Add item specific alteration
This commit is contained in:
parent
2c6fc19a2c
commit
3bda885411
10 changed files with 137 additions and 291 deletions
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@ -20,6 +20,7 @@ import com.pixelized.rplexicon.ui.screens.rolls.composable.RollDiceUio
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import com.pixelized.rplexicon.ui.screens.rolls.composable.ThrowsCardUio
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import com.pixelized.rplexicon.utilitary.extentions.icon
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import com.pixelized.rplexicon.utilitary.extentions.local.advantage
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import com.pixelized.rplexicon.utilitary.extentions.local.critical
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import com.pixelized.rplexicon.utilitary.extentions.local.disadvantage
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import com.pixelized.rplexicon.utilitary.extentions.local.fail
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import com.pixelized.rplexicon.utilitary.extentions.local.isBrutalCritical
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@ -52,7 +53,6 @@ class DiceThrowUseCase @Inject constructor(
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val sheet = characterSheetRepository.find(name = diceThrow.character)
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val alterations = alterationRepository.getAlterations(character = diceThrow.character)
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.filter { alterationId.contains(it.name) }
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.toStatus()
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return if (sheet != null) {
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when (diceThrow) {
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@ -349,12 +349,15 @@ class DiceThrowUseCase @Inject constructor(
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character = diceThrow.character,
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action = diceThrow.weapon,
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)
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val objectAlterations = alterationRepository.getAlterations(
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objects = action?.alterations,
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)
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actionThrow(
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character = sheet,
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action = diceThrow.weapon,
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diceThrow = action?.hit,
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title = { getString(R.string.dice_roll_attack_hit_title, it) },
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alterations = alterations,
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alterations = alterations + objectAlterations,
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ability = Property.PHYSICAL_MELEE_ATTACK,
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)
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}
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@ -364,12 +367,15 @@ class DiceThrowUseCase @Inject constructor(
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character = diceThrow.character,
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action = diceThrow.weapon,
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)
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val objectAlterations = alterationRepository.getAlterations(
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objects = action?.alterations,
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)
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actionThrow(
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character = sheet,
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action = diceThrow.weapon,
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diceThrow = action?.damage,
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title = { getString(R.string.dice_roll_attack_damage_title, it) },
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alterations = alterations,
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alterations = alterations + objectAlterations,
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ability = Property.PHYSICAL_MELEE_DAMAGE,
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)
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}
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@ -379,12 +385,15 @@ class DiceThrowUseCase @Inject constructor(
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character = diceThrow.character,
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action = diceThrow.weapon,
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)
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val objectAlterations = alterationRepository.getAlterations(
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objects = action?.alterations,
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)
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actionThrow(
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character = sheet,
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action = diceThrow.weapon,
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diceThrow = action?.hit,
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title = { getString(R.string.dice_roll_attack_hit_title, it) },
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alterations = alterations,
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alterations = alterations + objectAlterations,
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ability = Property.PHYSICAL_RANGE_ATTACK,
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)
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}
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@ -394,12 +403,15 @@ class DiceThrowUseCase @Inject constructor(
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character = diceThrow.character,
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action = diceThrow.weapon,
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)
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val objectAlterations = alterationRepository.getAlterations(
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objects = action?.alterations,
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)
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actionThrow(
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character = sheet,
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action = diceThrow.weapon,
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diceThrow = action?.damage,
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title = { getString(R.string.dice_roll_attack_damage_title, it) },
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alterations = alterations,
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alterations = alterations + objectAlterations,
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ability = Property.PHYSICAL_RANGE_DAMAGE,
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)
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}
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@ -414,7 +426,7 @@ class DiceThrowUseCase @Inject constructor(
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action = diceThrow.item,
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diceThrow = action?.effect,
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title = { getString(R.string.dice_roll_use_object, it) },
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alterations = emptyMap(),
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alterations = emptyList(),
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ability = null,
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)
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}
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@ -481,7 +493,7 @@ class DiceThrowUseCase @Inject constructor(
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private fun abilityThrow(
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character: CharacterSheet,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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abilityLabel: Context.() -> String,
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relatedLabel: Context.() -> String?,
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ability: Property,
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@ -499,7 +511,7 @@ class DiceThrowUseCase @Inject constructor(
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private fun savingThrow(
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character: CharacterSheet,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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abilityLabel: Context.() -> String,
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relatedLabel: Context.() -> String?,
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ability: Property,
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@ -517,7 +529,7 @@ class DiceThrowUseCase @Inject constructor(
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private fun rollAbility(
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character: CharacterSheet,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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abilityTitle: Context.(label: String) -> String,
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abilityLabel: Context.() -> String,
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relatedTitle: Context.(label: String) -> String?,
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@ -531,27 +543,30 @@ class DiceThrowUseCase @Inject constructor(
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val abilityTitleString = abilityTitle(application, abilityLabelString)
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// check if the roll is affected by some status.
