Add mastery and expertise to alteration

This commit is contained in:
Thomas Andres Gomez 2023-12-22 14:07:57 +01:00
parent cc9c0460f0
commit 1a07f5287f
6 changed files with 412 additions and 302 deletions

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@ -26,6 +26,7 @@ import com.pixelized.rplexicon.utilitary.extentions.local.fail
import com.pixelized.rplexicon.utilitary.extentions.local.isBrutalCritical import com.pixelized.rplexicon.utilitary.extentions.local.isBrutalCritical
import com.pixelized.rplexicon.utilitary.extentions.local.isCritical import com.pixelized.rplexicon.utilitary.extentions.local.isCritical
import com.pixelized.rplexicon.utilitary.extentions.local.isSavageAttacks import com.pixelized.rplexicon.utilitary.extentions.local.isSavageAttacks
import com.pixelized.rplexicon.utilitary.extentions.local.mastery
import com.pixelized.rplexicon.utilitary.extentions.local.sum import com.pixelized.rplexicon.utilitary.extentions.local.sum
import com.pixelized.rplexicon.utilitary.extentions.local.toStatus import com.pixelized.rplexicon.utilitary.extentions.local.toStatus
import com.pixelized.rplexicon.utilitary.extentions.modifier import com.pixelized.rplexicon.utilitary.extentions.modifier
@ -612,7 +613,8 @@ class DiceThrowUseCase @Inject constructor(
Property.STEALTH -> character.stealth Property.STEALTH -> character.stealth
Property.SURVIVAL -> character.survival Property.SURVIVAL -> character.survival
else -> null else -> null
}?.let { multiplier -> }?.let {
val multiplier = max(it, status[ability].mastery)
val mastery = character.proficiency * multiplier val mastery = character.proficiency * multiplier
allValue.add(mastery) allValue.add(mastery)
listOf( listOf(

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@ -10,6 +10,8 @@ data class Alteration(
val name: String, val name: String,
val advantage: Boolean = false, val advantage: Boolean = false,
val disadvantage: Boolean = false, val disadvantage: Boolean = false,
val mastery: Boolean = false,
val expertise: Boolean = false,
val fail: Boolean = false, val fail: Boolean = false,
val critical: Boolean = false, val critical: Boolean = false,
val dices: List<Roll.Dice> = emptyList(), val dices: List<Roll.Dice> = emptyList(),

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@ -84,25 +84,12 @@ class AlterationParser @Inject constructor(
private fun parseAlterationStatus(name: String, value: String): Alteration.Status = private fun parseAlterationStatus(name: String, value: String): Alteration.Status =
when (value) { when (value) {
ADVANTAGE -> Alteration.Status( ADVANTAGE -> Alteration.Status(name = name, advantage = true)
name = name, DISADVANTAGE -> Alteration.Status(name = name, disadvantage = true)
advantage = true, MASTERY -> Alteration.Status(name = name, mastery = true)
) EXPERTISE -> Alteration.Status(name = name, expertise = true)
FAIL -> Alteration.Status(name = name, fail = true)
DISADVANTAGE -> Alteration.Status( CRITICAL -> Alteration.Status(name = name, critical = true)
name = name,
disadvantage = true,
)
FAIL -> Alteration.Status(
name = name,
fail = true,
)
CRITICAL -> Alteration.Status(
name = name,
critical = true,
)
else -> { else -> {
Alteration.Status( Alteration.Status(
@ -117,6 +104,8 @@ class AlterationParser @Inject constructor(
private const val ALL = "Tous" private const val ALL = "Tous"
private const val ADVANTAGE = "adv" private const val ADVANTAGE = "adv"
private const val DISADVANTAGE = "dis" private const val DISADVANTAGE = "dis"
private const val MASTERY = "mas"
private const val EXPERTISE = "exp"
private const val FAIL = "fail" private const val FAIL = "fail"
private const val CRITICAL = "crit" private const val CRITICAL = "crit"
private const val EFFECT = "Effet" private const val EFFECT = "Effet"

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@ -10,10 +10,12 @@ import com.pixelized.rplexicon.ui.screens.character.composable.character.Passive
