<string name="character_sheet_edit__skills__aid_description">Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX</string>
<string name="character_sheet_edit__skills__aid_base">floor5(INT+DEX)</string>
<string name="character_sheet_edit__level_up">Level Up</string>
<string name="character_sheet_edit__occupation__title">Occupations</string> <string name="character_sheet_edit__occupation__title">Occupations</string>
<string name="character_sheet_edit__occupation__add_action">Ajouter une occupation</string> <string name="character_sheet_edit__occupation__add_action">Ajouter une occupation</string>
<string name="character_sheet_edit__actions__name_label">Nom</string> <string name="character_sheet_edit__actions__name_label">Nom</string>

View file

@ -99,10 +99,15 @@ class CharacterSheetStore(
private suspend fun handleMessage(message: Message) { private suspend fun handleMessage(message: Message) {
when (val payload = message.value) { when (val payload = message.value) {
is RestSynchronisation.CharacterUpdate -> getCharacterSheet( is RestSynchronisation.CharacterUpdate -> {
characterSheetId = payload.id, getCharacterSheet(
forceUpdate = true characterSheetId = payload.id,
) forceUpdate = true,
)
if (_previewFlow.value.firstOrNull { it.characterSheetId == payload.id } == null) {
charactersPreview()
}
}
is RestSynchronisation.CharacterDelete -> { is RestSynchronisation.CharacterDelete -> {
_previewFlow.value = previewFlow.value.toMutableList() _previewFlow.value = previewFlow.value.toMutableList()

