Add item specific alteration

This commit is contained in:
Thomas Andres Gomez 2023-12-17 17:59:37 +01:00
parent 2c6fc19a2c
commit 3bda885411
10 changed files with 137 additions and 291 deletions

View file

@ -20,6 +20,7 @@ import com.pixelized.rplexicon.ui.screens.rolls.composable.RollDiceUio
import com.pixelized.rplexicon.ui.screens.rolls.composable.ThrowsCardUio
import com.pixelized.rplexicon.utilitary.extentions.icon
import com.pixelized.rplexicon.utilitary.extentions.local.advantage
import com.pixelized.rplexicon.utilitary.extentions.local.critical
import com.pixelized.rplexicon.utilitary.extentions.local.disadvantage
import com.pixelized.rplexicon.utilitary.extentions.local.fail
import com.pixelized.rplexicon.utilitary.extentions.local.isBrutalCritical
@ -52,7 +53,6 @@ class DiceThrowUseCase @Inject constructor(
val sheet = characterSheetRepository.find(name = diceThrow.character)
val alterations = alterationRepository.getAlterations(character = diceThrow.character)
.filter { alterationId.contains(it.name) }
.toStatus()
return if (sheet != null) {
when (diceThrow) {
@ -349,12 +349,15 @@ class DiceThrowUseCase @Inject constructor(
character = diceThrow.character,
action = diceThrow.weapon,
)
val objectAlterations = alterationRepository.getAlterations(
objects = action?.alterations,
)
actionThrow(
character = sheet,
action = diceThrow.weapon,
diceThrow = action?.hit,
title = { getString(R.string.dice_roll_attack_hit_title, it) },
alterations = alterations,
alterations = alterations + objectAlterations,
ability = Property.PHYSICAL_MELEE_ATTACK,
)
}
@ -364,12 +367,15 @@ class DiceThrowUseCase @Inject constructor(
character = diceThrow.character,
action = diceThrow.weapon,
)
val objectAlterations = alterationRepository.getAlterations(
objects = action?.alterations,
)
actionThrow(
character = sheet,
action = diceThrow.weapon,
diceThrow = action?.damage,
title = { getString(R.string.dice_roll_attack_damage_title, it) },
alterations = alterations,
alterations = alterations + objectAlterations,
ability = Property.PHYSICAL_MELEE_DAMAGE,
)
}
@ -379,12 +385,15 @@ class DiceThrowUseCase @Inject constructor(
character = diceThrow.character,
action = diceThrow.weapon,
)
val objectAlterations = alterationRepository.getAlterations(
objects = action?.alterations,
)
actionThrow(
character = sheet,
action = diceThrow.weapon,
diceThrow = action?.hit,
title = { getString(R.string.dice_roll_attack_hit_title, it) },
alterations = alterations,
alterations = alterations + objectAlterations,
ability = Property.PHYSICAL_RANGE_ATTACK,
)
}
@ -394,12 +403,15 @@ class DiceThrowUseCase @Inject constructor(
character = diceThrow.character,
action = diceThrow.weapon,
)
val objectAlterations = alterationRepository.getAlterations(
objects = action?.alterations,
)
actionThrow(
character = sheet,
action = diceThrow.weapon,
diceThrow = action?.damage,
title = { getString(R.string.dice_roll_attack_damage_title, it) },
alterations = alterations,
alterations = alterations + objectAlterations,
ability = Property.PHYSICAL_RANGE_DAMAGE,
)
}
@ -414,7 +426,7 @@ class DiceThrowUseCase @Inject constructor(
action = diceThrow.item,
diceThrow = action?.effect,
title = { getString(R.string.dice_roll_use_object, it) },
alterations = emptyMap(),
alterations = emptyList(),
ability = null,
)
}
@ -481,7 +493,7 @@ class DiceThrowUseCase @Inject constructor(
private fun abilityThrow(
character: CharacterSheet,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
abilityLabel: Context.() -> String,
relatedLabel: Context.() -> String?,
ability: Property,
@ -499,7 +511,7 @@ class DiceThrowUseCase @Inject constructor(
private fun savingThrow(
character: CharacterSheet,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
abilityLabel: Context.() -> String,
relatedLabel: Context.() -> String?,
ability: Property,
@ -517,7 +529,7 @@ class DiceThrowUseCase @Inject constructor(
private fun rollAbility(
character: CharacterSheet,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
abilityTitle: Context.(label: String) -> String,
abilityLabel: Context.() -> String,
relatedTitle: Context.(label: String) -> String?,
@ -531,27 +543,30 @@ class DiceThrowUseCase @Inject constructor(
val abilityTitleString = abilityTitle(application, abilityLabelString)
// check if the roll is affected by some status.