import com.pixelized.rplexicon.ui.screens.character.composable.character.ProficiencyUio import com.pixelized.rplexicon.ui.screens.character.composable.character.ProficiencyUio
import com.pixelized.rplexicon.ui.screens.character.composable.character.StatUio import com.pixelized.rplexicon.ui.screens.character.composable.character.StatUio
import com.pixelized.rplexicon.ui.screens.character.pages.proficiency.CharacterSheetUio import com.pixelized.rplexicon.ui.screens.character.pages.proficiency.CharacterSheetUio
import com.pixelized.rplexicon.utilitary.extentions.local.mastery
import com.pixelized.rplexicon.utilitary.extentions.local.passivesBonus import com.pixelized.rplexicon.utilitary.extentions.local.passivesBonus
import com.pixelized.rplexicon.utilitary.extentions.local.sum import com.pixelized.rplexicon.utilitary.extentions.local.sum
import com.pixelized.rplexicon.utilitary.extentions.modifier import com.pixelized.rplexicon.utilitary.extentions.modifier
import javax.inject.Inject import javax.inject.Inject
import kotlin.math.max
class CharacterSheetUioFactory @Inject constructor() { class CharacterSheetUioFactory @Inject constructor() {
@ -68,138 +70,213 @@ class CharacterSheetUioFactory @Inject constructor() {
), ),
), ),
savingThrows = listOf( savingThrows = listOf(
ProficiencyUio( status[Property.STRENGTH_SAVING_THROW].let {
id = ProficiencyUio.ID.STRENGTH_SAVING_THROW, val mastery = max(sheet.strengthSavingThrows, it.mastery)
multiplier = sheet.strengthSavingThrows, ProficiencyUio(
modifier = strength.modifier + status[Property.STRENGTH_SAVING_THROW].sum + sheet.strengthSavingThrows * proficiency, id = ProficiencyUio.ID.STRENGTH_SAVING_THROW,
), multiplier = mastery,
ProficiencyUio( modifier = strength.modifier + it.sum + mastery * proficiency
id = ProficiencyUio.ID.DEXTERITY_SAVING_THROW, )
multiplier = sheet.dexteritySavingThrows, },
modifier = dexterity.modifier + status[Property.DEXTERITY_SAVING_THROW].sum + sheet.dexteritySavingThrows * proficiency, status[Property.DEXTERITY_SAVING_THROW].let {
), val mastery = max(sheet.dexteritySavingThrows, it.mastery)
ProficiencyUio( ProficiencyUio(
id = ProficiencyUio.ID.CONSTITUTION_SAVING_THROW, id = ProficiencyUio.ID.DEXTERITY_SAVING_THROW,
multiplier = sheet.constitutionSavingThrows, multiplier = mastery,
modifier = constitution.modifier + status[Property.CONSTITUTION_SAVING_THROW].sum + sheet.constitutionSavingThrows * proficiency, modifier = dexterity.modifier + it.sum + mastery * proficiency
), )
ProficiencyUio( },
id = ProficiencyUio.ID.INTELLIGENCE_SAVING_THROW, status[Property.CONSTITUTION_SAVING_THROW].let {
multiplier = sheet.intelligenceSavingThrows, val mastery = max(sheet.constitutionSavingThrows, it.mastery)
modifier = intelligence.modifier + status[Property.INTELLIGENCE_SAVING_THROW].sum + sheet.intelligenceSavingThrows * proficiency, ProficiencyUio(
), id = ProficiencyUio.ID.CONSTITUTION_SAVING_THROW,
ProficiencyUio( multiplier = mastery,
id = ProficiencyUio.ID.WISDOM_SAVING_THROW, modifier = constitution.modifier + it.sum + mastery * proficiency
multiplier = sheet.wisdomSavingThrows, )
modifier = wisdom.modifier + status[Property.WISDOM_SAVING_THROW].sum + sheet.wisdomSavingThrows * proficiency, },
), status[Property.INTELLIGENCE_SAVING_THROW].let {
ProficiencyUio( val mastery = max(sheet.intelligenceSavingThrows, it.mastery)
id = ProficiencyUio.ID.CHARISMA_SAVING_THROW, ProficiencyUio(
multiplier = sheet.charismaSavingThrows, id = ProficiencyUio.ID.INTELLIGENCE_SAVING_THROW,
modifier = charisma.modifier + status[Property.CHARISMA_SAVING_THROW].sum + sheet.charismaSavingThrows * proficiency, multiplier = mastery,
), modifier = intelligence.modifier + it.sum + mastery * proficiency
)
},
status[Property.WISDOM_SAVING_THROW].let {
val mastery = max(sheet.wisdomSavingThrows, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.WISDOM_SAVING_THROW,