View file

@ -3,11 +3,14 @@ package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit
import androidx.compose.runtime.State import androidx.compose.runtime.State
import androidx.compose.runtime.derivedStateOf import androidx.compose.runtime.derivedStateOf
import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.mutableStateOf
import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.SkillFieldFactory import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.SkillFieldFactory
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.occupation import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.occupation
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpWrapperUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio
import com.pixelized.desktop.lwa.utils.extention.unAccent
import com.pixelized.shared.lwa.model.characterSheet.CharacterSheet import com.pixelized.shared.lwa.model.characterSheet.CharacterSheet
import com.pixelized.shared.lwa.usecase.CharacterSheetUseCase import com.pixelized.shared.lwa.usecase.CharacterSheetUseCase
import lwacharactersheet.composeapp.generated.resources.Res import lwacharactersheet.composeapp.generated.resources.Res
@ -20,29 +23,61 @@ import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__ch
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__int import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__int
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__pow import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__pow
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__str import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__characteristics__str
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__level_up
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__name_label import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__name_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__acrobatics_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__aid_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__athletics_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bargain_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bonus_label import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__bonus_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__combat_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__discretion_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__dodge_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__empathy_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__grab_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__intimidation_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__level_label import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__level_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_title import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_title
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__perception_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__persuasion_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__search_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__sleight_of_hand_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_title import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_title
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__spiel_label
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_base
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_description
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__throw_label
import org.jetbrains.compose.resources.getString import org.jetbrains.compose.resources.getString
import java.util.UUID
import kotlin.math.max import kotlin.math.max
class CharacterSheetEditFactory( class CharacterSheetEditFactory(
@ -78,12 +113,12 @@ class CharacterSheetEditFactory(
?: 0 ?: 0
return CharacterSheet( return CharacterSheet(
id = editedSheet.id, id = editedSheet.id.value,
name = editedSheet.name.value.value, name = editedSheet.name.value.value,
portrait = currentSheet?.portrait, portrait = currentSheet?.portrait,
thumbnail = currentSheet?.thumbnail, thumbnail = currentSheet?.thumbnail,
level = level, level = level,
shouldLevelUp = currentSheet?.shouldLevelUp ?: false, shouldLevelUp = editedSheet.levelUp.checked.value,
strength = strength, strength = strength,
dexterity = dexterity, dexterity = dexterity,
constitution = constitution, constitution = constitution,
@ -100,8 +135,10 @@ class CharacterSheetEditFactory(
CharacterSheet.Skill( CharacterSheet.Skill(
id = editedSkill.id, id = editedSkill.id,
label = editedSkill.label, label = editedSkill.label,
description = currentSkill?.description, description = currentSkill?.description
base = "${editedSkill.base.value}", ?: commonSkillDescription(skillId = editedSkill.id),
base = currentSkill?.base
?: commonSkillBase(skillId = editedSkill.id),
bonus = editedSkill.bonus.value.value.takeIf { it.isNotBlank() }, bonus = editedSkill.bonus.value.value.takeIf { it.isNotBlank() },
level = editedSkill.level.value.value.toIntOrNull() ?: 0, level = editedSkill.level.value.value.toIntOrNull() ?: 0,
occupation = editedSkill.option.checked.value, occupation = editedSkill.option.checked.value,
@ -216,12 +253,16 @@ class CharacterSheetEditFactory(
val magicSkillsLabel = getString(Res.string.character_sheet_edit__skills__magic_title) val magicSkillsLabel = getString(Res.string.character_sheet_edit__skills__magic_title)
return with(characterSheetUseCase) { return with(characterSheetUseCase) {
val name = skillFieldFactory.createWrapper(
label = mutableStateOf(getString(Res.string.character_sheet_edit__name_label)),
value = sheet?.name ?: ""
)
CharacterSheetEditPageUio( CharacterSheetEditPageUio(
id = sheet?.id ?: UUID.randomUUID().toString(), id = derivedStateOf {
name = skillFieldFactory.createWrapper( sheet?.id ?: name.value.value.unAccent().replace(" ", "_")
label = mutableStateOf(getString(Res.string.character_sheet_edit__name_label)), },
value = sheet?.name ?: "" levelUp = createLevelUpWrapper(shouldLevelUp = sheet?.shouldLevelUp ?: false),
), name = name,
strength = str, strength = str,
dexterity = dex, dexterity = dex,
constitution = con, constitution = con,
@ -233,97 +274,113 @@ class CharacterSheetEditFactory(
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.COMBAT_ID, id = CharacterSheet.CommonSkillId.COMBAT_ID,