val advantage = alterations[ability].advantage
val disadvantage = alterations[ability].disadvantage
val fail = alterations[ability].fail
val advantage = status[ability].advantage
val disadvantage = status[ability].disadvantage
// main roll
val result = roll(advantage = advantage, disadvantage = disadvantage, fail = fail)
val result = roll(
advantage = advantage,
disadvantage = disadvantage,
fail = status[ability].fail,
critical = status[ability].critical,
)
// fetch and build a list of dice roll base on alterations.
val diceAlterationBonus = alterations[ability].alterationsBonus()
val diceAlterationBonus = status[ability].alterationsBonus()
// fetch and build a list of flat bonus
val flatAlterationBonus = alterations[ability].flatAlterationBonus()
val flatAlterationBonus = status[ability].flatAlterationBonus()
// fetch and build the associated characteristic
val relatedStatBonus = when (relatedStat) {
Property.STRENGTH -> (character.strength + alterations[relatedStat].sum).modifier
Property.DEXTERITY -> (character.dexterity + alterations[relatedStat].sum).modifier
Property.CONSTITUTION -> (character.constitution + alterations[relatedStat].sum).modifier
Property.INTELLIGENCE -> (character.intelligence + alterations[relatedStat].sum).modifier
Property.WISDOM -> (character.wisdom + alterations[relatedStat].sum).modifier
Property.CHARISMA -> (character.charisma + alterations[relatedStat].sum).modifier
Property.STRENGTH -> (character.strength + status[relatedStat].sum).modifier
Property.DEXTERITY -> (character.dexterity + status[relatedStat].sum).modifier
Property.CONSTITUTION -> (character.constitution + status[relatedStat].sum).modifier
Property.INTELLIGENCE -> (character.intelligence + status[relatedStat].sum).modifier
Property.WISDOM -> (character.wisdom + status[relatedStat].sum).modifier
Property.CHARISMA -> (character.charisma + status[relatedStat].sum).modifier
Property.PROFICIENCY -> character.proficiency
else -> null
}?.let { value ->
@ -657,7 +672,7 @@ class DiceThrowUseCase @Inject constructor(
action: String,
diceThrow: Throw?,
title: Context.(action: String) -> String,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
ability: Property?,
): DiceThrowResult {
with(ThrowScope(context = application, character = character, alterations = alterations)) {
@ -673,17 +688,16 @@ class DiceThrowUseCase @Inject constructor(
}
// check if the roll is affected by some status.
val advantage = alterations[ability].advantage
val disadvantage = alterations[ability].disadvantage
val fail = alterations[ability].fail
val advantage = status[ability].advantage
val disadvantage = status[ability].disadvantage
// compute the amount of main dice to throw.
val amount = if (alterations.isCritical) {
val amount = if (status.isCritical) {
diceThrow?.amount?.times(2)?.let {
if (ability == Property.PHYSICAL_MELEE_DAMAGE && alterations.isSavageAttacks)
if (ability == Property.PHYSICAL_MELEE_DAMAGE && status.isSavageAttacks)
it.plus(1) else it
}?.let {
if (ability == Property.PHYSICAL_MELEE_DAMAGE && alterations.isBrutalCritical)
if (ability == Property.PHYSICAL_MELEE_DAMAGE && status.isBrutalCritical)
it.plus(1) else it
}
} else {
@ -695,14 +709,15 @@ class DiceThrowUseCase @Inject constructor(
faces = diceThrow?.faces ?: 20,
advantage = advantage,
disadvantage = disadvantage,
fail = fail,
fail = status[ability].fail,
critical = status[ability].critical,
)
// fetch and build a list of dice roll base on alterations.
val diceAlterationBonus = alterations[ability].alterationsBonus()
val diceAlterationBonus = status[ability].alterationsBonus()
// fetch and build a list of flat bonus
val flatAlterationBonus = alterations[ability].flatAlterationBonus()
val flatAlterationBonus = status[ability].flatAlterationBonus()
// fetch and build the associated characteristic
val relatedStatBonus = diceThrow.statBonus(name = action)
@ -763,7 +778,7 @@ class DiceThrowUseCase @Inject constructor(
character: CharacterSheet,
spell: AssignedSpell?,
level: Int,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
): DiceThrowResult {
with(ThrowScope(context = application, character = character, alterations = alterations)) {
// retrieve some wording.