multiplier = mastery,
modifier = wisdom.modifier + it.sum + mastery * proficiency
)
},
status[Property.CHARISMA_SAVING_THROW].let {
val mastery = max(sheet.charismaSavingThrows, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.CHARISMA_SAVING_THROW,
multiplier = mastery,
modifier = charisma.modifier + it.sum + mastery * proficiency
)
},
), ),
proficiencies = listOf( proficiencies = listOf(
ProficiencyUio( status[Property.ACROBATICS].let {
id = ProficiencyUio.ID.ACROBATICS, val mastery = max(sheet.acrobatics, it.mastery)
multiplier = sheet.acrobatics, ProficiencyUio(
modifier = dexterity.modifier + status[Property.ACROBATICS].sum + sheet.acrobatics * proficiency, id = ProficiencyUio.ID.ACROBATICS,
), multiplier = mastery,
ProficiencyUio( modifier = dexterity.modifier + it.sum + mastery * proficiency
id = ProficiencyUio.ID.ARCANA, )
multiplier = sheet.arcana, },
modifier = intelligence.modifier + status[Property.ARCANA].sum + sheet.arcana * proficiency, status[Property.ARCANA].let {
), val mastery = max(sheet.arcana, it.mastery)
ProficiencyUio( ProficiencyUio(
id = ProficiencyUio.ID.ATHLETICS, id = ProficiencyUio.ID.ARCANA,
multiplier = sheet.athletics, multiplier = mastery,
modifier = strength.modifier + status[Property.ATHLETICS].sum + sheet.athletics * proficiency, modifier = intelligence.modifier + it.sum + mastery * proficiency
), )
ProficiencyUio( },
id = ProficiencyUio.ID.STEALTH, status[Property.ATHLETICS].let {
multiplier = sheet.stealth, val mastery = max(sheet.athletics, it.mastery)
modifier = dexterity.modifier + status[Property.STEALTH].sum + sheet.stealth * proficiency, ProficiencyUio(
), id = ProficiencyUio.ID.ATHLETICS,
ProficiencyUio( multiplier = mastery,
id = ProficiencyUio.ID.ANIMAL_HANDLING, modifier = strength.modifier + it.sum + mastery * proficiency
multiplier = sheet.animalHandling, )
modifier = wisdom.modifier + status[Property.ANIMAL_HANDLING].sum + sheet.animalHandling * proficiency, },
), status[Property.STEALTH].let {
ProficiencyUio( val mastery = max(sheet.stealth, it.mastery)
id = ProficiencyUio.ID.SLEIGHT_OF_HAND, ProficiencyUio(
multiplier = sheet.sleightOfHand, id = ProficiencyUio.ID.STEALTH,
modifier = dexterity.modifier + status[Property.SLEIGHT_OF_HAND].sum + sheet.sleightOfHand * proficiency, multiplier = mastery,
), modifier = dexterity.modifier + it.sum + mastery * proficiency
ProficiencyUio( )
id = ProficiencyUio.ID.HISTORY, },
multiplier = sheet.history, status[Property.ANIMAL_HANDLING].let {
modifier = intelligence.modifier + status[Property.HISTORY].sum + sheet.history * proficiency, val mastery = max(sheet.animalHandling, it.mastery)
), ProficiencyUio(
ProficiencyUio( id = ProficiencyUio.ID.ANIMAL_HANDLING,
id = ProficiencyUio.ID.INTIMIDATION, multiplier = mastery,
multiplier = sheet.intimidation, modifier = wisdom.modifier + it.sum + mastery * proficiency
modifier = charisma.modifier + status[Property.INTIMIDATION].sum + sheet.intimidation * proficiency, )
), },
ProficiencyUio( status[Property.SLEIGHT_OF_HAND].let {
id = ProficiencyUio.ID.INSIGHT, val mastery = max(sheet.sleightOfHand, it.mastery)
multiplier = sheet.insight, ProficiencyUio(
modifier = wisdom.modifier + status[Property.INSIGHT].sum + sheet.insight * proficiency, id = ProficiencyUio.ID.SLEIGHT_OF_HAND,
), multiplier = mastery,
ProficiencyUio( modifier = dexterity.modifier + it.sum + mastery * proficiency
id = ProficiencyUio.ID.INVESTIGATION, )
multiplier = sheet.investigation, },
modifier = intelligence.modifier + status[Property.INVESTIGATION].sum + sheet.investigation * proficiency, status[Property.HISTORY].let {
), val mastery = max(sheet.history, it.mastery)
ProficiencyUio( ProficiencyUio(
id = ProficiencyUio.ID.MEDICINE, id = ProficiencyUio.ID.HISTORY,
multiplier = sheet.medicine, multiplier = mastery,
