Add Object / Spell alterations.
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4 changed files with 32 additions and 8 deletions
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@ -426,8 +426,8 @@ class DiceThrowUseCase @Inject constructor(
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action = diceThrow.item,
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diceThrow = action?.effect,
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title = { getString(R.string.dice_roll_use_object, it) },
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alterations = emptyList(),
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ability = null,
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alterations = alterations,
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ability = Property.OBJECT_EFFECT,
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)
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}
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@ -702,10 +702,10 @@ class DiceThrowUseCase @Inject constructor(
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}
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} else {
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diceThrow?.amount
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} ?: 1
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}
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// main roll
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val result = roll(
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amount = amount,
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amount = amount ?: 1,
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faces = diceThrow?.faces ?: 20,
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advantage = advantage,
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disadvantage = disadvantage,
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@ -785,10 +785,16 @@ class DiceThrowUseCase @Inject constructor(
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val spellName = spell?.spell?.name ?: ""
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val titleString = application.getString(R.string.dice_roll_spell_cast, spellName)
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val advantage = status[Property.SPELL_EFFECT].advantage
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val disadvantage = status[Property.SPELL_EFFECT].disadvantage
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// main roll
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val result = roll(
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amount = spell?.effect?.amount ?: 1,
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faces = spell?.effect?.faces ?: 4,
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advantage = advantage,
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disadvantage = disadvantage,
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fail = status[Property.SPELL_EFFECT].fail,
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critical = status[Property.SPELL_EFFECT].critical,
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)
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// fetch and build a list of additionnal level effect.
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@ -797,12 +803,18 @@ class DiceThrowUseCase @Inject constructor(
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val localRoll = roll(
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amount = spell.level.amount,
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faces = spell.level.faces,
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advantage = advantage,
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disadvantage = disadvantage,
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fail = status[Property.SPELL_EFFECT].fail,
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critical = status[Property.SPELL_EFFECT].critical,
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)
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ThrowsCardUio.Detail(
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title = application.getString(R.string.spell_level_chooser_label, "$it"),
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throws = ThrowsCardUio.Throw(
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dice = spell.level.faces.icon,
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roll = "${spell.level.amount}d${spell.level.faces}",
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advantage = advantage,
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disadvantage = disadvantage,
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result = localRoll.label,
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),
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result = "${localRoll.value}",
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@ -836,6 +848,8 @@ class DiceThrowUseCase @Inject constructor(
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throws = ThrowsCardUio.Throw(
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dice = (spell?.effect?.faces ?: 4).icon,
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roll = "${spell?.effect?.amount ?: 1}d${spell?.effect?.faces ?: 4}",
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advantage = advantage,
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disadvantage = disadvantage,
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result = result.label,
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),
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result = "${result.value}",
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@ -856,10 +870,16 @@ class DiceThrowUseCase @Inject constructor(
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val spellName = skill?.name
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val titleString = application.getString(R.string.dice_roll_spell_cast, spellName)
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val advantage = status[Property.SKILL].advantage
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val disadvantage = status[Property.SKILL].disadvantage
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// main roll
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val result = roll(
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amount = skill?.effect?.amount ?: 1,
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faces = skill?.effect?.faces ?: 4,
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advantage = advantage,
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disadvantage = disadvantage,
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fail = status[Property.SKILL].fail,
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critical = status[Property.SKILL].critical,
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)
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// fetch and build a list of dice roll base on alterations.
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@ -892,6 +912,8 @@ class DiceThrowUseCase @Inject constructor(
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throws = ThrowsCardUio.Throw(
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dice = (skill?.effect?.faces ?: 4).icon,
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roll = "${skill?.effect?.amount ?: 1}d${skill?.effect?.faces ?: 4}",
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advantage = advantage,
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disadvantage = disadvantage,
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result = result.label,
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),
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result = "${result.value}",
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@ -50,4 +50,6 @@ enum class Property(val key: String) {
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PHYSICAL_RANGE_DAMAGE("Dommage physique à distance"),
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SPELL_ATTACK("Attaque sortilège"),
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SPELL_DAMAGE("Dommage sortilège"),
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SPELL_EFFECT("Effet des objects"),
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OBJECT_EFFECT("Effet des sortilège")
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}
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@ -225,8 +225,8 @@ private fun ThrowsRollDetail(
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.align(alignment = Alignment.Bottom)
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.padding(bottom = 2.dp),
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tint = when {
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it.advantage -> MaterialTheme.colorScheme.primary
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it.disadvantage -> Color.Red
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it.advantage && !it.disadvantage -> MaterialTheme.colorScheme.primary
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it.disadvantage && !it.advantage -> Color.Red
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else -> MaterialTheme.colorScheme.onSurface
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},
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painter = painterResource(id = it.dice),
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@ -117,7 +117,7 @@ class AlterationFactory @Inject constructor(
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character = diceThrow.character,
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spell = diceThrow.spell,
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)
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spell?.effect?.modifier ?: emptyList()
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listOf(Property.SPELL_EFFECT) + (spell?.effect?.modifier ?: emptyList())
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}
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is DiceThrow.Skill -> {
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@ -128,7 +128,7 @@ class AlterationFactory @Inject constructor(
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listOf(Property.SKILL) + (skill?.effect?.modifier ?: emptyList())
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}
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is DiceThrow.Object -> emptyList()
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is DiceThrow.Object -> listOf(Property.OBJECT_EFFECT)
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}
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return alterationRepository
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