label = getString(Res.string.character_sheet_edit__skills__combat), label = getString(Res.string.character_sheet_edit__skills__combat_label),
description = getString(Res.string.character_sheet_edit__skills__combat_description),
base = derivedStateOf { normalize(dex() * 2) }, base = derivedStateOf { normalize(dex() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.DODGE_ID, id = CharacterSheet.CommonSkillId.DODGE_ID,
label = getString(Res.string.character_sheet_edit__skills__dodge), label = getString(Res.string.character_sheet_edit__skills__dodge_label),
description = getString(Res.string.character_sheet_edit__skills__dodge_description),
base = derivedStateOf { normalize(dex() * 2) }, base = derivedStateOf { normalize(dex() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.GRAB_ID, id = CharacterSheet.CommonSkillId.GRAB_ID,
label = getString(Res.string.character_sheet_edit__skills__grab), label = getString(Res.string.character_sheet_edit__skills__grab_label),
description = getString(Res.string.character_sheet_edit__skills__grab_description),
base = derivedStateOf { normalize(str() + hei()) }, base = derivedStateOf { normalize(str() + hei()) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.THROW_ID, id = CharacterSheet.CommonSkillId.THROW_ID,
label = getString(Res.string.character_sheet_edit__skills__throw), label = getString(Res.string.character_sheet_edit__skills__throw_label),
description = getString(Res.string.character_sheet_edit__skills__throw_description),
base = derivedStateOf { normalize(str() + dex()) }, base = derivedStateOf { normalize(str() + dex()) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.ATHLETICS_ID, id = CharacterSheet.CommonSkillId.ATHLETICS_ID,
label = getString(Res.string.character_sheet_edit__skills__athletics), label = getString(Res.string.character_sheet_edit__skills__athletics_label),
description = getString(Res.string.character_sheet_edit__skills__athletics_description),
base = derivedStateOf { normalize(str() + con() * 2) }, base = derivedStateOf { normalize(str() + con() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.ACROBATICS_ID, id = CharacterSheet.CommonSkillId.ACROBATICS_ID,
label = getString(Res.string.character_sheet_edit__skills__acrobatics), label = getString(Res.string.character_sheet_edit__skills__acrobatics_label),
description = getString(Res.string.character_sheet_edit__skills__acrobatics_description),
base = derivedStateOf { normalize(dex() + con() * 2) }, base = derivedStateOf { normalize(dex() + con() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.PERCEPTION_ID, id = CharacterSheet.CommonSkillId.PERCEPTION_ID,
label = getString(Res.string.character_sheet_edit__skills__perception), label = getString(Res.string.character_sheet_edit__skills__perception_label),
description = getString(Res.string.character_sheet_edit__skills__perception_description),
base = derivedStateOf { normalize(10 + int() * 2) }, base = derivedStateOf { normalize(10 + int() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.SEARCH_ID, id = CharacterSheet.CommonSkillId.SEARCH_ID,
label = getString(Res.string.character_sheet_edit__skills__search), label = getString(Res.string.character_sheet_edit__skills__search_label),
description = getString(Res.string.character_sheet_edit__skills__search_description),
base = derivedStateOf { normalize(10 + int() * 2) }, base = derivedStateOf { normalize(10 + int() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.EMPATHY_ID, id = CharacterSheet.CommonSkillId.EMPATHY_ID,
label = getString(Res.string.character_sheet_edit__skills__empathy), label = getString(Res.string.character_sheet_edit__skills__empathy_label),
description = getString(Res.string.character_sheet_edit__skills__empathy_description),
base = derivedStateOf { normalize(cha() + int()) }, base = derivedStateOf { normalize(cha() + int()) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.PERSUASION_ID, id = CharacterSheet.CommonSkillId.PERSUASION_ID,
label = getString(Res.string.character_sheet_edit__skills__persuasion), label = getString(Res.string.character_sheet_edit__skills__persuasion_label),
description = getString(Res.string.character_sheet_edit__skills__persuasion_description),
base = derivedStateOf { normalize(cha() * 3) }, base = derivedStateOf { normalize(cha() * 3) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.INTIMIDATION_ID, id = CharacterSheet.CommonSkillId.INTIMIDATION_ID,
label = getString(Res.string.character_sheet_edit__skills__intimidation), label = getString(Res.string.character_sheet_edit__skills__intimidation_label),
description = getString(Res.string.character_sheet_edit__skills__intimidation_description),
base = derivedStateOf { normalize(cha() + max(pow(), hei()) * 2) }, base = derivedStateOf { normalize(cha() + max(pow(), hei()) * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.SPIEL_ID, id = CharacterSheet.CommonSkillId.SPIEL_ID,
label = getString(Res.string.character_sheet_edit__skills__spiel), label = getString(Res.string.character_sheet_edit__skills__spiel_label),
description = getString(Res.string.character_sheet_edit__skills__spiel_description),
base = derivedStateOf { normalize(cha() * 2 + int()) }, base = derivedStateOf { normalize(cha() * 2 + int()) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.BARGAIN_ID, id = CharacterSheet.CommonSkillId.BARGAIN_ID,
label = getString(Res.string.character_sheet_edit__skills__bargain), label = getString(Res.string.character_sheet_edit__skills__bargain_label),
description = getString(Res.string.character_sheet_edit__skills__bargain_description),
base = derivedStateOf { normalize(cha() * 2) }, base = derivedStateOf { normalize(cha() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.DISCRETION_ID, id = CharacterSheet.CommonSkillId.DISCRETION_ID,
label = getString(Res.string.character_sheet_edit__skills__discretion), label = getString(Res.string.character_sheet_edit__skills__discretion_label),
description = getString(Res.string.character_sheet_edit__skills__discretion_description),
base = derivedStateOf { normalize(cha() + dex() * 2 - hei()) }, base = derivedStateOf { normalize(cha() + dex() * 2 - hei()) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID, id = CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID,