modifier = wisdom.modifier + status[Property.MEDICINE].sum + sheet.medicine * proficiency, modifier = intelligence.modifier + it.sum + mastery * proficiency
), )
ProficiencyUio( },
id = ProficiencyUio.ID.NATURE, status[Property.INTIMIDATION].let {
multiplier = sheet.nature, val mastery = max(sheet.intimidation, it.mastery)
modifier = intelligence.modifier + status[Property.NATURE].sum + sheet.nature * proficiency, ProficiencyUio(
), id = ProficiencyUio.ID.INTIMIDATION,
ProficiencyUio( multiplier = mastery,
id = ProficiencyUio.ID.PERCEPTION, modifier = charisma.modifier + it.sum + mastery * proficiency
multiplier = sheet.perception, )
modifier = wisdom.modifier + status[Property.PERCEPTION].sum + sheet.perception * proficiency, },
), status[Property.INSIGHT].let {
ProficiencyUio( val mastery = max(sheet.insight, it.mastery)
id = ProficiencyUio.ID.PERSUASION, ProficiencyUio(
multiplier = sheet.persuasion, id = ProficiencyUio.ID.INSIGHT,
modifier = charisma.modifier + status[Property.PERSUASION].sum + sheet.persuasion * proficiency, multiplier = mastery,
), modifier = wisdom.modifier + it.sum + mastery * proficiency
ProficiencyUio( )
id = ProficiencyUio.ID.RELIGION, },
multiplier = sheet.religion, status[Property.INVESTIGATION].let {
modifier = intelligence.modifier + status[Property.RELIGION].sum + sheet.religion * proficiency, val mastery = max(sheet.investigation, it.mastery)
), ProficiencyUio(
ProficiencyUio( id = ProficiencyUio.ID.INVESTIGATION,
id = ProficiencyUio.ID.PERFORMANCE, multiplier = mastery,
multiplier = sheet.performance, modifier = intelligence.modifier + it.sum + mastery * proficiency
modifier = charisma.modifier + status[Property.PERFORMANCE].sum + sheet.performance * proficiency, )
), },
ProficiencyUio( status[Property.MEDICINE].let {
id = ProficiencyUio.ID.SURVIVAL, val mastery = max(sheet.medicine, it.mastery)
multiplier = sheet.survival, ProficiencyUio(
modifier = wisdom.modifier + status[Property.SURVIVAL].sum + sheet.survival * proficiency, id = ProficiencyUio.ID.MEDICINE,
), multiplier = mastery,
ProficiencyUio( modifier = wisdom.modifier + it.sum + mastery * proficiency
id = ProficiencyUio.ID.DECEPTION, )
multiplier = sheet.deception, },
modifier = charisma.modifier + status[Property.DECEPTION].sum + sheet.deception * proficiency, status[Property.NATURE].let {
), val mastery = max(sheet.nature, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.NATURE,
multiplier = mastery,
modifier = intelligence.modifier + it.sum + mastery * proficiency
)
},
status[Property.PERCEPTION].let {
val mastery = max(sheet.perception, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.PERCEPTION,
multiplier = mastery,
modifier = wisdom.modifier + it.sum + mastery * proficiency
)
},
status[Property.PERSUASION].let {
val mastery = max(sheet.persuasion, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.PERSUASION,
multiplier = mastery,
modifier = charisma.modifier + it.sum + mastery * proficiency
)
},
status[Property.RELIGION].let {
val mastery = max(sheet.religion, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.RELIGION,
multiplier = mastery,
modifier = intelligence.modifier + it.sum + mastery * proficiency
)
},
status[Property.PERFORMANCE].let {
val mastery = max(sheet.performance, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.PERFORMANCE,
multiplier = mastery,
modifier = charisma.modifier + it.sum + mastery * proficiency
)
},
status[Property.SURVIVAL].let {
val mastery = max(sheet.survival, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.SURVIVAL,
multiplier = mastery,
modifier = wisdom.modifier + it.sum + mastery * proficiency
)
},
status[Property.DECEPTION].let {
val mastery = max(sheet.deception, it.mastery)
ProficiencyUio(
id = ProficiencyUio.ID.DECEPTION,
multiplier = mastery,
modifier = charisma.modifier + it.sum + mastery * proficiency
)
},
), ),
passives = PassivesUio( passives = PassivesUio(
perception = status[Property.PERCEPTION].let { perception = status[Property.PERCEPTION].let {