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val advantage = alterations[ability].advantage
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val disadvantage = alterations[ability].disadvantage
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val fail = alterations[ability].fail
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val advantage = status[ability].advantage
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val disadvantage = status[ability].disadvantage
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// main roll
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val result = roll(advantage = advantage, disadvantage = disadvantage, fail = fail)
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val result = roll(
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advantage = advantage,
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disadvantage = disadvantage,
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fail = status[ability].fail,
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critical = status[ability].critical,
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)
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// fetch and build a list of dice roll base on alterations.
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val diceAlterationBonus = alterations[ability].alterationsBonus()
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val diceAlterationBonus = status[ability].alterationsBonus()
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// fetch and build a list of flat bonus
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val flatAlterationBonus = alterations[ability].flatAlterationBonus()
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val flatAlterationBonus = status[ability].flatAlterationBonus()
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// fetch and build the associated characteristic
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val relatedStatBonus = when (relatedStat) {
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Property.STRENGTH -> (character.strength + alterations[relatedStat].sum).modifier
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Property.DEXTERITY -> (character.dexterity + alterations[relatedStat].sum).modifier
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Property.CONSTITUTION -> (character.constitution + alterations[relatedStat].sum).modifier
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Property.INTELLIGENCE -> (character.intelligence + alterations[relatedStat].sum).modifier
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Property.WISDOM -> (character.wisdom + alterations[relatedStat].sum).modifier
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Property.CHARISMA -> (character.charisma + alterations[relatedStat].sum).modifier
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Property.STRENGTH -> (character.strength + status[relatedStat].sum).modifier
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Property.DEXTERITY -> (character.dexterity + status[relatedStat].sum).modifier
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Property.CONSTITUTION -> (character.constitution + status[relatedStat].sum).modifier
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Property.INTELLIGENCE -> (character.intelligence + status[relatedStat].sum).modifier
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Property.WISDOM -> (character.wisdom + status[relatedStat].sum).modifier
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Property.CHARISMA -> (character.charisma + status[relatedStat].sum).modifier
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Property.PROFICIENCY -> character.proficiency
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else -> null
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}?.let { value ->
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@ -657,7 +672,7 @@ class DiceThrowUseCase @Inject constructor(
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action: String,
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diceThrow: Throw?,
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title: Context.(action: String) -> String,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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ability: Property?,
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): DiceThrowResult {
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with(ThrowScope(context = application, character = character, alterations = alterations)) {
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@ -673,17 +688,16 @@ class DiceThrowUseCase @Inject constructor(
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}
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// check if the roll is affected by some status.
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val advantage = alterations[ability].advantage
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val disadvantage = alterations[ability].disadvantage
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val fail = alterations[ability].fail
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val advantage = status[ability].advantage
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val disadvantage = status[ability].disadvantage
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// compute the amount of main dice to throw.
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val amount = if (alterations.isCritical) {
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val amount = if (status.isCritical) {
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diceThrow?.amount?.times(2)?.let {
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if (ability == Property.PHYSICAL_MELEE_DAMAGE && alterations.isSavageAttacks)
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if (ability == Property.PHYSICAL_MELEE_DAMAGE && status.isSavageAttacks)
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it.plus(1) else it
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}?.let {
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if (ability == Property.PHYSICAL_MELEE_DAMAGE && alterations.isBrutalCritical)
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if (ability == Property.PHYSICAL_MELEE_DAMAGE && status.isBrutalCritical)
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it.plus(1) else it
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}
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} else {
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@ -695,14 +709,15 @@ class DiceThrowUseCase @Inject constructor(
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faces = diceThrow?.faces ?: 20,
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advantage = advantage,
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disadvantage = disadvantage,
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fail = fail,
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fail = status[ability].fail,
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critical = status[ability].critical,
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)
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// fetch and build a list of dice roll base on alterations.