label = getString(Res.string.character_sheet_edit__skills__sleight_of_hand), label = getString(Res.string.character_sheet_edit__skills__sleight_of_hand_label),
description = getString(Res.string.character_sheet_edit__skills__sleight_of_hand_description),
base = derivedStateOf { normalize(dex() * 2) }, base = derivedStateOf { normalize(dex() * 2) },
), ),
createBaseSkill( createBaseSkill(
sheet = sheet, sheet = sheet,
id = CharacterSheet.CommonSkillId.AID_ID, id = CharacterSheet.CommonSkillId.AID_ID,
label = getString(Res.string.character_sheet_edit__skills__aid), label = getString(Res.string.character_sheet_edit__skills__aid_label),
description = getString(Res.string.character_sheet_edit__skills__aid_description),
base = derivedStateOf { normalize(int() + dex()) }, base = derivedStateOf { normalize(int() + dex()) },
), ),
), ),
@ -383,10 +440,22 @@ class CharacterSheetEditFactory(
} }
} }
private suspend fun createLevelUpWrapper(
shouldLevelUp: Boolean,
): LevelUpWrapperUio {
val field = mutableStateOf(shouldLevelUp)
return LevelUpWrapperUio(
label = getString(Res.string.character_sheet_edit__level_up),
checked = field,
onCheck = { field.value = it },
)
}
private suspend fun createBaseSkill( private suspend fun createBaseSkill(
sheet: CharacterSheet?, sheet: CharacterSheet?,
id: String, id: String,
label: String, label: String,
description: String,
base: State<Int>, base: State<Int>,
): BaseSkillFieldUio { ): BaseSkillFieldUio {
val skill = sheet?.commonSkills?.firstOrNull { it.id == id } val skill = sheet?.commonSkills?.firstOrNull { it.id == id }
@ -404,10 +473,80 @@ class CharacterSheetEditFactory(
value = skill?.level?.takeIf { it > 0 }?.toString() ?: "", value = skill?.level?.takeIf { it > 0 }?.toString() ?: "",
), ),
option = skillFieldFactory.occupationOption(skill?.occupation ?: false), option = skillFieldFactory.occupationOption(skill?.occupation ?: false),
tooltip = TooltipUio(
title = label,
description = description,
)
) )
} }
private fun SimpleFieldUio.unpack(): String? { private fun SimpleFieldUio.unpack(): String? {
return value.value.value.ifBlank { value.placeholder.value } return value.value.value.ifBlank { value.placeholder.value }
} }
private suspend fun commonSkillBase(skillId: String): String {
return when (skillId) {
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_base)
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_base)
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_base)
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_base)
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_base)
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_base)
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_base)
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_base)
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_base)
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_base)
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_base)
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_base)
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_base)
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_base)
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_base)
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_base)
else -> ""
}
}
private suspend fun commonSkillLabel(skillId: String): String {
return when (skillId) {
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_label)
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_label)
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_label)
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_label)
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_label)
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_label)
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_label)
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_label)
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_label)
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_label)
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_label)
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_label)
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_label)
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_label)
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_label)
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_label)
else -> ""
}
}
private suspend fun commonSkillDescription(skillId: String): String {
return when (skillId) {
CharacterSheet.CommonSkillId.COMBAT_ID -> getString(Res.string.character_sheet_edit__skills__combat_description)
CharacterSheet.CommonSkillId.DODGE_ID -> getString(Res.string.character_sheet_edit__skills__dodge_description)
CharacterSheet.CommonSkillId.GRAB_ID -> getString(Res.string.character_sheet_edit__skills__grab_description)
CharacterSheet.CommonSkillId.THROW_ID -> getString(Res.string.character_sheet_edit__skills__throw_description)
CharacterSheet.CommonSkillId.ATHLETICS_ID -> getString(Res.string.character_sheet_edit__skills__athletics_description)
CharacterSheet.CommonSkillId.ACROBATICS_ID -> getString(Res.string.character_sheet_edit__skills__acrobatics_description)
CharacterSheet.CommonSkillId.PERCEPTION_ID -> getString(Res.string.character_sheet_edit__skills__perception_description)
CharacterSheet.CommonSkillId.SEARCH_ID -> getString(Res.string.character_sheet_edit__skills__search_description)
CharacterSheet.CommonSkillId.EMPATHY_ID -> getString(Res.string.character_sheet_edit__skills__empathy_description)
CharacterSheet.CommonSkillId.PERSUASION_ID -> getString(Res.string.character_sheet_edit__skills__persuasion_description)
CharacterSheet.CommonSkillId.INTIMIDATION_ID -> getString(Res.string.character_sheet_edit__skills__intimidation_description)
CharacterSheet.CommonSkillId.SPIEL_ID -> getString(Res.string.character_sheet_edit__skills__spiel_description)
CharacterSheet.CommonSkillId.BARGAIN_ID -> getString(Res.string.character_sheet_edit__skills__bargain_description)
CharacterSheet.CommonSkillId.DISCRETION_ID -> getString(Res.string.character_sheet_edit__skills__discretion_description)
CharacterSheet.CommonSkillId.SLEIGHT_OF_HAND_ID -> getString(Res.string.character_sheet_edit__skills__sleight_of_hand_description)
CharacterSheet.CommonSkillId.AID_ID -> getString(Res.string.character_sheet_edit__skills__aid_description)
else -> ""
}
}
} }

