GameMaster ui change to allow multiple screens

This commit is contained in:
Andres Gomez, Thomas (ITDV RL) 2025-03-27 15:50:24 +01:00
parent 9d6f8e178b
commit 2fb0d3d4cd
29 changed files with 1034 additions and 513 deletions

View file

@ -16,6 +16,7 @@ import com.pixelized.desktop.lwa.repository.settings.SettingsStore
import com.pixelized.desktop.lwa.ui.composable.character.characteristic.CharacterDetailCharacteristicDialogViewModel
import com.pixelized.desktop.lwa.ui.composable.character.characteristic.CharacterSheetCharacteristicDialogFactory
import com.pixelized.desktop.lwa.ui.composable.character.diminished.CharacterSheetDiminishedDialogFactory
import com.pixelized.desktop.lwa.ui.composable.character.diminished.CharacterSheetDiminishedViewModel
import com.pixelized.desktop.lwa.ui.overlay.portrait.PortraitOverlayViewModel
import com.pixelized.desktop.lwa.ui.overlay.roll.RollViewModel
import com.pixelized.desktop.lwa.ui.screen.campaign.network.NetworkFactory
@ -23,7 +24,6 @@ import com.pixelized.desktop.lwa.ui.screen.campaign.network.NetworkViewModel
import com.pixelized.desktop.lwa.ui.screen.campaign.player.CharacterRibbonFactory
import com.pixelized.desktop.lwa.ui.screen.campaign.player.detail.CharacterDetailFactory
import com.pixelized.desktop.lwa.ui.screen.campaign.player.detail.CharacterDetailViewModel
import com.pixelized.desktop.lwa.ui.composable.character.diminished.CharacterSheetDiminishedViewModel
import com.pixelized.desktop.lwa.ui.screen.campaign.player.ribbon.npc.NpcRibbonViewModel
import com.pixelized.desktop.lwa.ui.screen.campaign.player.ribbon.player.PlayerRibbonViewModel
import com.pixelized.desktop.lwa.ui.screen.campaign.text.CampaignChatViewModel
@ -34,9 +34,10 @@ import com.pixelized.desktop.lwa.ui.screen.characterSheet.detail.CharacterSheetV
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.CharacterSheetEditFactory
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.CharacterSheetEditViewModel
import com.pixelized.desktop.lwa.ui.screen.characterSheet.edit.common.SkillFieldFactory
import com.pixelized.desktop.lwa.ui.screen.gamemaster.GameMasterActionUseCase
import com.pixelized.desktop.lwa.ui.screen.gamemaster.GameMasterFactory
import com.pixelized.desktop.lwa.ui.screen.gamemaster.GameMasterViewModel
import com.pixelized.desktop.lwa.ui.screen.gamemaster.action.GMActionViewModel
import com.pixelized.desktop.lwa.ui.screen.gamemaster.character.GMCharacterFactory
import com.pixelized.desktop.lwa.ui.screen.gamemaster.character.GMCharacterViewModel
import com.pixelized.desktop.lwa.ui.screen.levelup.LevelUpFactory
import com.pixelized.desktop.lwa.ui.screen.levelup.LevelUpViewModel
import com.pixelized.desktop.lwa.ui.screen.rollhistory.RollHistoryViewModel
@ -120,7 +121,8 @@ val factoryDependencies
factoryOf(::CharacterSheetDiminishedDialogFactory)
factoryOf(::TextMessageFactory)
factoryOf(::LevelUpFactory)
factoryOf(::GameMasterFactory)
factoryOf(::GMCharacterFactory)
factoryOf(::GMActionViewModel)
}
val viewModelDependencies
@ -140,12 +142,12 @@ val viewModelDependencies
viewModelOf(::CampaignChatViewModel)
viewModelOf(::SettingsViewModel)
viewModelOf(::LevelUpViewModel)
viewModelOf(::GameMasterViewModel)
viewModelOf(::PortraitOverlayViewModel)
viewModelOf(::GMCharacterViewModel)
viewModelOf(::GameMasterViewModel)
}
val useCaseDependencies
get() = module {
factoryOf(::SettingsUseCase)
factoryOf(::GameMasterActionUseCase)
}