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val diceAlterationBonus = alterations[ability].alterationsBonus()
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val diceAlterationBonus = status[ability].alterationsBonus()
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// fetch and build a list of flat bonus
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val flatAlterationBonus = alterations[ability].flatAlterationBonus()
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val flatAlterationBonus = status[ability].flatAlterationBonus()
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// fetch and build the associated characteristic
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val relatedStatBonus = diceThrow.statBonus(name = action)
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@ -763,7 +778,7 @@ class DiceThrowUseCase @Inject constructor(
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character: CharacterSheet,
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spell: AssignedSpell?,
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level: Int,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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): DiceThrowResult {
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with(ThrowScope(context = application, character = character, alterations = alterations)) {
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// retrieve some wording.
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@ -833,7 +848,7 @@ class DiceThrowUseCase @Inject constructor(
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private fun skillThrow(
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character: CharacterSheet,
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alterations: Map<Property, List<Alteration.Status>>,
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alterations: List<Alteration>,
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skill: Skill?,
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): DiceThrowResult {
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with(ThrowScope(context = application, character = character, alterations = alterations)) {
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@ -848,10 +863,10 @@ class DiceThrowUseCase @Inject constructor(
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)
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// fetch and build a list of dice roll base on alterations.
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val diceAlterationBonus = alterations[Property.SKILL].alterationsBonus()
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val diceAlterationBonus = status[Property.SKILL].alterationsBonus()
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// fetch and build a list of flat bonus
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val flatAlterationBonus = alterations[Property.SKILL].flatAlterationBonus()
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val flatAlterationBonus = status[Property.SKILL].flatAlterationBonus()
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// fetch and build the associated characteristic, proficiency or level
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val relatedStatBonus = skill?.effect.statBonus(name = skill?.name)
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@ -894,8 +909,10 @@ class DiceThrowUseCase @Inject constructor(
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val context: Context,
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val allValue: MutableList<Int> = mutableListOf(),
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val character: CharacterSheet,
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val alterations: Map<Property, List<Alteration.Status>>,
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val alterations: List<Alteration>,
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) {
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val status = this.alterations.toStatus()
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/**
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* Fetch any stats / proficiency / level related bonus and build a ThrowsCardUio.Detail for each.
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*/
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@ -905,12 +922,12 @@ class DiceThrowUseCase @Inject constructor(
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fun Property.statBonus(name: String?): ThrowsCardUio.Detail? {
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return when (this) {
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Property.STRENGTH -> (character.strength + alterations[this].sum).modifier
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Property.DEXTERITY -> (character.dexterity + alterations[this].sum).modifier
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Property.CONSTITUTION -> (character.constitution + alterations[this].sum).modifier
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Property.INTELLIGENCE -> (character.intelligence + alterations[this].sum).modifier
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Property.WISDOM -> (character.wisdom + alterations[this].sum).modifier
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Property.CHARISMA -> (character.charisma + alterations[this].sum).modifier
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Property.STRENGTH -> (character.strength + this@ThrowScope.status[this].sum).modifier
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Property.DEXTERITY -> (character.dexterity + this@ThrowScope.status[this].sum).modifier