View file

@ -21,6 +21,7 @@ import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add import androidx.compose.material.icons.filled.Add
import androidx.compose.runtime.Composable import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.runtime.rememberCoroutineScope import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.ui.Alignment import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier import androidx.compose.ui.Modifier
@ -34,12 +35,15 @@ import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.Action
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.ActionFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillForm import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.BaseSkillForm
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpField
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.LevelUpWrapperUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleField import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleField
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SimpleFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillFieldUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillFieldUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillForm import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.SkillForm
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapperUio import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapperUio
import com.pixelized.desktop.lwa.ui.theme.lwa
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import lwacharactersheet.composeapp.generated.resources.Res import lwacharactersheet.composeapp.generated.resources.Res
import lwacharactersheet.composeapp.generated.resources.character_sheet__skills__common_title import lwacharactersheet.composeapp.generated.resources.character_sheet__skills__common_title
@ -50,7 +54,6 @@ import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__ch
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__save_action import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__save_action
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_action import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__magic_action
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_action import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__skills__special_action
import lwacharactersheet.composeapp.generated.resources.character_sheet_edit__sub_characteristics__title
import lwacharactersheet.composeapp.generated.resources.ic_save_24dp import lwacharactersheet.composeapp.generated.resources.ic_save_24dp
import org.jetbrains.compose.resources.painterResource import org.jetbrains.compose.resources.painterResource
import org.jetbrains.compose.resources.stringResource import org.jetbrains.compose.resources.stringResource
@ -58,7 +61,8 @@ import org.koin.compose.viewmodel.koinViewModel
@Stable @Stable
data class CharacterSheetEditPageUio( data class CharacterSheetEditPageUio(
val id: String, val id: State<String>,
val levelUp: LevelUpWrapperUio,
val name: TextFieldWrapperUio, val name: TextFieldWrapperUio,
val strength: SimpleFieldUio, val strength: SimpleFieldUio,
val dexterity: SimpleFieldUio, val dexterity: SimpleFieldUio,
@ -168,6 +172,19 @@ fun CharacterSheetEdit(
.padding(all = 16.dp), .padding(all = 16.dp),
verticalArrangement = Arrangement.spacedBy(space = 16.dp) verticalArrangement = Arrangement.spacedBy(space = 16.dp)
) { ) {
Row(
verticalAlignment = Alignment.CenterVertically,
) {
Text(
modifier = Modifier.weight(1f),
style = MaterialTheme.lwa.typography.base.caption,
text = form.id.value
)
LevelUpField(
field = form.levelUp,
)
}
TextFieldWrapper( TextFieldWrapper(
modifier = Modifier.fillMaxWidth(), modifier = Modifier.fillMaxWidth(),
wrapper = form.name, wrapper = form.name,