10 + wisdom.modifier + it.sum + sheet.perception * proficiency + it.passivesBonus val mastery = max(sheet.perception, it.mastery)
10 + wisdom.modifier + it.sum + mastery * proficiency + it.passivesBonus
}, },
investigation = status[Property.INVESTIGATION].let { investigation = status[Property.INVESTIGATION].let {
10 + intelligence.modifier + it.sum + sheet.investigation * proficiency + it.passivesBonus val mastery = max(sheet.investigation, it.mastery)
10 + intelligence.modifier + it.sum + mastery * proficiency + it.passivesBonus
}, },
insight = status[Property.INSIGHT].let { insight = status[Property.INSIGHT].let {
10 + wisdom.modifier + it.sum + sheet.insight * proficiency + it.passivesBonus val mastery = max(sheet.insight, it.mastery)
10 + wisdom.modifier + it.sum + mastery * proficiency + it.passivesBonus
}, },
), ),
speed = LabelPointUio( speed = LabelPointUio(

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@ -22,6 +22,7 @@ import com.pixelized.rplexicon.ui.screens.summary.composable.common.maxLabel
import com.pixelized.rplexicon.ui.screens.summary.composable.common.none import com.pixelized.rplexicon.ui.screens.summary.composable.common.none
import com.pixelized.rplexicon.ui.screens.summary.composable.common.proficiency import com.pixelized.rplexicon.ui.screens.summary.composable.common.proficiency
import com.pixelized.rplexicon.utilitary.extentions.local.highestSpellLevel import com.pixelized.rplexicon.utilitary.extentions.local.highestSpellLevel
import com.pixelized.rplexicon.utilitary.extentions.local.mastery
import com.pixelized.rplexicon.utilitary.extentions.local.passivesBonus import com.pixelized.rplexicon.utilitary.extentions.local.passivesBonus
import com.pixelized.rplexicon.utilitary.extentions.local.spell import com.pixelized.rplexicon.utilitary.extentions.local.spell
import com.pixelized.rplexicon.utilitary.extentions.local.sum import com.pixelized.rplexicon.utilitary.extentions.local.sum
@ -34,6 +35,7 @@ import kotlinx.coroutines.flow.combine
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext import kotlinx.coroutines.withContext
import javax.inject.Inject import javax.inject.Inject
import kotlin.math.max
private const val ENTER_ANIMATION_INITIAL_DELAY = 250L private const val ENTER_ANIMATION_INITIAL_DELAY = 250L
private const val ENTER_ANIMATION_DELAY = 100L private const val ENTER_ANIMATION_DELAY = 100L
@ -263,42 +265,50 @@ class SummaryFactory @Inject constructor(
val wisdom = sheet.wisdom + status[Property.WISDOM].sum val wisdom = sheet.wisdom + status[Property.WISDOM].sum
val charisma = sheet.charisma + status[Property.CHARISMA].sum val charisma = sheet.charisma + status[Property.CHARISMA].sum
val strengthSavingThrows = proficiency( val strengthSavingThrows = status[Property.STRENGTH_SAVING_THROW].let {
multiplier = sheet.strengthSavingThrows, val mastery = max(sheet.strengthSavingThrows, it.mastery)
label = status[Property.STRENGTH_SAVING_THROW].let { proficiency(
strength.modifier + it.sum + sheet.strengthSavingThrows * proficiency multiplier = mastery,
}.toLabel(), label = (strength.modifier + it.sum + mastery * proficiency).toLabel(),
) )
val dexteritySavingThrows = proficiency( }
multiplier = sheet.dexteritySavingThrows, val dexteritySavingThrows = status[Property.DEXTERITY_SAVING_THROW].let {
label = status[Property.DEXTERITY_SAVING_THROW].let { val mastery = max(sheet.dexteritySavingThrows, it.mastery)
dexterity.modifier + it.sum + sheet.dexteritySavingThrows * proficiency proficiency(
}.toLabel(), multiplier = mastery,
) label = (dexterity.modifier + it.sum + mastery * proficiency).toLabel(),
val constitutionSavingThrows = proficiency( )
multiplier = sheet.constitutionSavingThrows, }
label = status[Property.CONSTITUTION_SAVING_THROW].let { val constitutionSavingThrows =
constitution.modifier + it.sum + sheet.constitutionSavingThrows * proficiency status[Property.CONSTITUTION_SAVING_THROW].let {