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Property.CONSTITUTION -> (character.constitution + this@ThrowScope.status[this].sum).modifier
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Property.INTELLIGENCE -> (character.intelligence + this@ThrowScope.status[this].sum).modifier
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Property.WISDOM -> (character.wisdom + this@ThrowScope.status[this].sum).modifier
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Property.CHARISMA -> (character.charisma + this@ThrowScope.status[this].sum).modifier
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Property.PROFICIENCY -> character.proficiency
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Property.LEVEL -> character.level
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else -> null
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@ -945,11 +962,12 @@ class DiceThrowUseCase @Inject constructor(
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return this?.flatMap { status ->
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status.dices.map { dice ->
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val localRoll = roll(
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amount = if (alterations.isCritical) dice.count * 2 else dice.count,
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amount = if (this@ThrowScope.status.isCritical) dice.count * 2 else dice.count,
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faces = dice.faces,
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advantage = dice.advantage,
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disadvantage = dice.disadvantage,
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fail = dice.fail
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fail = status.fail,
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critical = status.critical,
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)
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ThrowsCardUio.Detail(
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title = dice.title,
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@ -990,10 +1008,15 @@ class DiceThrowUseCase @Inject constructor(
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advantage: Boolean = false,
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disadvantage: Boolean = false,
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fail: Boolean = false,
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critical: Boolean = false,
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): DiceRollResult {
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val result = when {
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advantage && !disadvantage -> {
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val roll = List(amount) { random(faces, fail) to random(faces, fail) }
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val roll = List(amount) {
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val first = random(faces = faces, fail = fail, critical = critical)
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val second = random(faces = faces, fail = fail, critical = critical)
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first to second
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}
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DiceRollResult(
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label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
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value = roll.sumOf { max(it.first, it.second) },
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@ -1001,7 +1024,11 @@ class DiceThrowUseCase @Inject constructor(
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}
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disadvantage && !advantage -> {
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val roll = List(amount) { random(faces, fail) to random(faces, fail) }
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val roll = List(amount) {
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val first = random(faces = faces, fail = fail, critical = critical)
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val second = random(faces = faces, fail = fail, critical = critical)
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first to second
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}
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DiceRollResult(
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label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
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value = roll.sumOf { min(it.first, it.second) },
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@ -1009,7 +1036,9 @@ class DiceThrowUseCase @Inject constructor(
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}
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else -> {
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val roll = List(amount) { random(faces, fail) }
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val roll = List(amount) {
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random(faces = faces, fail = fail, critical = critical)
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}
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DiceRollResult(
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label = roll.toLabel(),
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value = roll.sum(),
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@ -1020,8 +1049,11 @@ class DiceThrowUseCase @Inject constructor(
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return result
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}