View file

@ -108,7 +108,7 @@ class CharacterSheetEditViewModel(
suspend fun save() { suspend fun save() {
val updatedSheet = sheetFactory.updateCharacterSheet( val updatedSheet = sheetFactory.updateCharacterSheet(
currentSheet = characterSheetRepository.characterDetail(characterSheetId = _characterSheet.value.id), currentSheet = characterSheetRepository.characterDetail(characterSheetId = _characterSheet.value.id.value),
editedSheet = _characterSheet.value, editedSheet = _characterSheet.value,
) )
characterSheetRepository.updateCharacter( characterSheetRepository.updateCharacter(

View file

@ -1,5 +1,6 @@
package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.Column
@ -24,6 +25,8 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier import androidx.compose.ui.Modifier
import androidx.compose.ui.text.style.TextOverflow import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.dp
import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipLayout
import com.pixelized.desktop.lwa.ui.composable.tooltip.TooltipUio
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.CheckedOption import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.CheckedOption
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.DropDownCheckedMenuItem import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.option.DropDownCheckedMenuItem
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable.textfield.TextFieldWrapper
@ -40,8 +43,10 @@ class BaseSkillFieldUio(
val bonus: TextFieldWrapperUio, val bonus: TextFieldWrapperUio,
val level: TextFieldWrapperUio, val level: TextFieldWrapperUio,
val option: CheckedOption, val option: CheckedOption,
val tooltip: TooltipUio,
) )
@OptIn(ExperimentalFoundationApi::class)
@Composable @Composable
fun BaseSkillForm( fun BaseSkillForm(
modifier: Modifier = Modifier, modifier: Modifier = Modifier,
@ -75,24 +80,27 @@ fun BaseSkillForm(
maxLines = 1, maxLines = 1,
text = field.label, text = field.label,
) )
Column( TooltipLayout(
modifier = Modifier modifier = Modifier
.width(width = 96.dp) .width(width = 96.dp)
.padding(start = 16.dp), .padding(start = 16.dp),
tooltip = field.tooltip,
) { ) {
Text( Column {
style = MaterialTheme.typography.caption, Text(
overflow = TextOverflow.Ellipsis, style = MaterialTheme.typography.caption,
maxLines = 1, overflow = TextOverflow.Ellipsis,
color = MaterialTheme.colors.onSurface.copy(ContentAlpha.medium), maxLines = 1,
text = baseLabel.value, color = MaterialTheme.colors.onSurface.copy(ContentAlpha.medium),
) text = baseLabel.value,
Text( )
style = MaterialTheme.typography.body1, Text(
overflow = TextOverflow.Ellipsis, style = MaterialTheme.typography.body1,
maxLines = 1, overflow = TextOverflow.Ellipsis,
text = "+${field.base.value}", maxLines = 1,
) text = "+${field.base.value}",
)
}
} }
TextFieldWrapper( TextFieldWrapper(
modifier = Modifier.width(width = 96.dp), modifier = Modifier.width(width = 96.dp),

View file

@ -0,0 +1,39 @@
package com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.composable
import androidx.compose.foundation.layout.Row
import androidx.compose.material.Checkbox
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import com.pixelized.desktop.lwa.ui.theme.lwa
@Stable
class LevelUpWrapperUio(
val label: String,
val checked: State<Boolean>,
val onCheck: (Boolean) -> Unit,
)
@Composable
fun LevelUpField(
modifier: Modifier = Modifier,
field: LevelUpWrapperUio,
) {
Row(
modifier = modifier,
verticalAlignment = Alignment.CenterVertically,
) {
Text(
style = MaterialTheme.lwa.typography.base.body1,
text = field.label,
)
Checkbox(
checked = field.checked.value,
onCheckedChange = field.onCheck,
)
}
}