}.toLabel(), val mastery = max(sheet.constitutionSavingThrows, it.mastery)
) proficiency(
val intelligenceSavingThrows = proficiency( multiplier = mastery,
multiplier = sheet.intelligenceSavingThrows, label = (constitution.modifier + it.sum + mastery * proficiency).toLabel(),
label = status[Property.INTELLIGENCE_SAVING_THROW].let { )
intelligence.modifier + it.sum + sheet.intelligenceSavingThrows * proficiency }
}.toLabel(), val intelligenceSavingThrows =
) status[Property.INTELLIGENCE_SAVING_THROW].let {
val wisdomSavingThrows = proficiency( val mastery = max(sheet.intelligenceSavingThrows, it.mastery)
multiplier = sheet.wisdomSavingThrows, proficiency(
label = status[Property.WISDOM_SAVING_THROW].let { multiplier = mastery,
wisdom.modifier + it.sum + sheet.wisdomSavingThrows * proficiency label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
}.toLabel(), )
) }
val charismaSavingThrows = proficiency( val wisdomSavingThrows = status[Property.WISDOM_SAVING_THROW].let {
multiplier = sheet.charismaSavingThrows, val mastery = max(sheet.wisdomSavingThrows, it.mastery)
label = status[Property.CHARISMA_SAVING_THROW].let { proficiency(
charisma.modifier + it.sum + sheet.charismaSavingThrows * proficiency multiplier = mastery,
}.toLabel(), label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
) )
}
val charismaSavingThrows = status[Property.CHARISMA_SAVING_THROW].let {
val mastery = max(sheet.charismaSavingThrows, it.mastery)
proficiency(
multiplier = mastery,
label = (charisma.modifier + it.sum + mastery * proficiency).toLabel(),
)
}
withContext(Dispatchers.Main) { withContext(Dispatchers.Main) {
savingThrows.strength.get(sheet)?.value = strengthSavingThrows savingThrows.strength.get(sheet)?.value = strengthSavingThrows
savingThrows.dexterity.get(sheet)?.value = dexteritySavingThrows savingThrows.dexterity.get(sheet)?.value = dexteritySavingThrows
@ -324,114 +334,132 @@ class SummaryFactory @Inject constructor(
val wisdom = sheet.wisdom + status[Property.WISDOM].sum val wisdom = sheet.wisdom + status[Property.WISDOM].sum
val charisma = sheet.charisma + status[Property.CHARISMA].sum val charisma = sheet.charisma + status[Property.CHARISMA].sum
val acrobatics = proficiency( val acrobatics = status[Property.ACROBATICS].let {
multiplier = sheet.acrobatics, val mastery = max(sheet.acrobatics, it.mastery)
label = status[Property.ACROBATICS].let { proficiency(
dexterity.modifier + it.sum + sheet.acrobatics * proficiency multiplier = mastery,
}.toLabel(), label = (dexterity.modifier + it.sum + mastery * proficiency).toLabel(),
) )
val arcana = proficiency( }
multiplier = sheet.arcana, val arcana = status[Property.ARCANA].let {
label = status[Property.ARCANA].let { val mastery = max(sheet.arcana, it.mastery)
intelligence.modifier + it.sum + sheet.arcana * proficiency proficiency(
}.toLabel(), multiplier = mastery,
) label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
val athletics = proficiency( )
multiplier = sheet.athletics, }
label = status[Property.ATHLETICS].let { val athletics = status[Property.ATHLETICS].let {
strength.modifier + it.sum + sheet.athletics * proficiency val mastery = max(sheet.athletics, it.mastery)
}.toLabel(), proficiency(
) multiplier = mastery,
val stealth = proficiency( label = (strength.modifier + it.sum + mastery * proficiency).toLabel(),
multiplier = sheet.stealth, )
label = status[Property.STEALTH].let { }
dexterity.modifier + it.sum + sheet.stealth * proficiency val stealth = status[Property.STEALTH].let {
}.toLabel(), val mastery = max(sheet.stealth, it.mastery)
) proficiency(
val animalHandling = proficiency( multiplier = mastery,
multiplier = sheet.animalHandling, label = (dexterity.modifier + it.sum + mastery * proficiency).toLabel(),
label = status[Property.ANIMAL_HANDLING].let { )
wisdom.modifier + it.sum + sheet.animalHandling * proficiency }
