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Thomas Andres Gomez 2025-10-22 22:41:46 +02:00
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# Ignore the default obsidian folder.
.obsidian
# Ignore the audios files.
*.mp3
# Mac OS files
.DS_Store

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The great thing about Blender is that its frequently updated; a challenge for learning Blender is that it's frequently updated. ;)
It's understandable and quite common for a person just getting started with Blender, especially early in one's CG / Blender journey, to have the perspective that the software version theyre learning from must match the latest version.
But if a student follows every course with the Blender version used in the course, that eliminates a lot of the need to ask questions.
While Blender updates frequently, the core methodology of computer graphics has remained essentially the same for the 20 years weve been doing this. Moving vertices around into models, laying out UVs, material parameters, simulation concepts, rendering characteristics—all of this is still the same.
We find many new users think Blender is drastically different from version to version, as if Blender 2.8 -> 4.5 is like SNES -> N64. Again, the difference between versions is far less significant than the release hype makes you think.
I encourage you to look at Blender holistically. You're learning the underlying methodology of computer graphics, not merely how to use a certain version.
A holistic understanding makes your skills transferrable between Blender versions and even 3D software entirely. Don't make the mistake of thinking previous Blender versions are obsolete. Treat each version like a chisel in a drawer of chisels. No carpenter has a single almighty chisel for every situation. They maintain a collection where each is useful in its own way.
We dont lose sight of the fact that eventually, the content's relevance will expire. We monitor this with each new Blender update.
Consider this: As a student learning Blender holistically, you can learn from countless courses and tutorials throughout the years! If you limit yourself to only learning the latest version, you restrict yourself to a handful of courses and tutorials before the next version releases.
Then your problem starts all over again: A new version of Blender with zero tutorials recorded for it.
Happy Blending!
### Related Articles:
- [Learning Blender through the various updates](https://cgcookie.com/posts/learning-3d-through-various-blender-versions)
- [Community discussion on learning through different Blender versions](https://cgcookie.com/community/18260-different-versions)
- [Ask Blender questions with a dedicated team here for you](https://cgcookie.com/community/)

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---
youtube: https://www.youtube.com/watch?v=fPXT6-6Z7pU
---
`= this.youtube`
| Source | `= this.youtube` |
| ------ | ---------------- |
| merde | putain |
![](https://www.youtube.com/watch?v=fPXT6-6Z7pU)
<iframe width="100%" height="512" src="{{fullHtml}}" title="YouTube video player" allowfullscreen></iframe>

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This vault is a test of learning by note taking based on the [CG Cookies](https://cgcookie.com/lessons/editors-and-windows-0d5d03d5acfd1586) tutorials.
# 1. Intro to 3D Space.
* [[Introduction to Blender]]
* [[Basic 3D Navigation]]
* [[Selecting Objects]]
* [[Transforming Objects]]
* [[Adding Deleting and the 3D Cursor]]
* [[Orientation and Parenting]]
* [[Mesh Components and Objects Origin]]
# 2. Editing Objects
* [[Object Data and Duplicating]]
* [[Pivots, Snapping, and Proportional Editing]]
* [[Visibility and Collections]]
* [[Mesh Normals and Smoothing]]
* [[Extrude, Inset, and Knife]]
* [[Bevel and Loop Cut]]
* [[Subdivide, Fill, and Merge]]
* [[Modifiers]]
# 3. The Blender Way
* [[Editors and Windows]]
* [[Working with Blender Files]]
* [[Cameras and Rendering]]
* [[Materials and Texture]]
* [[Lighting]]
* [[3D Animation with Keyframes]]
* [[Introduction to Grease Pencil]]
* [[Introduction to Sculpting]]
* [[Where to go from here]]