Fix Perception check (was using Persuassion mastery)
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@ -277,7 +277,7 @@ class DiceThrowUseCase @Inject constructor(
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alterations = alterations,
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abilityLabel = { getString(R.string.character_sheet_proficiency_perception) },
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relatedLabel = { getString(R.string.character_sheet_stat_wisdom) },
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ability = Property.PERSUASION,
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ability = Property.PERCEPTION,
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relatedStat = Property.WISDOM,
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)
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