Add flat value management for attack skill and spell.
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13 changed files with 262 additions and 119 deletions
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@ -843,7 +843,7 @@ class DiceThrowUseCase @Inject constructor(
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)
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// fetch and build a list of additional level effect.
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val levelBonus = if (spell?.level != null) {
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val levelBonus = if (spell?.level?.dice != null) {
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((spell.spell.level + 1)..level).map {
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val localRoll = roll(
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amount = spell.level.dice.count,
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