View file

@ -17,9 +17,15 @@ sealed class ActionOption(
val label: String, val label: String,
onOption: () -> Unit, onOption: () -> Unit,
) : OptionUio(onOption = onOption) { ) : OptionUio(onOption = onOption) {
class DeleteOptionUio(
class DeleteOptionUio(icon: ImageVector, label: String, onOption: () -> Unit) : icon: ImageVector,
ActionOption(icon = icon, label = label, onOption = onOption) label: String,
onOption: () -> Unit,
) : ActionOption(
icon = icon,
label = label,
onOption = onOption,
)
} }
@Composable @Composable

View file

@ -19,8 +19,15 @@ sealed class CheckedOption(
val checked: State<Boolean>, val checked: State<Boolean>,
onOption: () -> Unit, onOption: () -> Unit,
) : OptionUio(onOption = onOption) { ) : OptionUio(onOption = onOption) {
class OccupationOption(label: String, checked: State<Boolean>, onOption: () -> Unit) : class OccupationOption(
CheckedOption(label = label, checked = checked, onOption = onOption) label: String,
checked: State<Boolean>,
onOption: () -> Unit,
) : CheckedOption(
label = label,
checked = checked,
onOption = onOption,
)
} }
@Composable @Composable

View file

@ -1,15 +1,15 @@
package com.pixelized.desktop.lwa.ui.screen.gamemaster package com.pixelized.desktop.lwa.ui.screen.gamemaster
import com.pixelized.shared.lwa.model.characterSheet.CharacterSheetPreview
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio.Action import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMCharacterUio.Action
import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMTagUio import com.pixelized.desktop.lwa.ui.screen.gamemaster.items.GMTagUio
import com.pixelized.desktop.lwa.utils.extention.unAccent
import com.pixelized.shared.lwa.model.campaign.Campaign import com.pixelized.shared.lwa.model.campaign.Campaign
import com.pixelized.shared.lwa.model.characterSheet.CharacterSheetPreview
import lwacharactersheet.composeapp.generated.resources.Res import lwacharactersheet.composeapp.generated.resources.Res
import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__character_label import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__character_label
import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__npc_label import lwacharactersheet.composeapp.generated.resources.game_master__character_tag__npc_label
import org.jetbrains.compose.resources.getString import org.jetbrains.compose.resources.getString
import java.text.Normalizer
class GameMasterFactory { class GameMasterFactory {
@ -19,7 +19,7 @@ class GameMasterFactory {
filter: String, filter: String,
tags: Map<GMTagUio.TagId, Boolean>, tags: Map<GMTagUio.TagId, Boolean>,
): List<GMCharacterUio> { ): List<GMCharacterUio> {
val normalizedFilter = Normalizer.normalize(filter, Normalizer.Form.NFD) val normalizedFilter = filter.unAccent()
return characters.mapNotNull { return characters.mapNotNull {
convertToGMCharacterPreviewUio( convertToGMCharacterPreviewUio(
@ -48,7 +48,7 @@ class GameMasterFactory {
} }
// Filter process : Name. // Filter process : Name.
if (filter.isNotEmpty()) { if (filter.isNotEmpty()) {
val normalizedName = Normalizer.normalize(character.name, Normalizer.Form.NFD) val normalizedName = character.name.unAccent()
// If the filter is not empty and the character is not // If the filter is not empty and the character is not
val nameHighlight = normalizedName.contains(other = filter, ignoreCase = true) val nameHighlight = normalizedName.contains(other = filter, ignoreCase = true)
if (nameHighlight.not()) { if (nameHighlight.not()) {

View file

@ -1,3 +1,12 @@
package com.pixelized.desktop.lwa.utils.extention package com.pixelized.desktop.lwa.utils.extention
val String.ARG: String get() = "$this={$this}" import java.text.Normalizer
private val REGEX_UN_ACCENT = "\\p{InCombiningDiacriticalMarks}+".toRegex()
val String.ARG: String get() = "$this={$this}"
fun CharSequence.unAccent(): String {
val temp = Normalizer.normalize(this, Normalizer.Form.NFD)
return REGEX_UN_ACCENT.replace(temp, "")
}