Fix Ripple bounded on DiceButton
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					 1 changed files with 9 additions and 1 deletions
				
			
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			@ -1,13 +1,17 @@
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package com.pixelized.rplexicon.ui.screens.character.composable.actions
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import androidx.annotation.DrawableRes
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import androidx.compose.foundation.Indication
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import androidx.compose.foundation.clickable
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import androidx.compose.foundation.interaction.MutableInteractionSource
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.sizeIn
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import androidx.compose.material.ripple.rememberRipple
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import androidx.compose.material3.Icon
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.remember
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.res.painterResource
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			@ -25,7 +29,11 @@ fun DiceButton(
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    Column(
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        modifier = modifier
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            .sizeIn(minWidth = minWidth)
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            .clickable(onClick = onClick),
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            .clickable(
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                interactionSource = remember { MutableInteractionSource() },
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                indication = rememberRipple(bounded = false),
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                onClick = onClick,
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            ),
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        horizontalAlignment = Alignment.CenterHorizontally,
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    ) {
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        Icon(
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