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private fun random(faces: Int, fail: Boolean): Int =
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if (fail) 1 else (Math.random() * faces + 1).toInt()
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private fun random(faces: Int, fail: Boolean, critical: Boolean): Int = when {
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fail && !critical -> 1
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critical && !fail -> faces
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else -> (Math.random() * faces + 1).toInt()
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}
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}
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private data class DiceRollResult(
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@ -9,9 +9,10 @@ data class Alteration(
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) {
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data class Status(
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val name: String,
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val advantage: Boolean,
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val disadvantage: Boolean,
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val fail: Boolean,
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val advantage: Boolean = false,
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val disadvantage: Boolean = false,
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val fail: Boolean = false,
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val critical: Boolean = false,
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val dices: List<Roll.Dice> = emptyList(),
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val bonus: List<Roll.Bonus> = emptyList(),
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)
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@ -6,6 +6,7 @@ data class Attack(
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val range: String?,
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val hit: Throw?,
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val damage: Throw?,
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val alterations: List<String>,
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) {
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enum class Type(val key: String) {
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PHYSICAL_MELEE_ATTACK("Mêlée"),
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@ -12,7 +12,6 @@ data class Roll(
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val title: String? = null,
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val advantage: Boolean = false,
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val disadvantage: Boolean = false,
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val fail: Boolean = false,
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val count: Int,
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val faces: Int,
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) {
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@ -23,84 +22,4 @@ data class Roll(
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val title: String,
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val value: Int,
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)
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}
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fun d20(
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title: String? = null,
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advantage: Boolean = false,
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disadvantage: Boolean = false,
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fail: Boolean = false,
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amount: Int = 1,
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) = Roll.Dice(
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title = title,
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advantage = advantage,
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disadvantage = disadvantage,
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count = amount,
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fail = fail,
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faces = 20,
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)
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fun d12(
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title: String? = null,
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advantage: Boolean = false,
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disadvantage: Boolean = false,
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amount: Int = 1,
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) = Roll.Dice(
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title = title,
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advantage = advantage,
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disadvantage = disadvantage,
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count = amount,
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faces = 12,
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)
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fun d10(
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title: String? = null,
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advantage: Boolean = false,
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disadvantage: Boolean = false,
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amount: Int = 1,
