Remove initiative from the proficiency page, add the proficiency mastery bonus instead.
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0e65bd540e
commit
1e3332b447
6 changed files with 13 additions and 19 deletions
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@ -17,8 +17,8 @@ import com.pixelized.rplexicon.ui.screens.character.pages.proficiency.CharacterS
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fun rememberCharacterSheetStatePreview() = remember {
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mutableStateOf(
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CharacterSheetUio(
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initiative = LabelPointUio(
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label = R.string.character_sheet_title_initiative,
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proficiency = LabelPointUio(
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label = R.string.character_sheet_title_proficiency_bonus,
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value = "+2",
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),
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stats = listOf(
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@ -22,7 +22,7 @@ class CharacterSheetUioFactory @Inject constructor() {
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sheet: CharacterSheet,
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status: Map<Property, List<Alteration.Status>>,
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): CharacterSheetUio {
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val proficiency = (sheet.proficiency + status[Property.PROFICIENCY].sum)
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val proficiency = sheet.proficiency + status[Property.PROFICIENCY].sum
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val strength = sheet.strength + status[Property.STRENGTH].sum
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val dexterity = sheet.dexterity + status[Property.DEXTERITY].sum
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val constitution = sheet.constitution + status[Property.CONSTITUTION].sum
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@ -31,9 +31,9 @@ class CharacterSheetUioFactory @Inject constructor() {
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val charisma = sheet.charisma + status[Property.CHARISMA].sum
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return CharacterSheetUio(
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initiative = LabelPointUio(
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label = R.string.character_sheet_title_initiative,
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value = (dexterity.modifier + status[Property.INITIATIVE].sum).toLabel(),
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proficiency = LabelPointUio(
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label = R.string.character_sheet_title_proficiency_bonus,
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value = "$proficiency",
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max = null,
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),
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stats = listOf(
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@ -52,7 +52,7 @@ import com.pixelized.rplexicon.utilitary.extentions.ddBorder
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@Stable
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data class CharacterSheetUio(
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val initiative: LabelPointUio,
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val proficiency: LabelPointUio,
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val stats: List<StatUio>,
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val savingThrows: List<ProficiencyUio>,
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val proficiencies: List<ProficiencyUio>,
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@ -70,10 +70,6 @@ fun ProficiencyPage(
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ProficiencyPageContent(
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modifier = Modifier.fillMaxSize(),
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sheet = sheet,
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onInitiative = {
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overlay.prepareRoll(diceThrow = viewModel.initiativeRoll())
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overlay.showOverlay()
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},
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onStats = { stat ->
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overlay.prepareRoll(diceThrow = viewModel.statRoll(stat.id))
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overlay.showOverlay()
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@ -93,7 +89,6 @@ fun ProficiencyPageContent(
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inner: Shape = remember { RoundedCornerShape(size = 8.dp) },
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outline: Shape = remember { CutCornerShape(size = 16.dp) },
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sheet: CharacterSheetUio,
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onInitiative: () -> Unit,
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onStats: (StatUio) -> Unit,
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onProficiencies: (ProficiencyUio) -> Unit,
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) {
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@ -110,18 +105,18 @@ fun ProficiencyPageContent(
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modifier = Modifier
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.sizeIn(minWidth = 100.dp, minHeight = 116.dp)
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.ddBorder(outline = outline, inner = inner)
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.clickable(onClick = onInitiative)
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.padding(all = 8.dp),
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horizontalAlignment = Alignment.CenterHorizontally,
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verticalArrangement = Arrangement.spacedBy(4.dp),
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) {
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Text(
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style = MaterialTheme.typography.labelSmall,
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text = sheet.initiative.label?.let { stringResource(id = it) } ?: ""
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textAlign = TextAlign.Center,
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text = sheet.proficiency.label?.let { stringResource(id = it) } ?: ""
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)
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Text(
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style = MaterialTheme.typography.displayMedium,
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text = sheet.initiative.value ?: ""
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style = MaterialTheme.typography.displaySmall,
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text = sheet.proficiency.value ?: ""
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)
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}
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sheet.stats.forEach {
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@ -301,7 +296,6 @@ fun ProficiencyPreview() {
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val sheet by rememberCharacterSheetStatePreview()
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ProficiencyPageContent(
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sheet = sheet,
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onInitiative = { },
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onStats = { },
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onProficiencies = { },
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)
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@ -57,8 +57,6 @@ class ProficiencyViewModel @Inject constructor(
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}
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}
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fun initiativeRoll(): DiceThrow.Initiative = DiceThrow.Initiative(character)
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fun statRoll(id: StatUio.ID): DiceThrow = when (id) {
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StatUio.ID.STRENGTH -> DiceThrow.Strength(character)
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StatUio.ID.DEXTERITY -> DiceThrow.Dexterity(character)
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@ -101,6 +101,7 @@
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<string name="character_sheet_title_inspiration">Inspiration</string>
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<string name="character_sheet_title_conduit">Conduit Divin</string>
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<string name="character_sheet_title_initiative">Initiative</string>
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<string name="character_sheet_title_proficiency_bonus">Bonus de maîtrise</string>
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<string name="character_sheet_title_characteristic">Caractéristiques</string>
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<string name="character_sheet_title_attribute">Attributs</string>
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<string name="character_sheet_title_passive">Talents passifs</string>
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@ -101,6 +101,7 @@
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<string name="character_sheet_title_inspiration">Inspiration</string>
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<string name="character_sheet_title_conduit">Divine conduit</string>
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<string name="character_sheet_title_initiative">Initiative</string>
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<string name="character_sheet_title_proficiency_bonus">Proficiency bonus</string>
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<string name="character_sheet_title_saving_throws">Saving Throws</string>
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<string name="character_sheet_title_proficiencies">Proficiencies</string>
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<string name="character_sheet_title_characteristic">Characteristics</string>
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