@ -833,7 +848,7 @@ class DiceThrowUseCase @Inject constructor(
private fun skillThrow(
character: CharacterSheet,
alterations: Map<Property, List<Alteration.Status>>,
alterations: List<Alteration>,
skill: Skill?,
): DiceThrowResult {
with(ThrowScope(context = application, character = character, alterations = alterations)) {
@ -848,10 +863,10 @@ class DiceThrowUseCase @Inject constructor(
)
// fetch and build a list of dice roll base on alterations.
val diceAlterationBonus = alterations[Property.SKILL].alterationsBonus()
val diceAlterationBonus = status[Property.SKILL].alterationsBonus()
// fetch and build a list of flat bonus
val flatAlterationBonus = alterations[Property.SKILL].flatAlterationBonus()
val flatAlterationBonus = status[Property.SKILL].flatAlterationBonus()
// fetch and build the associated characteristic, proficiency or level
val relatedStatBonus = skill?.effect.statBonus(name = skill?.name)
@ -894,8 +909,10 @@ class DiceThrowUseCase @Inject constructor(
val context: Context,
val allValue: MutableList<Int> = mutableListOf(),
val character: CharacterSheet,
val alterations: Map<Property, List<Alteration.Status>>,
val alterations: List<Alteration>,
) {
val status = this.alterations.toStatus()
/**
* Fetch any stats / proficiency / level related bonus and build a ThrowsCardUio.Detail for each.
*/
@ -905,12 +922,12 @@ class DiceThrowUseCase @Inject constructor(
fun Property.statBonus(name: String?): ThrowsCardUio.Detail? {
return when (this) {
Property.STRENGTH -> (character.strength + alterations[this].sum).modifier
Property.DEXTERITY -> (character.dexterity + alterations[this].sum).modifier
Property.CONSTITUTION -> (character.constitution + alterations[this].sum).modifier
Property.INTELLIGENCE -> (character.intelligence + alterations[this].sum).modifier
Property.WISDOM -> (character.wisdom + alterations[this].sum).modifier
Property.CHARISMA -> (character.charisma + alterations[this].sum).modifier
Property.STRENGTH -> (character.strength + this@ThrowScope.status[this].sum).modifier
Property.DEXTERITY -> (character.dexterity + this@ThrowScope.status[this].sum).modifier
Property.CONSTITUTION -> (character.constitution + this@ThrowScope.status[this].sum).modifier
Property.INTELLIGENCE -> (character.intelligence + this@ThrowScope.status[this].sum).modifier
Property.WISDOM -> (character.wisdom + this@ThrowScope.status[this].sum).modifier
Property.CHARISMA -> (character.charisma + this@ThrowScope.status[this].sum).modifier
Property.PROFICIENCY -> character.proficiency
Property.LEVEL -> character.level
else -> null
@ -945,11 +962,12 @@ class DiceThrowUseCase @Inject constructor(
return this?.flatMap { status ->
status.dices.map { dice ->
val localRoll = roll(
amount = if (alterations.isCritical) dice.count * 2 else dice.count,
amount = if (this@ThrowScope.status.isCritical) dice.count * 2 else dice.count,
faces = dice.faces,
advantage = dice.advantage,
disadvantage = dice.disadvantage,
fail = dice.fail
fail = status.fail,
critical = status.critical,
)
ThrowsCardUio.Detail(
title = dice.title,
@ -990,10 +1008,15 @@ class DiceThrowUseCase @Inject constructor(
advantage: Boolean = false,
disadvantage: Boolean = false,
fail: Boolean = false,
critical: Boolean = false,
): DiceRollResult {
val result = when {
advantage && !disadvantage -> {
val roll = List(amount) { random(faces, fail) to random(faces, fail) }
val roll = List(amount) {
val first = random(faces = faces, fail = fail, critical = critical)
val second = random(faces = faces, fail = fail, critical = critical)
first to second
}
DiceRollResult(
label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
value = roll.sumOf { max(it.first, it.second) },
@ -1001,7 +1024,11 @@ class DiceThrowUseCase @Inject constructor(
}
disadvantage && !advantage -> {
val roll = List(amount) { random(faces, fail) to random(faces, fail) }
val roll = List(amount) {
val first = random(faces = faces, fail = fail, critical = critical)
val second = random(faces = faces, fail = fail, critical = critical)
first to second
}
DiceRollResult(
label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
value = roll.sumOf { min(it.first, it.second) },
@ -1009,7 +1036,9 @@ class DiceThrowUseCase @Inject constructor(
}
else -> {
val roll = List(amount) { random(faces, fail) }
val roll = List(amount) {
random(faces = faces, fail = fail, critical = critical)
}
DiceRollResult(
label = roll.toLabel(),
value = roll.sum(),
@ -1020,8 +1049,11 @@ class DiceThrowUseCase @Inject constructor(
return result
}
private fun random(faces: Int, fail: Boolean): Int =
if (fail) 1 else (Math.random() * faces + 1).toInt()
private fun random(faces: Int, fail: Boolean, critical: Boolean): Int = when {
fail && !critical -> 1
critical && !fail -> faces
else -> (Math.random() * faces + 1).toInt()
}
}
private data class DiceRollResult(