Add id + levelUp + base expression to the charactersheet edition.
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11 changed files with 352 additions and 89 deletions
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@ -62,22 +62,55 @@
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<string name="character_sheet_edit__skills__bonus_label">Bonus</string>
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<string name="character_sheet_edit__skills__level_label">Niveau</string>
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<string name="character_sheet_edit__skills__title">Compétences</string>
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<string name="character_sheet_edit__skills__combat">Bagarre</string>
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<string name="character_sheet_edit__skills__dodge">Esquive</string>
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<string name="character_sheet_edit__skills__grab">Saisie</string>
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<string name="character_sheet_edit__skills__throw">Lancer</string>
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<string name="character_sheet_edit__skills__athletics">Athlétisme</string>
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<string name="character_sheet_edit__skills__acrobatics">Acrobatie</string>
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<string name="character_sheet_edit__skills__perception">Perception</string>
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<string name="character_sheet_edit__skills__search">Recherche</string>
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<string name="character_sheet_edit__skills__empathy">Empathie</string>
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<string name="character_sheet_edit__skills__persuasion">Persuasion</string>
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<string name="character_sheet_edit__skills__intimidation">Intimidation</string>
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<string name="character_sheet_edit__skills__spiel">Baratin</string>
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<string name="character_sheet_edit__skills__bargain">Marchandage</string>
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<string name="character_sheet_edit__skills__discretion">Discrétion</string>
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<string name="character_sheet_edit__skills__sleight_of_hand">Escamotage</string>
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<string name="character_sheet_edit__skills__aid">Premiers soins</string>
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<string name="character_sheet_edit__skills__combat_label">Bagarre</string>
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<string name="character_sheet_edit__skills__combat_description">Attaque en combat à mains nues. Une attaque réussie inflige 1D3 + BDGT.\n\n- Base : DEX * 2</string>
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<string name="character_sheet_edit__skills__combat_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__dodge_label">Esquive</string>
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<string name="character_sheet_edit__skills__dodge_description">Éviter une attaque, un projectile, etc.\n\n- Base : DEX*2</string>
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<string name="character_sheet_edit__skills__dodge_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__grab_label">Saisie</string>
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<string name="character_sheet_edit__skills__grab_description">Maitriser/immobiliser un adversaire.\n\n- Base : STR + HEI</string>
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<string name="character_sheet_edit__skills__grab_base">floor5(STR+HEI)</string>
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<string name="character_sheet_edit__skills__throw_label">Lancer</string>
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<string name="character_sheet_edit__skills__throw_description">Viser et lancer quelque chose à travers les airs et vers une cible.\n\n- Base : STR + DEX</string>
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<string name="character_sheet_edit__skills__throw_base">floor5(STR+DEX)</string>
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<string name="character_sheet_edit__skills__athletics_label">Athlétisme</string>
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<string name="character_sheet_edit__skills__athletics_description">Réaliser un mouvement nécessitant une certaine force (Enfoncer une porte, nager à contre-courant, etc.).\n\n- Base : STR + CON * 2</string>
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<string name="character_sheet_edit__skills__athletics_base">floor5(STR+CON*2)</string>
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<string name="character_sheet_edit__skills__acrobatics_label">Acrobatie</string>
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<string name="character_sheet_edit__skills__acrobatics_description">Réaliser un mouvement nécessitant une certaine agilité (Marcher sur une corde, courir sur la glace, etc.).\n\n- Base : DEX + CON * 2</string>
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<string name="character_sheet_edit__skills__acrobatics_base">floor5(DEX+CON*2)</string>
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<string name="character_sheet_edit__skills__perception_label">Perception</string>
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<string name="character_sheet_edit__skills__perception_description">Aptitude à percevoir via ses sens ou à percevoir un détail difficile à remarquer.\n\n- Base : 10 + INT * 2</string>
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<string name="character_sheet_edit__skills__perception_base">floor5(10+INT*2)</string>
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<string name="character_sheet_edit__skills__search_label">Recherche</string>
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<string name="character_sheet_edit__skills__search_description">Aptitude à trouver des indices et à émettre des suppositions sur la base de ceux-ci.\n\n- Base : 10 + INT * 2</string>
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<string name="character_sheet_edit__skills__search_base">floor5(10+INT*2)</string>
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<string name="character_sheet_edit__skills__empathy_label">Empathie</string>
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<string name="character_sheet_edit__skills__empathy_description">Évaluer les pensées et/ou les motivations cachées d’un autre personnage en se basant sur des signaux subliminaux.\n\n- Base : CHA + INT</string>
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<string name="character_sheet_edit__skills__empathy_base">floor5(CHA+INT)</string>
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<string name="character_sheet_edit__skills__persuasion_label">Persuasion</string>
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<string name="character_sheet_edit__skills__persuasion_description">Influencer quelqu'un ou un groupe de personnes avec tact, grâce, ou de bonnes manières.\n\n- Base : CHA * 3</string>
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<string name="character_sheet_edit__skills__persuasion_base">floor5(CHA*3)</string>
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<string name="character_sheet_edit__skills__intimidation_label">Intimidation</string>
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<string name="character_sheet_edit__skills__intimidation_description">Influencer quelqu'un ou un groupe de personnes par des menaces, des actions hostiles, ou de la violence physique.\n\n- Base : CHA + max(HEI + POW) * 2</string>
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<string name="character_sheet_edit__skills__intimidation_base">floor5(CHA+max(HEI,POW)*2)</string>
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<string name="character_sheet_edit__skills__spiel_label">Baratin</string>
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<string name="character_sheet_edit__skills__spiel_description">Mentir ou cacher la vérité avec efficacité, soit verbalement, soit par vos actions.\n\n- Base : CHA * 2 + INT</string>
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<string name="character_sheet_edit__skills__spiel_base">floor5(CHA*2+INT)</string>
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<string name="character_sheet_edit__skills__bargain_label">Marchandage</string>
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<string name="character_sheet_edit__skills__bargain_description">Négocier les prix.\n\n- Base : CHA * 2</string>
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<string name="character_sheet_edit__skills__bargain_base">floor5(CHA*2)</string>
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<string name="character_sheet_edit__skills__discretion_label">Discrétion</string>
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<string name="character_sheet_edit__skills__discretion_description">Passer inaperçu.\n\n- Base : CHA + DEX * 2 - HEI</string>
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<string name="character_sheet_edit__skills__discretion_base">floor5(CHA+DEX*2-HEI)</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_label">Escamotage</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_description">Réaliser une manipulation ou une fourberie, comme prendre quelque chose à quelqu'un ou dissimuler un objet sur vous-même.\n\n- Base : DEX * 2</string>
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<string name="character_sheet_edit__skills__sleight_of_hand_base">floor5(DEX*2)</string>
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<string name="character_sheet_edit__skills__aid_label">Premiers soins</string>
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<string name="character_sheet_edit__skills__aid_description">Traiter les blessures légères. Une réussite rétablit 1D3 points de vie. Une réussite spéciale restaure 1D3+3 points de vie.\n\n- Base : INT + DEX</string>
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<string name="character_sheet_edit__skills__aid_base">floor5(INT+DEX)</string>
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<string name="character_sheet_edit__level_up">Level Up</string>
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<string name="character_sheet_edit__occupation__title">Occupations</string>
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<string name="character_sheet_edit__occupation__add_action">Ajouter une occupation</string>
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<string name="character_sheet_edit__actions__name_label">Nom</string>
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