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) = Roll.Dice(
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title = title,
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advantage = advantage,
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disadvantage = disadvantage,
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count = amount,
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faces = 10,
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)
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fun d8(
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title: String? = null,
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advantage: Boolean = false,
|
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disadvantage: Boolean = false,
|
||||
amount: Int = 1,
|
||||
) = Roll.Dice(
|
||||
title = title,
|
||||
advantage = advantage,
|
||||
disadvantage = disadvantage,
|
||||
count = amount,
|
||||
faces = 8,
|
||||
)
|
||||
|
||||
fun d6(
|
||||
title: String? = null,
|
||||
advantage: Boolean = false,
|
||||
disadvantage: Boolean = false,
|
||||
amount: Int = 1,
|
||||
) = Roll.Dice(
|
||||
title = title,
|
||||
advantage = advantage,
|
||||
disadvantage = disadvantage,
|
||||
count = amount,
|
||||
faces = 6,
|
||||
)
|
||||
|
||||
fun d4(
|
||||
title: String? = null,
|
||||
advantage: Boolean = false,
|
||||
disadvantage: Boolean = false,
|
||||
amount: Int = 1,
|
||||
) = Roll.Dice(
|
||||
title = title,
|
||||
advantage = advantage,
|
||||
disadvantage = disadvantage,
|
||||
count = amount,
|
||||
faces = 4,
|
||||
)
|
||||
}
|
||||
|
|
@ -33,6 +33,7 @@ class AttackParser @Inject constructor(
|
|||
range = row.parse(column = RANGE),
|
||||
hit = throwParser.parse(value = row.parse(column = HIT)),
|
||||
damage = throwParser.parse(value = row.parse(column = DAMAGE)),
|
||||
alterations = row.parseList(column = ALTERATION),
|
||||
)
|
||||
actions
|
||||
.getOrPut(characterSheet.name) { mutableListOf() }
|
||||
|
|
@ -59,6 +60,7 @@ class AttackParser @Inject constructor(
|
|||
private val RANGE = column("Portée")
|
||||
private val HIT = column("Touché")
|
||||
private val DAMAGE = column("Dommage")
|
||||
private val COLUMNS get() = listOf(CHARACTER, NAME, TYPE, RANGE, HIT, DAMAGE)
|
||||
private val ALTERATION = column("Altérations")
|
||||
private val COLUMNS get() = listOf(CHARACTER, NAME, TYPE, RANGE, HIT, DAMAGE, ALTERATION)
|
||||
}
|
||||
}
|
||||
|
|
@ -80,4 +80,11 @@ class SheetParserScope<T> {
|
|||
|
||||
fun List<*>.parseUri(column: Column): Uri? =
|
||||
parse(column)?.takeIf { it.isNotBlank() }?.toUri()
|
||||
|
||||
fun List<*>.parseList(column: Column, separator: String = ","): List<String> =
|
||||
parse(column)
|
||||
?.takeIf { it.isNotBlank() }
|
||||
?.split(separator)
|
||||
?.mapNotNull { it.toItem()?.trim() }
|
||||
?: emptyList()
|
||||
}
|
||||
|
|
@ -55,20 +55,24 @@ class AlterationParser @Inject constructor(
|
|||
null
|
||||
}
|
||||
if (alteration != null) {
|
||||
characterSheets
|
||||
.filter { // check if the alteration is applicable to the character
|
||||
alteration.target.let { target ->
|
||||
target == ALL || it.characterClass.any { it.value == target } || target == it.race || target == it.name
|
||||
if (alteration.target == OBJECT && alteration.source == OBJECT) {
|
||||
alterations
|
||||
.getOrPut(alteration.name) { mutableListOf() }
|
||||
.add(alteration)
|
||||
} else {
|
||||
characterSheets
|
||||
.filter { // check if the alteration is applicable to the character
|
||||
alteration.target.let { target ->
|
||||
target == ALL || it.characterClass.any { it.value == target } || target == it.race || target == it.name
|
||||
}
|
||||
}
|
||||
}
|
||||
.forEach { // check the default alteration state for that character
|
||||
val default = row.parseBool(column = column(it.name))
|
||||
val assignedAlteration = alteration.copy(
|
||||
active = default ?: false
|
||||
)
|
||||
alterations.getOrPut(it.name) { mutableListOf() }
|
||||
.add(assignedAlteration)
|
||||
}
|
||||
.forEach { // check the default alteration state for that character
|
||||
val isActive = row.parseBool(column = column(it.name))
|
||||
alterations
|
||||
.getOrPut(it.name) { mutableListOf() }
|
||||
.add(alteration.copy(active = isActive ?: false))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -82,30 +86,26 @@ class AlterationParser @Inject constructor(
|
|||
ADVANTAGE -> Alteration.Status(
|
||||
name = name,
|
||||
advantage = true,
|
||||
disadvantage = false,
|
||||
fail = false,
|
||||
)
|
||||
|
||||
DISADVANTAGE -> Alteration.Status(
|
||||
name = name,
|
||||
advantage = false,
|
||||
disadvantage = true,
|
||||
fail = false,
|
||||
)
|
||||
|
||||
FAIL -> Alteration.Status(
|
||||
name = name,
|
||||
advantage = false,
|
||||
disadvantage = false,
|
||||
fail = true,
|
||||
)
|
||||
|
||||
CRITICAL -> Alteration.Status(
|
||||
name = name,
|
||||
critical = true,
|
||||
)
|
||||
|
||||
else -> {
|
||||
Alteration.Status(
|
||||
name = name,
|
||||
advantage = false,
|
||||
disadvantage = false,
|
||||
fail = false,
|
||||
dices = diceParser.findAll(title = name, value = value),
|
||||
bonus = flatParser.findAll(title = name, value = value),
|
||||
)
|
||||
|
|
@ -117,6 +117,8 @@ class AlterationParser @Inject constructor(
|
|||
private const val ADVANTAGE = "adv"
|
||||
private const val DISADVANTAGE = "dis"
|
||||
private const val FAIL = "fail"
|
||||
private const val CRITICAL = "crit"
|
||||
private const val OBJECT = "Objet"
|
||||
|
||||
private val TARGET = column("Cible")
|
||||
private val SOURCE = column("Source")
|
||||
|
|
|
|||
|
|
@ -35,6 +35,16 @@ class AlterationRepository @Inject constructor(
|
|||
return _assignedAlterations.value[character] ?: emptyList()
