Change the random method to Math.random to Random.nextInt()
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			@ -1128,7 +1128,7 @@ class DiceThrowUseCase @Inject constructor(
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        private fun random(faces: Int, fail: Boolean, critical: Boolean): Int = when {
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            fail && !critical -> 1
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            critical && !fail -> faces
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            else -> (Math.random() * faces + 1).toInt()
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            else -> Random.nextInt(from = 1, until = faces + 1)
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        }
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    }
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