}.toLabel(), val animalHandling = status[Property.ANIMAL_HANDLING].let {
) val mastery = max(sheet.animalHandling, it.mastery)
val sleightOfHand = proficiency( proficiency(
multiplier = sheet.sleightOfHand, multiplier = mastery,
label = status[Property.SLEIGHT_OF_HAND].let { label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
dexterity.modifier + it.sum + sheet.sleightOfHand * proficiency )
}.toLabel(), }
) val sleightOfHand = status[Property.SLEIGHT_OF_HAND].let {
val history = proficiency( val mastery = max(sheet.sleightOfHand, it.mastery)
multiplier = sheet.history, proficiency(
label = status[Property.HISTORY].let { multiplier = mastery,
intelligence.modifier + it.sum + sheet.history * proficiency label = (dexterity.modifier + it.sum + mastery * proficiency).toLabel(),
}.toLabel(), )
) }
val intimidation = proficiency( val history = status[Property.HISTORY].let {
multiplier = sheet.intimidation, val mastery = max(sheet.history, it.mastery)
label = status[Property.INTIMIDATION].let { proficiency(
charisma.modifier + it.sum + sheet.intimidation * proficiency multiplier = mastery,
}.toLabel(), label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
) )
val insight = proficiency( }
multiplier = sheet.insight, val intimidation = status[Property.INTIMIDATION].let {
label = status[Property.INSIGHT].let { val mastery = max(sheet.intimidation, it.mastery)
wisdom.modifier + it.sum + sheet.insight * proficiency proficiency(
}.toLabel(), multiplier = mastery,
) label = (charisma.modifier + it.sum + mastery * proficiency).toLabel(),
val investigation = proficiency( )
multiplier = sheet.investigation, }
label = status[Property.INVESTIGATION].let { val insight = status[Property.INSIGHT].let {
intelligence.modifier + it.sum + sheet.investigation * proficiency val mastery = max(sheet.insight, it.mastery)
}.toLabel(), proficiency(
) multiplier = mastery,
val medicine = proficiency( label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
multiplier = sheet.medicine, )
label = status[Property.MEDICINE].let { }
wisdom.modifier + it.sum + sheet.medicine * proficiency val investigation = status[Property.INVESTIGATION].let {
}.toLabel(), val mastery = max(sheet.investigation, it.mastery)
) proficiency(
val nature = proficiency( multiplier = mastery,
multiplier = sheet.nature, label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
label = status[Property.NATURE].let { )
intelligence.modifier + it.sum + sheet.nature * proficiency }
}.toLabel(), val medicine = status[Property.MEDICINE].let {
) val mastery = max(sheet.medicine, it.mastery)
val perception = proficiency( proficiency(
multiplier = sheet.perception, multiplier = mastery,
label = status[Property.PERCEPTION].let { label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
wisdom.modifier + it.sum + sheet.perception * proficiency )
}.toLabel(), }
) val nature = status[Property.NATURE].let {
val persuasion = proficiency( val mastery = max(sheet.nature, it.mastery)
multiplier = sheet.persuasion, proficiency(
label = status[Property.PERSUASION].let { multiplier = mastery,
charisma.modifier + it.sum + sheet.persuasion * proficiency label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
}.toLabel(), )
) }
val religion = proficiency( val perception = status[Property.PERCEPTION].let {
multiplier = sheet.religion, val mastery = max(sheet.perception, it.mastery)
label = status[Property.RELIGION].let { proficiency(
intelligence.modifier + it.sum + sheet.religion * proficiency multiplier = mastery,
}.toLabel(), label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
) )
val performance = proficiency( }
multiplier = sheet.performance, val persuasion = status[Property.PERSUASION].let {
label = status[Property.PERFORMANCE].let { val mastery = max(sheet.persuasion, it.mastery)
charisma.modifier + it.sum + sheet.performance * proficiency proficiency(
}.toLabel(), multiplier = mastery,
) label = (charisma.modifier + it.sum + mastery * proficiency).toLabel(),
val survival = proficiency( )
multiplier = sheet.survival, }
label = status[Property.SURVIVAL].let { val religion = status[Property.RELIGION].let {
wisdom.modifier + it.sum + sheet.survival * proficiency val mastery = max(sheet.religion, it.mastery)
}.toLabel(), proficiency(
) multiplier = mastery,
val deception = proficiency( label = (intelligence.modifier + it.sum + mastery * proficiency).toLabel(),
multiplier = sheet.deception, )
label = status[Property.DECEPTION].let { }
charisma.modifier + it.sum + sheet.deception * proficiency val performance = status[Property.PERFORMANCE].let {
}.toLabel(), val mastery = max(sheet.performance, it.mastery)
) proficiency(
multiplier = mastery,
label = (charisma.modifier + it.sum + mastery * proficiency).toLabel(),
)
}
val survival = status[Property.SURVIVAL].let {
val mastery = max(sheet.survival, it.mastery)
proficiency(
multiplier = mastery,
label = (wisdom.modifier + it.sum + mastery * proficiency).toLabel(),
)
}
val deception = status[Property.DECEPTION].let {
val mastery = max(sheet.deception, it.mastery)
proficiency(
multiplier = mastery,
label = (charisma.modifier + it.sum + mastery * proficiency).toLabel(),
)
}
withContext(Dispatchers.Main) { withContext(Dispatchers.Main) {
proficiencies.acrobatics.get(sheet)?.value = acrobatics proficiencies.acrobatics.get(sheet)?.value = acrobatics
proficiencies.arcana.get(sheet)?.value = arcana proficiencies.arcana.get(sheet)?.value = arcana
@ -466,21 +494,24 @@ class SummaryFactory @Inject constructor(
val intelligence = sheet.intelligence + status[Property.INTELLIGENCE].sum val intelligence = sheet.intelligence + status[Property.INTELLIGENCE].sum
val wisdom = sheet.wisdom + status[Property.WISDOM].sum val wisdom = sheet.wisdom + status[Property.WISDOM].sum
val passiveInsight = label( val passiveInsight = status[Property.INSIGHT].let {
label = status[Property.INSIGHT].let { val mastery = max(sheet.insight, it.mastery)
wisdom.modifier + it.sum + sheet.insight * proficiency + it.passivesBonus label(
}.let { "${10 + it}" }, label = "${10 + wisdom.modifier + it.sum + mastery * proficiency + it.passivesBonus}",
) )
val passiveInvestigation = label( }
label = status[Property.INVESTIGATION].let { val passiveInvestigation = status[Property.INVESTIGATION].let {
intelligence.modifier + it.sum + sheet.investigation * proficiency + it.passivesBonus val mastery = max(sheet.investigation, it.mastery)
}.let { "${10 + it}" }, label(
) label = "${10 + intelligence.modifier + it.sum + mastery * proficiency + it.passivesBonus}",
val passivePerception = label( )
label = status[Property.PERCEPTION].let { }
wisdom.modifier + it.sum + sheet.perception * proficiency + it.passivesBonus val passivePerception = status[Property.PERCEPTION].let {
}.let { "${10 + it}" } val mastery = max(sheet.perception, it.mastery)
) label(
label = "${10 + wisdom.modifier + it.sum + mastery * proficiency + it.passivesBonus}",
)
}
withContext(Dispatchers.Main) { withContext(Dispatchers.Main) {
passives.insight.get(sheet)?.value = passiveInsight passives.insight.get(sheet)?.value = passiveInsight
passives.investigation.get(sheet)?.value = passiveInvestigation passives.investigation.get(sheet)?.value = passiveInvestigation

View file

@ -22,6 +22,15 @@ val List<Alteration.Status>?.advantage: Boolean
val List<Alteration.Status>?.disadvantage: Boolean val List<Alteration.Status>?.disadvantage: Boolean
get() = this?.any { it.disadvantage } ?: false get() = this?.any { it.disadvantage } ?: false
val List<Alteration.Status>?.mastery: Int
get() = this?.maxOf {
when {
it.mastery -> 1
it.expertise -> 2
else -> 0
}
} ?: 0
val List<Alteration.Status>?.fail: Boolean val List<Alteration.Status>?.fail: Boolean
get() = this?.any { it.fail } ?: false get() = this?.any { it.fail } ?: false