|
||||
}
|
||||
|
||||
/**
|
||||
* get all [Alteration] for a list of objects
|
||||
* @returna list of alterations.
|
||||
*/
|
||||
fun getAlterations(objects: List<String>?): List<Alteration> {
|
||||
return objects?.flatMap { objectAlteration ->
|
||||
_assignedAlterations.value[objectAlteration] ?: emptyList()
|
||||
} ?: emptyList()
|
||||
}
|
||||
|
||||
/**
|
||||
* get [Alteration] for a character that affect at least one [Property]
|
||||
* @param character the character name
|
||||
|
|
|
|||
|
|
@ -1,133 +0,0 @@
|
|||
package com.pixelized.rplexicon.ui.screens.rolls
|
||||
|
||||
import com.pixelized.rplexicon.data.model.Roll
|
||||
import com.pixelized.rplexicon.ui.screens.rolls.composable.RollDiceUio
|
||||
import com.pixelized.rplexicon.ui.screens.rolls.composable.ThrowsCardUio
|
||||
import com.pixelized.rplexicon.utilitary.extentions.icon
|
||||
import com.pixelized.rplexicon.utilitary.extentions.toLabel
|
||||
import javax.inject.Inject
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
data class RollResult(
|
||||
val dice: RollDiceUio?,
|
||||
val card: ThrowsCardUio?,
|
||||
)
|
||||
|
||||
class ConvertRollIntoDisplayableFactory @Inject constructor() {
|
||||
|
||||
fun roll(
|
||||
roll: Roll,
|
||||
diceMultiplier: Int = 1,
|
||||
): RollResult {
|
||||
val mainDices = roll.dices.firstOrNull()
|
||||
val bonusDicesList = roll.dices.subList(fromIndex = 1, toIndex = roll.dices.size)
|
||||
val allRolledValues = mutableListOf<Int>()
|
||||
|
||||
val (rollDice, rollDetail) = mainDices?.let { dice ->
|
||||
val (label, sum) = dice.roll(multiplier = diceMultiplier)
|
||||
allRolledValues.add(sum)
|
||||
|
||||
val diceIcon = dice.toRollCardUio(result = sum)
|
||||
val cardDetail = dice.toThrowsCardUio(roll = label, result = sum)
|
||||
|
||||
diceIcon to listOf(cardDetail)
|
||||
} ?: (null to emptyList())
|
||||
|
||||
val isCriticalSuccess = rollDice?.isCriticalSuccess ?: false
|
||||
val isCriticalFailure = rollDice?.isCriticalFailure ?: false
|
||||
|
||||
val diceBonus = bonusDicesList.map { dice ->
|
||||
val (label, sum) = dice.roll(multiplier = diceMultiplier)
|
||||
allRolledValues.add(sum)
|
||||
|
||||
dice.toThrowsCardUio(
|
||||
roll = label,
|
||||
result = sum,
|
||||
)
|
||||
}
|
||||
|
||||
val flatBonus = roll.bonus.map { bonus ->
|
||||
allRolledValues.add(bonus.value)
|
||||
|
||||
ThrowsCardUio.Detail(
|
||||
title = bonus.title,
|
||||
result = "${bonus.value}",
|
||||
)
|
||||
}
|
||||
|
||||
return RollResult(
|
||||
dice = rollDice,
|
||||
card = ThrowsCardUio(
|
||||
title = roll.title,
|
||||
highlight = roll.highlight,
|
||||
dice = mainDices?.faces?.icon,
|
||||
roll = allRolledValues.toLabel(),
|
||||
result = when {
|
||||
isCriticalSuccess -> (mainDices?.faces ?: 20).toString()
|
||||
isCriticalFailure -> "1"
|
||||
else -> "${allRolledValues.sum()}"
|
||||
},
|
||||
isCriticalSuccess = isCriticalSuccess,
|
||||
isCriticalFailure = isCriticalFailure,
|
||||
details = rollDetail + diceBonus + flatBonus,
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
private fun Roll.Dice.toRollCardUio(result: Int) = RollDiceUio(
|
||||
icon = faces.icon,
|
||||
isCriticalSuccess = count == 1 && faces == 20 && result == faces,
|
||||
isCriticalFailure = count == 1 && faces == 20 && result == 1,
|
||||
result = "$result",
|
||||
)
|
||||
|
||||
private fun Roll.Dice.toThrowsCardUio(roll: String, result: Int) = ThrowsCardUio.Detail(
|
||||
title = title,
|
||||
throws = ThrowsCardUio.Throw(
|
||||
dice = faces.icon,
|
||||
advantage = advantage,
|
||||
disadvantage = disadvantage,
|
||||
roll = label,
|
||||
result = roll,
|
||||
),
|
||||
result = "$result",
|
||||
)
|
||||
|
||||
private data class DiceRollResult(
|
||||
val label: String,
|
||||
val sum: Int,
|
||||
)
|
||||
|
||||
private fun Roll.Dice.roll(multiplier: Int): DiceRollResult {
|
||||
return when {
|
||||
|
||||
advantage && !disadvantage -> {
|
||||
val roll = List(count * multiplier) { random() to random() }
|
||||
DiceRollResult(
|
||||
label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
|
||||
sum = roll.sumOf { max(it.first, it.second) },
|
||||
)
|
||||
}
|
||||
|
||||
disadvantage && !advantage -> {
|
||||
val roll = List(count * multiplier) { random() to random() }
|
||||
DiceRollResult(
|
||||
label = roll.joinToString(" + ") { "${it.first}~${it.second}" },
|
||||
sum = roll.sumOf { min(it.first, it.second) },
|
||||
)
|
||||
}
|
||||
|
||||
else -> {
|
||||
val roll = List(count * multiplier) { random() }
|
||||
DiceRollResult(
|
||||
label = roll.toLabel(),
|
||||
sum = roll.sum(),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun Roll.Dice.random(): Int = if (fail) 1 else (Math.random() * faces + 1).toInt()
|
||||
}
|
||||
|
||||
|
|
@ -25,11 +25,16 @@ val List<Alteration.Status>?.disadvantage: Boolean
|
|||
val List<Alteration.Status>?.fail: Boolean
|
||||
get() = this?.any { it.fail } ?: false
|
||||
|
||||
// force a roll to hit a 20
|
||||
val List<Alteration.Status>?.critical: Boolean
|
||||
get() = this?.any { it.critical } ?: false
|
||||
|
||||
val Map<Property, List<Alteration.Status>>.isSavageAttacks: Boolean
|
||||
get() = this[Property.PHYSICAL_MELEE_DAMAGE]?.any { it.name == "Attaques sauvages" } == true
|
||||
|
||||
val Map<Property, List<Alteration.Status>>.isBrutalCritical: Boolean
|
||||
get() = this[Property.PHYSICAL_MELEE_DAMAGE]?.any { it.name == "Critique brutal" } == true
|
||||
|
||||
// for damage roll, previous attack roll was critical
|
||||
val Map<Property, List<Alteration.Status>>.isCritical: Boolean
|
||||
get() = this[Property.PHYSICAL_MELEE_DAMAGE]?.any { it.name == "Critique" } == true
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue